{"admin.stall_cards":"Cards","admin.stall_research":"Research","admin.stall_outcomes":"Outcomes","admin.stall_lostpool":"Lost pool","admin.stall_zonemap":"Zone map","admin.stall_players":"Players","admin.stalls_label":"The admin tools","admin.error_not_admin":"That needs admin mode. Unlock it in Options.","admin.error_no_card":"That card doesn't exist.","admin.error_card_stale":"Someone saved {name} from another window. Load it again to see their changes.","admin.error_unknown_affinity":"\"{affinity}\" isn't an affinity in settings/affinities.txt.","admin.error_duplicate_affinity":"Each affinity can be given only once.","admin.error_trait_has":"{trait} is on the card already.","admin.error_trait_family":"{trait} is in a family the card has a trait of already.","admin.error_trait_full":"A card holds at most {count} traits, so {trait} doesn't fit.","admin.stall_items":"Items","admin.stall_traits":"Traits","admin.stall_quests":"Quests","admin.stall_levels":"Levels","admin.stall_invasions":"Invasions","admin.stall_settings":"Settings","alley.stall_blackmarket":"Black Market","alley.stall_arcade":"Arcade","alley.stall_casino":"Casino","alley.stalls_label":"The Alley's stalls","arcade.cabinet_lily":"LILY LEAP","arcade.cabinet_fly":"FLY CATCHER","arcade.cabinet_tadpole":"TADPOLE","arcade.cabinet_bog":"BOG BLASTER","arcade.screen_lily_score":"1UP 4200","arcade.screen_fly_score":"HI 9990","arcade.insert_coin":"INSERT COIN","arcade.out_of_order":"OUT OF ORDER","arcade.press_start":"PRESS START","arcade.mind_the_step":"MIND THE STEP","arcade.poster_title":"HI-SCORE","arcade.poster_score":"042000","arcade.screen_today_best":"TODAY'S BEST","arcade.screen_nobody":"PRESS START","arcade.machine_label":"{game}: the high scores, and play","arcade.today":"TODAY","arcade.all_time":"ALL TIME","arcade.empty":"NO RUNS YET","arcade.you":"YOU","arcade.play":"PLAY","arcade.played_today":"PLAYED TODAY · {score}","arcade.next_run":"NEXT RUN AT 00:00","arcade.close":"Close","arcade.close_game":"Leave the game","arcade.paid":"{game} paid you {worms} worms.","arcade.paid_one":"{game} paid you 1 worm.","arcade.paid_nothing":"{game} paid nothing this time.","arcade.played_already":"You've played {game} today. The next run is at midnight.","arcade.admin_run":"A test run in admin mode: unpaid, and off the lists.","arcade.error_no_game":"That game is no longer on its machine.","arcade.error_played":"You've played {game} today. The next run is at midnight.","arcade.error_no_run":"That run isn't yours, or it's gone.","arcade.screen_lobby":"LOBBY","arcade.screen_in":"{count} IN","arcade.screen_match":"MATCH ON","arcade.screen_players":"{count} PLAYERS","arcade.screen_most_wins":"MOST WINS","arcade.empty_wins":"NO WINS YET","arcade.pot":"POT","arcade.in_the_lobby":"IN THE LOBBY","arcade.starts_in":"STARTS IN","arcade.in_the_match":"IN THE MATCH","arcade.match_on_short":"ON","arcade.of_most":"{count} OF {most} · {settlement}","arcade.won":"{player} WON","arcade.won_worms":"{worms} WORMS","arcade.from_players":"FROM {count} PLAYERS","arcade.called_off":"CALLED OFF","arcade.off_alone":"NOBODY ELSE JOINED","arcade.off_nobody":"NOBODY CAME TO PLAY","arcade.off_split":"NO CLEAR WINNER","arcade.off_timeout":"IT RAN TOO LONG","arcade.off_restart":"THE POWER WENT OUT","arcade.off_admin":"THE ADMIN CALLED IT OFF","arcade.fees_back":"EVERY FEE CAME BACK","arcade.join":"JOIN","arcade.join_fee":"{fee} WORMS","arcade.leave":"LEAVE","arcade.leave_fee":"{fee} BACK","arcade.youre_in":"YOU'RE IN","arcade.match_on":"MATCH ON","arcade.match_on_sub":"{count} PLAYERS · POT {pot}","arcade.admin_call_off":"Call it off","arcade.admin_start_now":"Start now","arcade.admin_call_off_title":"Call off this {game} match?","arcade.admin_call_off_text":"Every player gets their {fee} worms back.","arcade.admin_call_off_no":"Not now","arcade.leave_title":"Leave the match?","arcade.leave_text":"You're out, and your {fee} worms stay in the pot.","arcade.leave_yes":"Leave","arcade.leave_no":"Stay","arcade.match_won":"{game} paid you {worms} worms.","arcade.match_lost":"{player} won {game}: the pot's {worms} worms.","arcade.match_off":"The {game} match was called off: your {fee} worms came back.","arcade.match_elsewhere":"Your {game} match is open in another tab.","arcade.error_no_match_game":"That game has no matches.","arcade.error_in_match":"You're in a match already.","arcade.error_match_on":"A {game} match is on. Join the next one when it ends.","arcade.error_full":"The {game} lobby is full.","arcade.error_worms":"Joining {game} takes {fee} worms.","arcade.error_not_in":"You're not in that lobby.","arcade.error_started":"The match has started.","arcade.error_no_match":"There's no lobby or match on.","arcade.error_no_lobby":"There's no lobby open.","arcade.error_too_few":"A match needs at least {players} players.","arcade.wins_foot":"WINS · {settlement}","archive.stalls_label":"Rooms in the Archive","archive.stall_collection":"Collection","archive.stall_levels":"Levels","archive.stall_idols":"Idols","archive.stall_stats":"Stats","archive.idols_label":"The Idols","archive.idol_of":"Idol of {affinity}","archive.idol_general":"General Idol","archive.pledged":"Pledged","archive.pledge":"Pledge","archive.idol_new":"New","archive.nothing_more":"It has nothing more to ask of you, for now.","archive.not_found_yet":"Not found yet","archive.idol_off":"Off","archive.idols_loading":"Lighting the candles…","archive.idols_none":"No Idols yet. Their pictures go in each zone's idols folder, and the Quest Builder sets them up.","archive.error_no_idol":"That Idol isn't in your Archive.","archive.quest_words":"“{words}”","archive.quest_offer_worms":"Offer {count} worms","archive.quest_offer_worms_one":"Offer {count} worm","archive.quest_offer_ashes":"Offer {count} ashes","archive.quest_offer_ashes_one":"Offer {count} ash","archive.quest_offer_dna":"Offer {count} DNA","archive.quest_offer_tickets":"Offer {count} soggy tickets","archive.quest_offer_tickets_one":"Offer {count} soggy ticket","archive.quest_offer_fish":"Offer {count} kg of fish","archive.quest_bring":"Bring {count} × {item}","archive.quest_dig":"Dig {count} worms","archive.quest_dig_one":"Dig {count} worm","archive.quest_reel":"Reel in {count} catches","archive.quest_reel_one":"Reel in {count} catch","archive.quest_sell_fish":"Sell {count} kg of fish to the Merchant","archive.quest_crawling":"Catch {count} crawling worms","archive.quest_crawling_one":"Catch {count} crawling worm","archive.quest_hunt":"Hunt {count} times","archive.quest_hunt_one":"Hunt once","archive.quest_hunt_night":"Hunt {count} times by night","archive.quest_hunt_night_one":"Hunt once by night","archive.quest_friends":"Find {count} friends","archive.quest_friends_one":"Find {count} friend","archive.quest_friends_affinity":"Find {count} {affinity} friends","archive.quest_friends_affinity_one":"Find {count} {affinity} friend","archive.quest_wild_fights":"Win {count} wild fights","archive.quest_wild_fights_one":"Win {count} wild fight","archive.quest_lost_frogs":"Bring home {count} lost frogs","archive.quest_lost_frogs_one":"Bring home {count} lost frog","archive.quest_lost_frogs_affinity":"Bring home {count} lost {affinity} frogs","archive.quest_lost_frogs_affinity_one":"Bring home {count} lost {affinity} frog","archive.quest_meetings":"Win {count} meetings on the way home","archive.quest_meetings_one":"Win {count} meeting on the way home","archive.quest_frogs_lost":"Lose {count} frogs on hunts","archive.quest_frogs_lost_one":"Lose {count} frog on a hunt","archive.quest_frogs_lost_affinity":"Lose {count} {affinity} frogs on hunts","archive.quest_frogs_lost_affinity_one":"Lose {count} {affinity} frog on a hunt","archive.quest_hunt_loot_worms":"Bring home {count} worms from hunts","archive.quest_hunt_loot_worms_one":"Bring home {count} worm from hunts","archive.quest_hunt_loot_ashes":"Bring home {count} ashes from hunts","archive.quest_hunt_loot_ashes_one":"Bring home {count} ash from hunts","archive.quest_hunt_loot_dna":"Bring home {count} DNA from hunts","archive.quest_hunt_loot_tickets":"Bring home {count} soggy tickets from hunts","archive.quest_hunt_loot_tickets_one":"Bring home {count} soggy ticket from hunts","archive.quest_beat_players":"Beat {count} players","archive.quest_beat_players_one":"Beat a player","archive.quest_kill_minions":"Kill {count} minions","archive.quest_kill_minions_one":"Kill a minion","archive.quest_burn":"Burn {count} frogs","archive.quest_burn_one":"Burn {count} frog","archive.quest_burn_affinity":"Burn {count} {affinity} frogs","archive.quest_burn_affinity_one":"Burn {count} {affinity} frog","archive.quest_sell":"Sell {count} frogs to the Merchant","archive.quest_sell_one":"Sell {count} frog to the Merchant","archive.quest_sell_affinity":"Sell {count} {affinity} frogs to the Merchant","archive.quest_sell_affinity_one":"Sell {count} {affinity} frog to the Merchant","archive.quest_immortalize":"Immortalize {count} frogs","archive.quest_immortalize_one":"Immortalize {count} frog","archive.quest_immortalize_affinity":"Immortalize {count} {affinity} frogs","archive.quest_immortalize_affinity_one":"Immortalize {count} {affinity} frog","archive.quest_quality_up":"Raise the quality of {count} frogs","archive.quest_quality_up_one":"Raise the quality of {count} frog","archive.quest_quality_up_affinity":"Raise the quality of {count} {affinity} frogs","archive.quest_quality_up_affinity_one":"Raise the quality of {count} {affinity} frog","archive.quest_feed":"Feed {count} Edible frogs","archive.quest_feed_one":"Feed {count} Edible frog","archive.quest_trades":"Finish {count} trades","archive.quest_trades_one":"Finish {count} trade","archive.quest_packs":"Open {count} packs","archive.quest_packs_one":"Open {count} pack","archive.quest_packs_named":"Open {count} × {pack}","archive.quest_pulls":"Pull {count} cards","archive.quest_pulls_one":"Pull {count} card","archive.quest_pulls_affinity":"Pull {count} {affinity} cards","archive.quest_pulls_affinity_one":"Pull {count} {affinity} card","archive.quest_spend":"Spend {count} worms","archive.quest_spend_one":"Spend {count} worm","archive.quest_jackpot":"Win the jackpot {count} times","archive.quest_jackpot_one":"Win the jackpot","archive.quest_slot_spins":"Spin the slot machine {count} times","archive.quest_slot_spins_one":"Spin the slot machine once","archive.quest_wheel_spins":"Spin the Wheel of Fortune {count} times","archive.quest_wheel_spins_one":"Spin the Wheel of Fortune once","archive.quest_table_wins":"Win {count} games at the gambler's table","archive.quest_table_wins_one":"Win a game at the gambler's table","archive.quest_lockboxes":"Open {count} lockboxes","archive.quest_lockboxes_one":"Open {count} lockbox","archive.quest_extract":"Extract {count} DNA","archive.quest_infuse":"Infuse {count} frogs","archive.quest_infuse_one":"Infuse {count} frog","archive.quest_infuse_affinity":"Infuse {count} {affinity} frogs","archive.quest_infuse_affinity_one":"Infuse {count} {affinity} frog","archive.quest_press":"Press {count} soggy tickets","archive.quest_press_one":"Press {count} soggy ticket","archive.quest_in_zone":"{quest} in {zone}","archive.quest_from_zone":"{quest} from {zone}","archive.quest_found_rarity":"{quest}, {rarity} or better","archive.quest_with_affinity":"{quest} with {affinity} frogs","archive.quest_with_rarity":"{quest} with {rarity} or better frogs","archive.quest_with_both":"{quest} with {affinity} frogs, {rarity} or better","archive.quest_to_affinity":"{quest} to {affinity} frogs","archive.quest_to_rarity":"{quest} to {rarity} or better frogs","archive.quest_to_both":"{quest} to {affinity} frogs, {rarity} or better","archive.quest_from_affinity":"{quest} from {affinity} frogs","archive.quest_from_rarity":"{quest} from {rarity} or better frogs","archive.quest_from_both":"{quest} from {affinity} frogs, {rarity} or better","archive.quest_count":"{count} of {amount}","archive.quest_count_done":"{amount} of {amount} ✓","archive.quest_for":"For this: {rewards}","archive.reward_worms":"{count} worms","archive.reward_worms_one":"{count} worm","archive.reward_ashes":"{count} ashes","archive.reward_ashes_one":"{count} ash","archive.reward_dna":"{count} DNA","archive.reward_tickets":"{count} soggy tickets","archive.reward_tickets_one":"{count} soggy ticket","archive.reward_fish":"{count} kg of fish","archive.reward_item":"{count} × {item}","archive.reward_item_one":"{item}","archive.reward_frog":"a random {rarity} frog","archive.reward_pack":"a {pack}","archive.reward_xp":"{count} XP","archive.have":"You have {what}","archive.have_item":"You have {count} × {item}","archive.offer_item":"Offer {count} × {item}","archive.claim":"Claim","archive.paused":"Paused","archive.claim_title":"{idol} is pleased","archive.claim_label":"The Idol's thanks and rewards","archive.claim_plus":"+{count}","archive.gift_worms":"worms","archive.gift_worms_one":"worm","archive.gift_ashes":"ashes","archive.gift_ashes_one":"ash","archive.gift_dna":"DNA","archive.gift_tickets":"soggy tickets","archive.gift_tickets_one":"soggy ticket","archive.gift_xp":"XP","archive.claim_frog":"A {rarity} frog: tap it","archive.claim_frog_turned":"{frog}, {rarity} · {quality}","archive.claim_flip":"Tap to turn it","archive.claim_pack":"A {pack}, in your Satchel","archive.claim_done":"Done","archive.error_not_pledged":"Pledge to this Idol first: only then can you make its offering.","archive.error_no_offering":"This Idol isn't asking for an offering right now.","archive.error_too_few":"You don't have enough for this offering.","archive.error_not_done":"This quest isn't done yet.","archive.error_no_claim":"That claim isn't here any more.","archive.stall_locked":"This room opens later.","archive.level":"Level {level}","archive.xp":"{xp} XP · {more} more for level {next}","archive.count":"{count} cards immortalized","archive.count_one":"{count} card immortalized","archive.hint":"Drag a frog from the Yard onto its card's slot to immortalize it. It leaves play forever.","archive.sort":"Sort","archive.sort_rarity":"By rarity","archive.sort_affinity":"By affinity","archive.section_none":"No affinity","archive.section_of":"{count} of {total}","archive.mythic_found":"{count} found","archive.mythic_unknown":"A mythic you haven't found yet","archive.ask_title":"Immortalize {frog} ({quality})?","archive.ask_text":"The frog leaves play forever, like a burned one, and its slot gives {xp} XP.","archive.ask_story":"Its story unlocks for every copy of it.","archive.ask_replace":"It takes the place of your {old} copy, which is gone for good, and the slot gives {xp} XP instead of {oldXp}. The frog leaves play forever.","archive.ask_yes":"Immortalize","archive.ask_no":"Not now","archive.done":"{frog} is immortalized.","archive.level_up":"Level {level}!","archive.level_up_color":"Level {level}! Your name wears a new colour.","archive.level_up_reward":"A reward waits in the Archive.","archive.xp_toast":"+{count} XP","archive.error_not_yard":"Drag {name} from the Yard to immortalize it.","archive.error_not_better":"Your {name} here is {quality}: only a better copy takes its place.","archive.error_no_story":"That story isn't unlocked yet.","archive.loading":"Opening the ledger…","archive.error_stats_locked":"Stats opens once you have researched it.","archive.stats_loading":"Opening the ledger…","archive.stats_heir":"Heir since {date}","archive.stats_since":"counted since {date}","archive.stats_pair":"{a} · {b}","archive.stats_page_cards":"Cards","archive.stats_page_collection":"The Collection","archive.stats_page_currencies":"Currencies","archive.stats_page_frogs":"Frogs","archive.stats_page_fights":"Fights","archive.stats_page_hunts":"Hunts","archive.stats_page_pond":"The Pond and the Bazaar","archive.stats_page_casino":"The Casino","archive.stats_page_more":"Idols, zones and research","archive.stats_page_records":"Records","archive.stats_frogs":"Frogs owned","archive.stats_owned":"Different cards owned","archive.stats_of":"of {total}","archive.stats_packs":"Packs opened","archive.stats_pulled":"Cards pulled","archive.stats_lucky":"Lucky pulls","archive.stats_lucky_from":"{rarity} or better","archive.stats_immortalized":"Immortalized","archive.stats_share":"{have} of {total} · {percent}%","archive.stats_mythics":"Mythics","archive.stats_found":"{count} found","archive.stats_immortalized_frogs":"Frogs immortalized","archive.stats_xp":"XP earned","archive.stats_xp_collection":"The Collection","archive.stats_xp_quests":"Quests","archive.stats_xp_hunts":"Hunts","archive.stats_xp_invasions":"Invasions","archive.stats_earned":"Worms earned","archive.stats_earned_dig":"Digging","archive.stats_earned_fish":"Fishing","archive.stats_earned_crawling":"Crawling worms","archive.stats_earned_lockbox":"The lockbox","archive.stats_earned_hunts":"Hunts","archive.stats_earned_sales":"Selling frogs","archive.stats_earned_arena":"The Arena","archive.stats_earned_invasions":"Invasions","archive.stats_earned_casino":"The Casino","archive.stats_earned_arcade":"The Arcade","archive.stats_earned_quests":"Quests","archive.stats_earned_levels":"Level rewards","archive.stats_earned_items":"Items","archive.stats_spent":"Worms spent","archive.stats_spent_packs":"Packs","archive.stats_spent_merchant":"The Merchant","archive.stats_spent_casino":"The Casino","archive.stats_spent_arcade":"The Arcade","archive.stats_ashes":"Ashes earned","archive.stats_dna":"DNA earned","archive.stats_dna_spent":"DNA spent","archive.stats_dna_spent_research":"Research","archive.stats_dna_spent_gambler":"The Quantum Gambler","archive.stats_dna_spent_press":"The Ticket Press","archive.stats_tickets":"Soggy tickets earned","archive.stats_fish":"Fish caught","archive.stats_fish_sold":"Fish sold","archive.stats_kilos":"{kg} kg","archive.stats_best_fish":"Biggest fish","archive.stats_fish_record":"{weight} {fish}","archive.stats_fish_by":"by {frog}","archive.stats_burned":"Burned","archive.stats_sold":"Sold","archive.stats_extracted":"Extracted","archive.stats_infused":"Infused","archive.stats_fed":"Fed to other frogs","archive.stats_traded_away":"Traded away","archive.stats_traded_in":"Got in trades","archive.stats_lost":"Lost","archive.stats_lost_lost":"Got lost on a hunt","archive.stats_lost_died":"Died","archive.stats_lost_taken":"Taken by other players","archive.stats_lost_gambler":"Died in the Quantum Gambler","archive.stats_col_won":"Won","archive.stats_col_lost":"Lost","archive.stats_col_drawn":"Drawn","archive.stats_fight_pond_attack":"In the pond, attacking","archive.stats_fight_pond_defend":"In the pond, attacked","archive.stats_fight_arena_attack":"In the Arena, attacking","archive.stats_fight_arena_defend":"In the Arena, attacked","archive.stats_fight_monster":"Wild monsters","archive.stats_fight_lost_frog":"Lost frogs","archive.stats_fight_meeting":"Other hunters","archive.stats_fight_minion_attack":"Minions, attacking","archive.stats_fight_minion_defend":"Minions, attacked","archive.stats_fights_all":"All fights · {percent}% won","archive.stats_minions_killed":"Minions killed","archive.stats_taken":"Frogs taken from others","archive.stats_hunts":"Hunts taken home","archive.stats_hunts_night":"By night","archive.stats_hunts_ended":"How they ended","archive.stats_hunt_currency":"Found worms or ashes","archive.stats_hunt_friend":"Found friends","archive.stats_hunt_item":"Found an item","archive.stats_hunt_quality_up":"Came back better","archive.stats_hunt_nothing":"Found nothing","archive.stats_hunt_pickle":"Got in a pickle","archive.stats_hunt_fight":"Fought a wild monster","archive.stats_hunt_lost_fight":"Met a lost frog","archive.stats_hunt_lost":"Got lost","archive.stats_hunt_zone":"Found a new zone","archive.stats_hunt_idol":"Found an Idol","archive.stats_crits":"{count} crits","archive.stats_crits_one":"{count} crit","archive.stats_meetings":"Met another hunter on the way home","archive.stats_friends_home":"Friends brought home","archive.stats_catches":"Catches reeled in","archive.stats_crawling":"Crawling worms caught","archive.stats_lockboxes":"Lockboxes opened","archive.stats_trades":"Trades done","archive.stats_merchant_frogs":"Frogs bought from the Merchant","archive.stats_slot":"The slot machine","archive.stats_slot_spins":"Spins","archive.stats_jackpots":"Jackpots","archive.stats_splits":"Splits","archive.stats_clovers":"Four clovers","archive.stats_frog_spins":"Four frogs","archive.stats_slot_worms":"Worms in · out","archive.stats_wheel":"The Wheel of Fortune","archive.stats_wheel_spins":"Spins","archive.stats_table":"The gambler's table","archive.stats_table_games":"Games played","archive.stats_table_record":"Won · lost","archive.stats_table_worms":"Worms won · lost","archive.stats_idols":"Idols found","archive.stats_quests":"Quests done","archive.stats_zones":"Zones found","archive.stats_research":"Upgrades researched","archive.stats_best_pull":"Best pull","archive.stats_best_dig":"Biggest dig","archive.stats_best_hunt":"Biggest haul from a hunt","archive.stats_best_casino":"Biggest win at the Casino","archive.stats_worms":"{worms} worms","archive.stats_place_slot":"the slot machine","archive.stats_place_wheel":"the Wheel of Fortune","archive.stats_place_table":"the gambler's table","archive.levels_from":"From","archive.levels_from_collection":"the Collection {xp}","archive.levels_from_quests":"quests {xp}","archive.levels_from_hunts":"hunts {xp}","archive.levels_from_invasions":"invasions {xp}","archive.levels_from_given":"given for testing {xp}","archive.levels_ladder":"The ladder","archive.levels_empty":"No level gives anything yet.","archive.levels_here":"You · level {level}","archive.levels_claim":"Claim","archive.levels_reached":"Reached","archive.levels_to_go":"{xp} XP to go","archive.levels_needs":"{xp} XP","archive.levels_loading":"Opening the ladder…","archive.level_claim_title":"Level {level}","archive.level_claim_words":"Your rewards for reaching level {level}.","archive.level_claim_label":"Your rewards for a level","archive.error_level_not_reached":"You haven't reached level {level} yet.","archive.error_level_nothing":"Nothing waits for you at level {level}.","archive.upgrade_unlock_pack":"Unlocks the {pack}","archive.upgrade_burn_dupes":"Burn dupes in the Forge","archive.upgrade_sell_dupes":"Sell dupes at the Merchant","archive.upgrade_autoburn":"Autoburn in New pulls","archive.upgrade_autosell":"Autosell in New pulls","archive.upgrade_stats":"The Stats room","archive.upgrade_yard_slots":"+{amount} Yard slots","archive.upgrade_yard_slots_one":"+1 Yard slot","archive.upgrade_dig_cap":"Digging +{amount} hours","archive.upgrade_dig_cap_one":"Digging +1 hour","archive.upgrade_bed_slots":"+{amount} places in the Bed","archive.upgrade_bed_slots_one":"+1 place in the Bed","archive.upgrade_bed_heal":"The Bed heals {amount} more a minute","archive.upgrade_burn_time":"Burning {amount} seconds faster","archive.upgrade_forge_ashes":"+{amount} ashes a burned frog","archive.upgrade_forge_ashes_one":"+1 ash a burned frog","archive.upgrade_no_weak":"No {weak} frogs from the {pack}","archive.upgrade_arena":"The Arena opens","archive.upgrade_pen_places":"+{amount} pen places","archive.upgrade_pen_places_one":"+1 pen place","archive.upgrade_carry":"Hunters carry more (+{amount}% of a full load)","archive.upgrade_zone_risk":"Zones' risk and reward on the map","archive.upgrade_zone_finds":"What zones hold, on the map","archive.upgrade_fish_wait":"Fish bite {amount} min sooner","archive.upgrade_fish_wait_one":"Fish bite 1 min sooner","archive.upgrade_call_back":"Call your hunter back","archive.upgrade_dummy":"The {rarity} dummy, to spar with","archive.upgrade_gambler":"The Quantum Gambler, in Research","archive.upgrade_press":"The Ticket Press, in Research","archive.look_name_color":"Name colour: {colour}","archive.colour_dusk":"{rarity}'s dusk","archive.look_effect":"Picture effect: {effect}","archive.effect_shine":"Shine","archive.effect_glimmer":"Glimmer","archive.effect_foil":"Foil","archive.effect_apex":"Apex","arena.empty":"Nobody is in the Arena yet. Drag a frog from your Yard into the pit to be the first.","arena.card_of":"{player}'s Arena card","arena.your_card":"Your Arena card: tap it to open your pen.","arena.status_title":"Your Arena","arena.status_count":"{count} frogs waiting","arena.status_count_one":"{count} frog waiting","arena.status_manage":"Your pen","arena.pen_title":"Your pen","arena.pen_count":"{count} of {places}","arena.pen_full":"Full","arena.locked_level":"Level {level}","arena.locked_research":"Research","arena.status_locked_level":"The Arena opens at level {level}. Until then, you can watch.","arena.status_locked":"The Arena opens with research (Research, in the Hideout). Until then, you can watch.","arena.error_locked_level":"The Arena opens at level {level}.","arena.error_locked":"The Arena needs research first (Research, in the Hideout).","arena.error_pen_full":"Your pen is full. Take a frog out first.","arena.pen_all_out":"Take them all out","arena.pen_returned":"{count} frogs went back to your Inventory.","arena.pen_returned_one":"{count} frog went back to your Inventory.","arena.pen_shown":"Showing on your card in the pit","arena.pen_close":"Close the pen","arena.join_title":"Send {name} to the Arena?","arena.join_text":"Other players can attack it at any time, even while you're away. If it loses, it drops a quality level and goes to them. A weak one dies instead.","arena.join_yes":"Send it","arena.join_no":"Keep it out","arena.status_none":"Drag a frog from your Yard into the pit to join, or onto another player's card to fight them.","arena.status_wait":"Next Arena fight in {time}","arena.status_wait_admin":"Next Arena fight in {time} (skipped in admin mode)","arena.wait":"You can start another Arena fight in {time}.","arena.attack_title":"Attack {player} with {name}?","arena.attack_text":"{player} fights with a random frog from their pen. The loser drops a quality level and goes to the winner. A weak loser dies instead, and the winner gets its sell value.","arena.attack_yes":"Attack","arena.attack_no":"Not now","arena.error_own":"That's your own card.","arena.error_from_yard":"Attack with a frog from your Yard.","arena.error_cooldown":"You can start another Arena fight in {minutes} min.","arena.error_gone":"That player has no frogs in the Arena anymore.","arena.error_busy":"That player is in a fight right now.","bazaar.stall_shop":"Shop","bazaar.stall_merchant":"Merchant","bazaar.stall_trading":"Trading","bazaar.stalls_label":"The Bazaar's stalls","bazaar.title":"The Trading Tables","bazaar.hint":"Trade frogs, worms, DNA and ashes with other players. Nothing changes hands until you both agree.","bazaar.player_tag":"{name} #{number}","bazaar.your_turn_heading":"Waiting for you","bazaar.waiting_heading":"Waiting for them","bazaar.players_heading":"Start a trade","bazaar.search_placeholder":"Search a name or #number","bazaar.players_none":"No players found.","bazaar.player_online":"Online","bazaar.player_seen":"Seen {time} ago","bazaar.player_never":"Not seen yet","bazaar.trade_button":"Trade","bazaar.open_button":"Open","bazaar.limit_reached":"You have {count} open trades you started, the most at once. Finish one to start another.","bazaar.past_heading":"Past trades","bazaar.none_open":"No open trades. Pick a player below to start one.","bazaar.summary_frogs":"{count} frogs","bazaar.summary_frogs_one":"1 frog","bazaar.summary_worms":"{count} worms","bazaar.summary_worms_one":"1 worm","bazaar.summary_dna":"{count} DNA","bazaar.summary_ashes":"{count} ashes","bazaar.summary_ashes_one":"1 ash","bazaar.summary_tickets":"{count} soggy tickets","bazaar.summary_tickets_one":"1 soggy ticket","bazaar.summary_fish":"{count} kg of fish","bazaar.summary_nothing":"nothing","bazaar.summary_line":"You give {give} · You get {get}","bazaar.summary_line_undone":"On the table: you give {give} · you get {get}","bazaar.tag_opening":"New offer","bazaar.tag_final":"Final offer","bazaar.time_left":"{time} left","bazaar.result_done":"Traded","bazaar.result_declined":"Declined by {player}","bazaar.result_declined_you":"You declined","bazaar.result_called_off":"Called off by {player}","bazaar.result_called_off_you":"You called it off","bazaar.result_expired":"Ran out of time","bazaar.ended_ago":"{time} ago","bazaar.tab_waiting":"{count} trades wait for you","bazaar.tab_waiting_one":"1 trade waits for you","bazaar.table_title":"Trade with {player}","bazaar.side_you":"You give","bazaar.side_them":"{player} gives","bazaar.banner_new":"Put what you offer on your side and send it. It isn't final: {player} answers with their side, and then you decide.","bazaar.banner_opening":"{player}'s opening offer. Put what you give on your side and send it back; {player} then accepts it or answers.","bazaar.banner_final":"Final offer from {player}: accept it and everything changes hands at once. Or change your side and send it back.","bazaar.banner_waiting_opening":"Waiting for {player} to answer your offer.","bazaar.banner_waiting":"Your final offer is with {player}. They can accept it as it stands.","bazaar.banner_done":"Traded! Everything changed hands.","bazaar.banner_declined":"{player} declined the trade. Everything went back.","bazaar.banner_declined_you":"You declined the trade. Everything went back.","bazaar.banner_called_off":"{player} called the trade off. Everything went back.","bazaar.banner_called_off_you":"You called the trade off. Everything went back.","bazaar.banner_expired":"The trade ran out of time. Everything went back.","bazaar.turn_left":"It waits {time} more, then calls itself off.","bazaar.drop_hint":"Drag frogs here from your Yard","bazaar.add_frogs":"Add frogs","bazaar.picker_title":"Your Yard and Inventory","bazaar.picker_done":"Done","bazaar.picker_empty":"No frogs to add.","bazaar.in_yard":"Yard","bazaar.picker_more":"Show more","bazaar.take_off":"Take it off the table","bazaar.new_mark":"New","bazaar.removed_heading":"Taken off","bazaar.change_up":"+{count}","bazaar.change_down":"−{count}","bazaar.no_changes":"{player} didn't change their side.","bazaar.side_empty":"Nothing yet","bazaar.their_side_later":"{player} puts their side on the table after you send your offer.","bazaar.label_worms":"Worms","bazaar.label_dna":"DNA","bazaar.label_ashes":"Ashes","bazaar.label_tickets":"Soggy tickets","bazaar.label_fish":"Fish (kg)","bazaar.you_have":"of {count}","bazaar.note_placeholder":"A note (optional)","bazaar.notes_heading":"Notes","bazaar.send_offer":"Send offer","bazaar.send_offer_hint":"Not final: you get the last word.","bazaar.send_back":"Send back","bazaar.send_final_hint":"Sending it back makes a final offer: {player} can accept it as it stands.","bazaar.accept":"Accept trade","bazaar.accept_changed":"You changed your side: send it back, or undo your changes to accept.","bazaar.undo":"Undo my changes","bazaar.decline":"Decline","bazaar.call_off":"Call off","bazaar.accept_title":"Accept this trade?","bazaar.accept_text":"You give {give}. You get {get}. Everything changes hands at once.","bazaar.accept_yes":"Trade","bazaar.accept_no":"Not yet","bazaar.decline_title":"Decline the trade?","bazaar.decline_text":"Everything on the table goes back to its owner.","bazaar.decline_yes":"Decline","bazaar.decline_no":"Keep trading","bazaar.call_off_title":"Call the trade off?","bazaar.call_off_text":"Everything on the table goes back to its owner.","bazaar.call_off_yes":"Call off","bazaar.call_off_no":"Keep waiting","bazaar.sent":"Sent to {player}.","bazaar.traded":"Traded with {player}!","bazaar.declined":"Trade declined. Everything went back.","bazaar.called_off":"Trade called off. Everything went back.","bazaar.where_theirs":"On {player}'s side of a trade","bazaar.where_past":"In a finished trade, as it was then","bazaar.error_on_table":"{name} is on a trade table until the trade ends.","bazaar.error_gone":"That trade is gone.","bazaar.error_ended":"That trade has already ended.","bazaar.error_not_enough_worms":"You don't have that many worms.","bazaar.error_not_enough_dna":"You don't have that much DNA.","bazaar.error_not_enough_ashes":"You don't have that many ashes.","bazaar.error_not_enough_tickets":"You don't have that many soggy tickets.","bazaar.error_not_enough_fish":"You don't have that much fish.","bazaar.error_note_long":"A note can be at most {count} characters.","bazaar.error_too_many_frogs":"One side can hold at most {count} frogs.","bazaar.error_frog_busy":"{name} is busy. Take it out of the pond, the Arena or the Ward first.","bazaar.error_self":"You can't trade with yourself.","bazaar.error_no_player":"That player doesn't exist.","bazaar.error_other_settlement":"That player lives in another settlement. You can only trade with players in your own.","bazaar.error_banned":"That player can't trade right now.","bazaar.error_too_many_trades":"You have {count} open trades you started, the most at once. Finish one first.","bazaar.error_already_trading":"You already have an open trade with that player.","bazaar.error_empty":"Put something on the table first.","bazaar.error_not_your_turn":"It's the other player's turn.","bazaar.error_changed":"The table just changed. Have another look.","bazaar.error_opening":"An opening offer can't be accepted as it stands: add your side and send it back.","bazaar.error_not_enough_items":"You don't have {count} {item}.","bazaar.summary_items":"{count} items","bazaar.summary_items_one":"1 item","bazaar.add_items":"Add items","bazaar.take_off_item":"Take {item} off","bazaar.items_picker_title":"Your items","bazaar.items_picker_empty":"You have no items to put on the table.","blackmarket.title":"The Black Market","blackmarket.hint":"Ashes for anything. No questions asked.","blackmarket.keeper":"The Hollow Axolotl","blackmarket.chalk":"New stock","blackmarket.poster_top":"Wanted","blackmarket.poster_bottom":"Ashes","blackmarket.empty":"Her shelf is bare. Come back with the next stock.","blackmarket.count":"×{count}","blackmarket.half_price":"Half price","blackmarket.sold_out":"Sold out","blackmarket.item_tip":"{item}: {price}","blackmarket.ashes_amount":"{count} ashes","blackmarket.ashes_amount_one":"{count} ash","blackmarket.stock_many":"She has {count}","blackmarket.stock_one":"Her last one","blackmarket.stock_new":"new stock in {time}","blackmarket.buy":"Buy for {price}","blackmarket.buy_several":"Buy {count} for {price}","blackmarket.each":"each","blackmarket.count_less":"One fewer","blackmarket.count_more":"One more","blackmarket.count_all":"All","blackmarket.count_buy_label":"How many to buy","blackmarket.short":"You have {ashes}.","blackmarket.short_for":"You have {ashes}: enough for {count}.","blackmarket.bought":"Into your Satchel: {item}","blackmarket.bought_several":"Into your Satchel: {count} × {item}","blackmarket.ashes_title":"Ashes","blackmarket.have_ashes":"You have {ashes}","blackmarket.no_ashes":"You have no ashes. Burn frogs in the Forge (in the Hideout) to make some.","blackmarket.ask_yes":"Sell","blackmarket.ask_no":"Not now","blackmarket.items_note":"She takes any item back for {percent}% of its worth, in ashes. While you're here, open it in your Satchel and press Sell.","blackmarket.open_satchel":"Open the Satchel","blackmarket.sell_item":"Sell for {ashes}","blackmarket.sell_items":"Sell {count} for {ashes}","blackmarket.pays_each":"She pays {ashes} each.","blackmarket.count_sell_label":"How many to sell","blackmarket.ask_item_title":"Sell {item} for {ashes}?","blackmarket.ask_items_title":"Sell {count} × {item} for {ashes}?","blackmarket.ask_item_text":"She pays {percent}% of what it's worth, and it's hers for good.","blackmarket.sold_item":"You sold {item} for {ashes}.","blackmarket.sold_items":"You sold {count} × {item} for {ashes}.","blackmarket.error_gone":"That item is gone: a new stock has come.","blackmarket.error_not_for_sale":"She isn't selling {item} any more.","blackmarket.error_sold_out":"Too late! Her last {item} just went.","blackmarket.error_only_left":"She has only {count} left.","blackmarket.error_have_only":"You have only {count} of {item}.","blackmarket.error_price_changed":"The price just changed. Have another look first.","blackmarket.error_not_enough_ashes":"You don't have enough ashes for that.","blackmarket.error_worthless":"She won't take {item}: it's worth nothing to her.","cardbuilder.title":"Card Builder","cardbuilder.count":"{count} cards","cardbuilder.count_one":"{count} card","cardbuilder.hint":"Pick a card to give it affinities, traits and a background story. New PNGs in Cards/ show up here by themselves.","cardbuilder.search":"Search by name","cardbuilder.only_bare":"Without affinity","cardbuilder.loading":"Loading the cards...","cardbuilder.none_found":"No cards match.","cardbuilder.pick":"Pick a card on the left to edit it.","cardbuilder.missing":"PNG missing","cardbuilder.missing_hint":"Its PNG is gone from Cards/, so it can't be pulled. Players keep the copies they own.","cardbuilder.file":"The card's file","cardbuilder.affinities":"Affinities","cardbuilder.shows_as":"Shows as","cardbuilder.no_affinity":"No affinity: the card counts as None.","cardbuilder.affinities_hint":"The first one you pick gives the card its color. Click one again to take it off.","cardbuilder.traits":"Traits","cardbuilder.traits_note":"every copy of this card has them · {count} frogs","cardbuilder.traits_note_one":"every copy of this card has them · 1 frog","cardbuilder.traits_none":"No traits.","cardbuilder.trait_add":"+ Add a trait","cardbuilder.trait_remove":"Take {trait} off the card","cardbuilder.trait_search":"Search traits…","cardbuilder.trait_none_found":"No trait by that name.","cardbuilder.trait_why_has":"on the card","cardbuilder.trait_why_family":"family on the card","cardbuilder.trait_why_full":"card full","cardbuilder.traits_hint":"Taking a trait off takes it off every copy at once; frogs keep the traits they got from the Quantum Gambler or an item. One trait of a family, at most {count}.","cardbuilder.background":"Background","cardbuilder.background_placeholder":"Where does this frog come from?","cardbuilder.background_hint":"Players read this after immortalizing the frog at Prime or better.","cardbuilder.chars":"{count} / {max}","cardbuilder.save":"Save","cardbuilder.undo":"Undo changes","cardbuilder.saved":"Saved {name}.","cardbuilder.discard_title":"Throw away your changes?","cardbuilder.discard_text":"{name} has changes that aren't saved yet.","cardbuilder.discard_yes":"Throw away","cardbuilder.discard_no":"Keep editing","cardbuilder.leave_title":"Leave without saving?","cardbuilder.leave_text":"Your changes to {name} aren't saved.","cardbuilder.leave_yes":"Leave without saving","cardbuilder.leave_no":"Stay","cardbuilder.stale_title":"Saved elsewhere","cardbuilder.stale_yes":"Load it again","cardbuilder.stale_no":"Not now","cardbuilder.hidden_title":"Hidden stats","cardbuilder.hidden_agility":"Agility: {agility}","cardbuilder.hidden_agility_range":"Agility: {from} to {to} ({low} to {high})","cardbuilder.hidden_carry":"Carries at most {carry} worms and {ashes} ashes","cardbuilder.hidden_crit":"Crit chance: {crit}%","cardbuilder.hidden_note":"Players never see these. They follow the card's rarity (settings/stats.txt and settings/hunt.txt).","cards.rarity_wack":"Wack","cards.rarity_common":"Common","cards.rarity_uncommon":"Uncommon","cards.rarity_rare":"Rare","cards.rarity_epic":"Epic","cards.rarity_iconic":"Iconic","cards.rarity_legendary":"Legendary","cards.rarity_mythic":"Mythic","cards.tag_wack":"W","cards.tag_common":"C","cards.tag_uncommon":"U","cards.tag_rare":"R","cards.tag_epic":"E","cards.tag_iconic":"I","cards.tag_legendary":"L","cards.tag_mythic":"M","cards.quality_weak":"Weak","cards.quality_decent":"Decent","cards.quality_healthy":"Healthy","cards.quality_vigorous":"Vigorous","cards.quality_prime":"Prime","cards.quality_apex":"Apex","cards.tag_weak":"W","cards.tag_decent":"D","cards.tag_healthy":"H","cards.tag_vigorous":"V","cards.tag_prime":"P","cards.tag_apex":"A","cards.card_tooltip":"{name}: {rarity}, {quality}","cards.affinity_devotion":"Devotion","cards.affinity_progress":"Progress","cards.affinity_bellicosity":"Bellicosity","cards.affinity_vainglory":"Vainglory","cards.affinity_hedonism":"Hedonism","cards.affinity_purity":"Purity","cards.affinity_ferity":"Ferity","cards.affinity_aberrance":"Aberrance","cards.affinity_occult":"Occult","cards.affinity_mandate":"Mandate","cards.affinity_blight":"Blight","cards.affinity_vestige":"Vestige","cards.affinity_edible":"Edible","cards.affinity_none":"None","cards.error_sell_working":"Call that frog back from the pond first.","cards.error_cannot_sell":"That frog can't be sold right now.","casino.poster_top":"THE GRAND","casino.poster_name":"ANURA CIRCUS","casino.poster_date":"last night","casino.wheel_board":"WHEEL OF FORTUNE","casino.crate":"FRAGILE","casino.wheel_box":"TICKETS","casino.slot_label":"The slot machine: pull its lever ({price} worms a spin)","casino.error_not_enough_worms":"A spin costs {price} worms.","casino.error_spinning":"The reels are still turning.","casino.hopped":"{name} hopped onto the stool by the slot machine.","casino.broke":"{name} is out of worms and hops back to the Yard.","casino.broke_inventory":"{name} is out of worms and goes back to the Inventory.","casino.error_frog_at_lever":"{name} has the lever.","casino.error_on_stool":"{name} is on the stool by the slot machine. Drag it back to the Yard first.","casino.error_not_on_stool":"That frog isn't on the stool any more.","casino.stool_label":"{name}, on the stool by the slot machine","casino.won_can":"Jackpot! The whole pot is yours: {worms} worms.","casino.won_can_one":"Jackpot! The whole pot is yours: {worms} worm.","casino.won_frog":"Four frogs! {cards} cards.","casino.won_clover":"Four clovers! Every frog digging in your pond digs ×{times} for {hours} hours, for everyone.","casino.won_sickle":"Four hammers & sickles! The pot's {pot} worms went to {players} players: {worms} each, you too.","casino.won_sickle_one":"Four hammers & sickles! The pot's {pot} worms went to {players} players: {worms} worm each, you too.","casino.won_joker":"Four jokers! {won}","casino.won_rigged":"{won} Rigged: only a show, nothing was paid.","casino.ticket_can":"JACKPOT|+{worms} WORMS","casino.ticket_frog":"FOUR FROGS|{cards} CARDS","casino.ticket_clover":"FOUR CLOVERS|POND DIGS ×{times}|FOR {hours} HOURS","casino.ticket_sickle":"THE POT SPLIT|{pot} WORMS|{players} PLAYERS|+{worms} EACH","casino.ticket_joker":"FOUR JOKERS","casino.ticket_rigged":"RIGGED · A SHOW","casino.frog_rigged":"Rigged: only a show. None of these cards was given.","casino.wheel_label":"The Wheel of Fortune: step up to it","casino.wheel_spin_label":"Spin the Wheel of Fortune","casino.wheel_close":"Back to the tent","casino.wheel_tickets":"×{count}","casino.wheel_tickets_label":"You have {count} soggy tickets","casino.wheel_tickets_label_one":"You have {count} soggy ticket","casino.error_no_ticket":"A spin costs {price} soggy tickets.","casino.error_no_ticket_one":"A spin costs a soggy ticket.","casino.error_wheel_turning":"The Wheel is still turning.","casino.won_worms":"+{amount} worms.","casino.won_worms_one":"+{amount} worm.","casino.won_dna":"+{amount} DNA.","casino.won_ashes":"+{amount} ashes.","casino.won_ashes_one":"+{amount} ash.","casino.won_items":"{count} items! Into your Satchel: {items}.","casino.won_items_one":"An item! Into your Satchel: {items}.","casino.won_crate":"A crate! Into your Satchel: {item}.","casino.won_pack":"A {pack}! It waits in your Satchel.","casino.won_compliment":"The Wheel of Fortune says: “{line}”","casino.won_items_more":"{items} and {count} more","casino.wheel_won_rigged":"{won} Rigged: only a show, nothing was given.","casino.slip_worms":"{amount} WORMS","casino.slip_worms_one":"{amount} WORM","casino.slip_dna":"{amount} DNA","casino.slip_ashes":"{amount} ASHES","casino.slip_ashes_one":"{amount} ASH","casino.slip_items":"{count} ITEMS|INTO YOUR SATCHEL","casino.slip_items_one":"AN ITEM|INTO YOUR SATCHEL","casino.slip_crate":"A CRATE|{item}","casino.slip_pack":"A {pack}|IN YOUR SATCHEL","casino.slip_rigged":"RIGGED · A SHOW","casino.compliment_1":"Your croak has real depth. The whole pond says so.","casino.compliment_2":"You have the legs of a champion jumper.","casino.compliment_3":"Your skin has a lovely, healthy sheen today.","casino.compliment_4":"Flies don't stand a chance around you.","casino.compliment_5":"The lily pads lean toward you when you pass.","casino.compliment_6":"Your eyes bulge with quiet confidence.","casino.compliment_7":"Any heron would think twice about you.","casino.compliment_8":"You sit on a log like you own the swamp.","casino.compliment_9":"Yours is the fastest tongue in the settlement.","casino.compliment_10":"Even the mud looks better with you in it.","casino.compliment_11":"You must have been a magnificent tadpole.","casino.compliment_12":"Your ribbit could coax the moon out of the pond.","casino.table_label":"The gambler's table: step up to it","casino.table_close":"Back to the tent","casino.table_name_deathroll":"DEATHROLL","casino.table_rule_deathroll":"ROLL UNDER THE LAST ROLL · A ONE IS OUT · THE LAST ONE LEFT TAKES THE POT","casino.table_field_deathroll":"ROLL UNDER THE LAST ROLL|A ONE IS OUT|THE LAST ONE LEFT TAKES THE POT","casino.table_counter_deathroll":"1 TO","casino.table_name_quickroll":"QUICKROLL","casino.table_rule_quickroll":"ALL ROLL AT ONCE · THE LOWEST PAYS THE HIGHEST THE DIFFERENCE","casino.table_field_quickroll":"ALL ROLL AT ONCE|THE LOWEST PAYS THE HIGHEST|THE DIFFERENCE","casino.table_counter_quickroll":"0 TO","casino.table_name_pig":"PIG","casino.table_rule_pig":"ROLL AS LONG AS YOU DARE · A ONE LOSES THE TURN · FIRST TO {target} TAKES THE POT","casino.table_field_pig":"ROLL AS LONG AS YOU DARE|A ONE LOSES THE TURN|FIRST TO {target} TAKES THE POT","casino.table_counter_pig":"TURN","casino.table_name_fuse":"FUSE","casino.table_rule_fuse":"EVERY ROLL BURNS THE FUSE · WHOEVER BURNS IT OUT PAYS EVERYONE THE STAKE","casino.table_field_fuse":"EVERY ROLL BURNS THE FUSE|WHOEVER BURNS IT OUT|PAYS EVERYONE THE STAKE","casino.table_pick_deathroll":"Deathroll","casino.table_pick_quickroll":"Quickroll","casino.table_pick_pig":"Pig","casino.table_pick_fuse":"Fuse","casino.table_stake":"Stake","casino.table_stake_label":"The stake, in worms","casino.table_less":"A smaller stake","casino.table_more":"A bigger stake","casino.table_open":"Open the table","casino.table_sit":"Sit down · {stake}","casino.table_stand":"Stand up","casino.table_start":"Start","casino.table_roll":"Roll","casino.table_hold":"Hold · {score}","casino.table_you":"you","casino.table_away":"away","casino.table_won":"{player} takes the pot: {worms} worms","casino.table_won_you":"You take the pot: {worms} worms","casino.table_paid":"{player} pays {other} {worms} worms","casino.table_paid_one":"{player} pays {other} {worms} worm","casino.table_paid_you":"You pay {other} {worms} worms","casino.table_paid_you_one":"You pay {other} {worms} worm","casino.table_paid_to_you":"{player} pays you {worms} worms","casino.table_paid_to_you_one":"{player} pays you {worms} worm","casino.table_even":"Everyone rolled the same: nobody pays.","casino.table_fired":"{player} burns the fuse out and pays {count} players {worms} worms each","casino.table_fired_one":"{player} burns the fuse out and pays {other} {worms} worms","casino.table_fired_you":"You burn the fuse out and pay {count} players {worms} worms each","casino.table_fired_you_one":"You burn the fuse out and pay {other} {worms} worms","casino.table_fired_to_you":"{player} burns the fuse out and pays you {worms} worms","casino.table_refund":"{worms} worms came back: {count} players at the table.","casino.table_tie_low":"A tie for lowest: they roll again.","casino.table_tie_high":"A tie for highest: they roll again.","casino.table_tie_both":"Ties for lowest and highest: they roll again.","casino.table_off_alone":"Nobody sat down: the stake went back.","casino.table_off_opener":"{player} stood up: the game is off, and every stake went back.","casino.table_off_admin":"The admin called the game off: every stake went back.","casino.table_call_off":"Call it off","casino.table_call_off_title":"Call it off?","casino.table_call_off_ask":"Call this game off? Every stake goes back.","casino.table_call_off_no":"Not now","casino.table_error_stake":"A stake goes from {least} to {most} worms.","casino.table_error_taken":"A game is already on at the table.","casino.table_error_gone":"That game is over.","casino.table_error_started":"The game has already started.","casino.table_error_no_way_back":"The game has started: nobody takes their worms back now.","casino.table_error_seated":"You already sit at the table.","casino.table_error_not_seated":"You don't sit at this table.","casino.table_error_full":"Every seat is taken.","casino.table_error_worms":"A seat at this table costs {stake} worms.","casino.table_error_not_opener":"Only the player who opened the table can start it.","casino.table_error_alone":"The table can start once someone has sat down.","casino.table_error_not_your_roll":"It's not your roll.","casino.table_error_roll_first":"A turn starts with a roll: roll first.","errors.unknown_request":"The pond didn't understand that.","errors.bad_request":"That didn't work. Try again.","errors.server_error":"Something went wrong in the pond. Try again in a moment.","errors.too_many_requests":"Slow down a little and try again in a minute.","errors.not_found":"That doesn't exist.","errors.card_not_found":"That frog isn't yours, or it's gone.","errors.connection_lost":"Connection lost. Reconnecting...","errors.not_logged_in":"You're not logged in anymore. Log in again.","fights.title_pond":"Pond fight","fights.title_pond_auto":"{player}'s {frog} picked a fight on its own!","fights.title_arena":"Arena fight","fights.title_meeting":"A meeting on the way home","fights.meeting_owner":"{name} #{number}","fights.you":"you","fights.share":"{percent}% of the wheel","fights.skip":"Skip","fights.won":"Your frog won!","fights.lost":"Your frog lost!","fights.draw":"Both frogs fell!","fights.defeated":"{name} has been defeated.","fights.both_defeated":"{attacker} and {defender} are both down.","fights.pond_went_home":"{name} was kicked out of the pond and brought {worms} worms home.","fights.pond_went_home_one":"{name} was kicked out of the pond and brought {worms} worm home.","fights.pond_went_home_empty":"{name} was kicked out of the pond.","fights.pond_stole":"{name} stole {worms} worms from {other}.","fights.pond_stole_one":"{name} stole {worms} worm from {other}.","fights.pond_took_spot":"{name} took its spot in the pond and digs there now.","fights.pond_fatigued":"{name} is fatigued for {minutes} minutes and can't work or fight.","fights.pond_fatigued_one":"{name} is fatigued for {minutes} minute and can't work or fight.","fights.pond_blocked":"{name} can't dig for {minutes} minutes.","fights.pond_blocked_one":"{name} can't dig for {minutes} minute.","fights.arena_moved":"{name} dropped to {quality} and now belongs to {owner}.","fights.arena_dropped":"{name} dropped to {quality}.","fights.arena_died":"{name} didn't survive the fight.","fights.arena_healed":"{name} is back at full health.","fights.arena_paid":"{owner} got {worms} worms instead.","fights.arena_paid_one":"{owner} got {worms} worm instead.","fights.result_in":"The result takes effect in {time}.","fights.toast_won":"{name} won its fight!","fights.toast_lost":"{name} lost its fight.","fights.toast_draw":"{name} and its opponent both fell.","fights.watch":"Watch the fight","fights.wait_pond":"You can start another pond fight in {time}.","fights.status_attack_wait":"Next pond fight in {time}","fights.status_attack_wait_admin":"Next pond fight in {time} (skipped in admin mode)","fights.error_busy":"{name} is in a fight right now. Wait until it's over.","fights.error_target_gone":"That frog has already left the pond.","fights.error_own_frog":"That's your own frog!","fights.error_use_pond_frog":"You have a frog in the pond: drag that one onto theirs to fight.","fights.error_from_yard":"Attack with a frog from your Yard.","fights.error_pond_cooldown":"You can start another pond fight in {minutes} min.","fights.error_target_busy":"That frog is already in a fight.","fights.error_fatigued":"{name} is fatigued and can work or fight again in {minutes} min.","fights.error_not_found":"That fight can't be shown.","fights.title_hunt":"A fight on the way home","fights.wild":"Wild","fights.lost_frog":"Lost","fights.error_sick":"{name} is sick from poison and can work or fight again in {minutes} min. An Antidote cures it sooner.","fights.error_bleeding":"{name} is bleeding and can work or fight again in {minutes} min. A Bandage stops it sooner.","fights.word_crit":"CRIT","fights.word_dodged":"Dodged","fights.word_blocked":"Blocked","fights.word_parried":"Parried","fights.word_clean":"Clean","fights.word_pierced":"Through armor","fights.word_armor":"armor −{armor}","fights.word_frozen":"−{power} power","fights.word_poisoned":"Poisoned","fights.word_cut":"Cut!","fights.word_burnt":"Burnt out","fights.word_boom":"BOOM","fights.word_first":"First strike","fights.word_healer":"Healer","fights.badge_poisoned":"Poisoned","fights.badge_bleeding":"Bleeding","fights.badge_frozen":"−{power}","fights.band_crit":"Crit","fights.band_freeze":"Freeze","fights.band_lifesteal":"Lifesteal","fights.band_poison":"Poison","fights.band_bleed":"Bleed","fights.band_redline":"Redlined","fights.band_dodge":"Dodge","fights.band_block":"Shield","fights.band_parry":"Parry","fights.band_explode":"Explosive","fights.cheat_title":"A chance to cheat death","fights.cheat_line":"{name}: {chance}% to cheat death","fights.cheat_saved":"It cheated death!","fights.cheat_failed":"No escape.","fights.fate_spared_kind":"{name} was spared: its winner is kind. Nothing happens to it.","fights.fate_spared_cheat":"…but {name} cheated death: nothing bad happens to it.","fights.fate_killed_lethal":"{name} didn't get up.","fights.fate_killed_blast":"{name} was caught in the blast.","fights.fate_killed_burnt":"{name} burnt out.","fights.fate_sick":"{name} is sick for {minutes} min.","fights.fate_sick_one":"{name} is sick for {minutes} min.","fights.fate_bleeding":"{name} is bleeding for {minutes} min.","fights.fate_bleeding_one":"{name} is bleeding for {minutes} min.","fights.word_fled":"Fled!","fights.word_burn":"Burn","fights.band_heal":"Healer","fights.band_burn":"Burn","fights.band_flee":"Flee","fights.fate_spared_fled":"{name} fled: nothing bad happens to it.","fights.title_invasion":"The horde","fights.title_raid":"A minion attacks!","fights.invasion_drop":"{name} landed the last hit and won its drop: {amount}.","fights.invasion_rest_home":"{name} left the pond to rest and brought {worms} worms home.","fights.invasion_rest_home_one":"{name} left the pond to rest and brought {worms} worm home.","fights.invasion_rest_home_empty":"{name} left the pond to rest.","fights.wait_invasion":"You can fight the horde again in {time}.","fights.status_invasion_wait":"Next fight with the horde in {time}","fights.status_invasion_wait_admin":"Next fight with the horde in {time} (skipped in admin mode)","fights.error_minion_gone":"That minion is gone.","fights.error_minion_arriving":"That minion is still coming in through the gate.","fights.error_minion_busy":"Someone is fighting that minion right now.","fights.error_minion_from_yard":"Fight the horde with a frog from your Yard, or with your frog in the pond.","fights.error_invasion_cooldown":"You can fight the horde again in {minutes} min.","fights.title_sparring":"Sparring","fights.practice":"Practice","fights.sparring_draw":"Both went down!","fights.sparring_nothing":"Only practice: nothing changes for {name}.","fishing.status_fishing":"{name} is fishing","fishing.status_caught":"{fish} fish, {kg} kg","fishing.status_nothing_yet":"Nothing yet. Watch the float!","fishing.status_asleep":"Asleep. Tap your frog to wake it.","fishing.status_asleep_short":"Zzz","fishing.float_title":"Your float. Tap it when a fish bites!","fishing.bite":"!","fishing.caught":"+{weight}","fishing.grams":"{grams} g","fishing.kilos":"{kg} kg","fishing.kind_1":"roach","fishing.kind_2":"perch","fishing.kind_3":"tench","fishing.kind_4":"bream","fishing.kind_5":"pike","fishing.kind_6":"great pike","fishing.got_away":"Got away","fishing.scared":"Too soon! It swam off.","fishing.zzz":"Zzz","fishing.asleep_of":"{owner}'s {name} is asleep.","fishing.wake_title":"Tap to wake {name}","fishing.woke":"{name} woke up and cast its line.","fishing.ask_title":"Go fishing with {name}?","fishing.ask_text":"Fishing pays only while you watch. When a fish bites, the float is pulled under, and you have {seconds} seconds to tap it. A twitch before that is only a nibble: tapping it scares the fish away. Digging in the mud keeps earning while you're away.","fishing.ask_sleep":"A frog that catches nothing for {minutes} minutes falls asleep.","fishing.ask_yes":"Go fishing","fishing.ask_never":"Yes, don't ask again","fishing.ask_no":"Cancel","fishing.came_back":"{name} came back from fishing: {fish} fish, {kg} kg.","fishing.came_back_none":"{name} came back from fishing without a catch.","fishing.went_fishing":"{name} brought in {worms} worms and went fishing.","fishing.went_fishing_one":"{name} brought in {worms} worm and went fishing.","fishing.went_fishing_empty":"{name} went fishing.","fishing.went_digging":"{name} put down its line and started digging.","fishing.error_not_fishing":"Your frog isn't fishing.","fishing.error_asleep":"Your frog is asleep. Tap it to wake it first.","fishing.error_awake":"Your frog is awake and fishing.","forge.title":"The Forge","forge.hint":"Drop a frog from your Yard into the fire. Burning is final: the frog can't be taken back.","forge.fire_drop":"Drop a frog here to burn it","forge.burning_left":"{time} left","forge.queue_heading":"Waiting","forge.queue_done_in":"All burned in {time}","forge.tray_heading":"Ashes","forge.tray_amount":"{ashes} ashes","forge.tray_amount_one":"{ashes} ash","forge.tray_empty":"Burned frogs leave their ashes here.","forge.collect":"Collect","forge.claimed":"You collected {ashes} ashes.","forge.claimed_one":"You collected {ashes} ash.","forge.burn_title":"Burn {name}?","forge.burn_text":"It's gone for good and leaves {ashes} ashes in the tray.","forge.burn_text_one":"It's gone for good and leaves {ashes} ash in the tray.","forge.burn_yes":"Burn it","forge.burn_no":"Keep it","forge.burned":"{name} went into the fire.","forge.jumped":"{count} frogs jumped into the fire!","forge.jumped_one":"{name} jumped into the fire!","forge.dupes_heading":"Burn dupes","forge.dupes_locked":"Unlock this in Research, here in the Hideout. It burns every copy of a card except your best one.","forge.dupes_note":"Burns every copy of a card except your best one, and only from your Inventory. Pick the rarities:","forge.dupes_button":"Burn {count} dupes","forge.dupes_button_one":"Burn {count} dupe","forge.dupes_none":"No dupes of these rarities in your Inventory.","forge.dupes_title":"Burn {count} dupes?","forge.dupes_title_one":"Burn {count} dupe?","forge.dupes_text":"Your best copy of each card stays. Burning {list}. Burning is final.","forge.dupes_list_part":"{count} {rarity}","forge.dupes_yes":"Burn them","forge.dupes_no":"Cancel","forge.dupes_done":"{count} dupes went into the fire.","forge.dupes_done_one":"{count} dupe went into the fire.","forge.error_working":"{name} is working in the pond. Call it back first.","forge.error_cannot_burn":"That frog can't be burned from where it is.","forge.error_dupes_locked":"Burning dupes needs research first (Research, in the Hideout).","forge.error_no_dupes":"You have no dupes of those rarities in your Inventory.","forge.error_tray_empty":"There are no ashes in the tray yet.","game.title":"ANURA","game.description":"Anura - A cozy MMO TCG Pond Idler","game.worms":"worms","game.count_more":"{count}+","game.ashes":"ashes","game.dna":"DNA","game.tickets":"soggy tickets","game.fish":"fish","game.kg":"kg","game.counter_thousands":"{n}K","game.counter_millions":"{n}M","game.counter_billions":"{n}B","game.tab_pond":"Pond","game.tab_inventory":"Inventory","game.tab_bazaar":"Bazaar","game.tab_alley":"Alley","game.tab_arena":"Arena","game.tab_hideout":"Hideout","game.tab_archive":"Archive","game.tab_admin":"Admin","game.options_open":"Options","game.options_title":"Options","game.logout":"Log out","game.logout_offline":"You can't log out while offline. Try again once the game is connected.","game.logged_in_as":"Playing as","game.time_hours":"{h}h {m}m","game.time_minutes":"{m}m","game.time_seconds":"{s}s","game.close":"Close","gamesettings.title":"Game Settings","gamesettings.note":"Every settings and texts file of the game, as the game has them now. A saved change counts at once, for everyone.","gamesettings.search":"Search every line","gamesettings.search_clear":"Clear the search","gamesettings.list_settings":"Settings","gamesettings.list_texts":"Texts","gamesettings.changes":"Changed since the last update","gamesettings.lines":"{count} lines","gamesettings.lines_one":"1 line","gamesettings.dot_changed":"Changed since the last update","gamesettings.dot_unsaved":"Unsaved changes","gamesettings.pick":"Pick a file on the left.","gamesettings.back":"‹ All files","gamesettings.was":"Changed since the last update, was {was}","gamesettings.empty_value":"(empty)","gamesettings.fills":"Fills in","gamesettings.fills_missing":"{placeholder} is missing","gamesettings.fills_unknown":"{placeholder} isn't filled in here","gamesettings.state_saved":"Everything is saved","gamesettings.state_unsaved":"{count} unsaved changes","gamesettings.state_unsaved_one":"1 unsaved change","gamesettings.problem_missing":"\"{key}\" must keep {placeholder}: the game fills it in there.","gamesettings.problem_unknown":"The game doesn't fill in {placeholder} in \"{key}\": players would see it as it is.","gamesettings.undo":"Undo changes","gamesettings.save":"Save","gamesettings.saved":"{file} is saved. It counts now, for everyone.","gamesettings.changes_title":"Changed since the last update","gamesettings.changes_count":"{count} lines","gamesettings.changes_count_one":"1 line","gamesettings.changes_none":"Nothing: every file is as the last update brought it.","gamesettings.changes_home":"These changes count in the game now, but they live only here until Claude brings them home, before the next update.","gamesettings.changes_unknown":"This game folder isn't a git checkout, so the window can't tell what changed since the last update.","gamesettings.changes_undo":"Undo","gamesettings.undo_title":"Undo this change?","gamesettings.undo_text":"{file}: \"{key}\" goes back to {was}, as the last update brought it. It counts at once, for everyone.","gamesettings.undo_yes":"Undo it","gamesettings.undo_no":"Not now","gamesettings.undone":"\"{key}\" is back to what the last update brought.","gamesettings.found":"{count} lines found","gamesettings.found_one":"1 line found","gamesettings.found_for":"for \"{query}\"","gamesettings.found_more":"And {count} more: add a word to narrow it down.","gamesettings.found_none":"No line has that.","gamesettings.problems":"The files have problems, so the game keeps its last good values until they are fixed:","gamesettings.leave_title":"Leave without saving?","gamesettings.leave_text":"Your changes to {file} aren't saved.","gamesettings.leave_yes":"Leave without saving","gamesettings.leave_no":"Stay","gamesettings.stale_title":"Saved elsewhere","gamesettings.stale_yes":"Load it again","gamesettings.stale_no":"Not now","gamesettings.error_stale":"Someone saved {file} from another window, or by hand, since you opened it, and changed a line you changed too. Load it again to see their changes.","gamesettings.error_refused":"Not saved: {problem}","gamesettings.error_placeholder_missing":"Not saved: \"{key}\" must keep {placeholder}, which the game fills in there.","gamesettings.error_placeholder_unknown":"Not saved: the game doesn't fill in {placeholder} in \"{key}\", so players would see it as it is.","gamesettings.error_line_break":"Not saved: a value is one line, so \"{key}\" can't hold a line break.","gamesettings.loading":"Loading the files...","gamesettings.failed":"The files couldn't be loaded. Try again in a moment.","hideout.stall_ward":"Ward","hideout.stall_forge":"Forge","hideout.stall_research":"Research","hideout.stall_sparring":"Sparring","hideout.stalls_label":"The Hideout's rooms","hunt.gate_title":"The Gate: tap it to see where your hunters go","hunt.map_title":"Beyond the gate","hunt.map_hint":"Drop a frog from your Yard on the gate to send it hunting, or press \"Hunt\" on a frog in the Card Viewer. It goes to the zone picked here. Drag the map to look around.","hunt.map_others":"{count} others out","hunt.map_others_one":"{count} other out","hunt.map_others_none":"Nobody else","hunt.heat_quiet":"Quiet","hunt.heat_calm":"Calm","hunt.heat_busy":"Busy","hunt.heat_hot":"Hot","hunt.heat_crowded":"Crowded","hunt.map_meet":"{count} other hunters are out here right now. On a hunt here, your frog runs into one of them about {chance}% of the time.","hunt.map_meet_one":"{count} other hunter is out here right now. On a hunt here, your frog runs into it about {chance}% of the time.","hunt.map_meet_none":"Nobody else is hunting here right now, so your frog meets no other hunter.","hunt.map_select":"Hunt here","hunt.map_call_back":"Call it back","hunt.map_selected":"Your hunters go here","hunt.map_new":"New","hunt.map_settlement":"The settlement","hunt.map_north":"N","hunt.map_home":"Back to the settlement","hunt.map_admin_unfound":"Not found yet","hunt.zone_time":"A hunt takes {time}","hunt.zone_time_range":"A hunt takes {from} to {to}","hunt.zone_risk":"Risk","hunt.zone_reward":"Reward","hunt.zone_finds":"Can be found here","hunt.zone_your_hunter":"{frog} is hunting here: back in {time}","hunt.zone_your_hunter_called_back":"{frog} turned back: at the gate in {time}","hunt.zone_your_hunter_back":"{frog} is back! It waits for you at the gate.","hunt.zone_your_hunter_lost":"{frog} didn't come back. It waits for you at the gate.","hunt.zone_your_hunter_late":"{frog} should be back by now. It may have gotten into trouble.","hunt.zone_your_hunter_taken":"{frog} was taken on the way home. See what happened at the gate.","hunt.zone_your_hunter_died":"{frog} didn't make it home. See what happened at the gate.","hunt.map_lost":"{count} lost frogs roam here.","hunt.map_lost_one":"A lost frog roams here.","hunt.map_lost_mine":"{count} lost frogs roam here, one of them your {frog}.","hunt.map_lost_mine_one":"Your {frog} roams here, lost.","hunt.map_lost_mine_many":"{count} lost frogs roam here, {mine} of them yours.","hunt.title":"Back from {zone}","hunt.title_lost":"Lost in {zone}","hunt.title_called_back":"Called back from {zone}","hunt.call_back_title":"Call {name} back?","hunt.call_back_text":"It has been out {time}. It turns round now and is back at the gate in as long again, bringing nothing from {zone}.","hunt.call_back_yes":"Call it back","hunt.call_back_no":"Cancel","hunt.called_back":"{name} turned round: back at the gate in {time}.","hunt.waiting":"{frog} is back! Tap it to see how it went.","hunt.waiting_lost":"{frog} didn't come back. Tap it to see what happened.","hunt.waiting_taken":"{frog} was taken on the way home. Tap it to see what happened.","hunt.waiting_died":"{frog} didn't make it home. Tap it to see what happened.","hunt.watch":"Watch the fight","hunt.skip":"Skip to result","hunt.watch_roll":"Watch the roll","hunt.wheel_label":"The roll: {frog}'s chance to get past, against the obstacle's","hunt.take_home":"Take it home","hunt.take_home_both":"Take them home","hunt.farewell":"Farewell","hunt.flip":"Tap to turn it over","hunt.chip_worms":"+{worms} worms","hunt.chip_worms_one":"+{worms} worm","hunt.chip_reward_worms":"+{amount} worms","hunt.chip_reward_ashes":"+{amount} ashes","hunt.chip_reward_dna":"+{amount} DNA","hunt.chip_reward_tickets":"+{amount} soggy tickets","hunt.chip_reward_tickets_one":"+{amount} soggy ticket","hunt.chip_xp":"✦ +{xp} XP","hunt.chip_ashes":"+{ashes} ashes","hunt.chip_ashes_one":"+{ashes} ash","hunt.chip_tickets":"+{tickets} soggy tickets","hunt.chip_tickets_one":"+{tickets} soggy ticket","hunt.chip_tracked":"Tracked +{worms}","hunt.chip_tracked_ashes":"Tracked +{ashes} ashes","hunt.chip_tracked_tickets":"Tracked +{tickets} tickets","hunt.chip_ate":"Ate {worms}","hunt.chip_capped":"It couldn't carry more","hunt.chip_dropped":"Dropped to {quality}","hunt.chip_raised":"Up to {quality}!","hunt.chip_crit":"Lucky find: ×{times}!","hunt.chip_zero":"0 health","hunt.chip_hurt":"Hurt: {health} of {max} health","hunt.chip_tired":"Tired for {minutes} min","hunt.chip_died":"{frog} is gone","hunt.chip_lost":"Lost in {zone}","hunt.chip_lost_hint":"Lost frogs turn strange out there","hunt.chip_captured":"{lost} joins your Inventory","hunt.chip_new_zone":"New on your map: {zone}","hunt.chip_new_idol":"New in your Archive: {idol}","hunt.chip_captured_dropped":"{lost} dropped to {quality}","hunt.chip_captured_died":"{lost} didn't survive","hunt.chip_still_out":"{lost} is still out there","hunt.title_early":"Home early from {zone}","hunt.title_taken":"Taken on the way home from {zone}","hunt.step_zone":"In {zone}","hunt.step_home":"On the way home","hunt.step_met":"Met a hunter","hunt.next_step":"Next: {step}","hunt.meet_attacker":"On the way home, {frog} ran into {player} #{number}'s {other}, out hunting in {zone} too.","hunt.meet_defender":"Out in {zone}, {frog} ran into {player} #{number}'s {other} on its way home.","hunt.meet_won":"{frog} won. {other} dropped to {quality}, and waits for you to decide what happens to it.","hunt.meet_won_died":"{frog} won, and {other} didn't survive the fight. You get what it was worth, and decide what happens to what it found.","hunt.meet_won_take":"{frog} brought {other} home. It's yours now.","hunt.meet_won_rob":"{frog} took what it could carry from {other}, and let it go home.","hunt.meet_won_let_go":"{frog} let {other} go home with everything it found.","hunt.meet_won_timeout":"You didn't choose in time, so {other} went home with everything it found.","hunt.meet_won_died_rob":"{frog} took what {other} had found.","hunt.meet_won_died_let_go":"{frog} left what {other} had found for {player} #{number}.","hunt.meet_won_died_timeout":"You didn't choose in time, so what {other} found went home to {player} #{number}.","hunt.meet_won_died_nothing":"{frog} won, and {other} didn't survive the fight. There was nothing {frog} could take from it, so there's nothing to choose: you get what it was worth.","hunt.meet_lost":"{other} was too strong. {frog} dropped to {quality}.","hunt.meet_lost_died":"{other} was too strong, and {frog} didn't survive.","hunt.meet_lost_let_go":"{player} #{number} let {frog} go home with everything it found.","hunt.meet_lost_rob":"{player} #{number} took what {other} could carry, and let {frog} go home.","hunt.meet_lost_take":"{player} #{number} took {frog}, and everything it found.","hunt.meet_lost_timeout":"{player} #{number} didn't choose in time, so {frog} comes home with everything it found.","hunt.meet_lost_died_let_go":"{player} #{number} let what {frog} found go home to you.","hunt.meet_lost_died_rob":"{player} #{number} took what {frog} had found.","hunt.meet_lost_died_timeout":"{player} #{number} didn't choose in time, so what {frog} found comes home to you.","hunt.meet_lost_died_nothing":"{other} was too strong, and {frog} didn't survive. There was nothing {player} #{number} could take from it.","hunt.meet_draw":"{frog} and {other} both went down, and each keeps what it found.","hunt.meet_draw_blast":"{frog} and {other} were both caught in the blast. Each keeps what it found.","hunt.meet_won_burnt":"{frog} beat {other}, but burnt itself out doing it.","hunt.meet_won_spared_kind":"{frog} beat {other}, and let it go. Nothing happened to it, and there's nothing to choose.","hunt.meet_won_spared_cheat":"{frog} beat {other}, but it cheated death and got away with everything it found.","hunt.meet_won_spared_fled":"{other} ran from {frog} and got away with everything it found.","hunt.meet_won_other_burnt":"{other} burnt itself out fighting {frog}, and didn't survive. You get what it was worth.","hunt.meet_won_other_blast":"{other} exploded, and only it was lost. You get what it was worth.","hunt.meet_lost_spared_kind":"{other} beat {frog}, then let it go. Nothing happened to it, and it keeps everything it found.","hunt.meet_lost_spared_cheat":"{other} beat {frog}, but it cheated death and got away with everything it found.","hunt.meet_lost_spared_fled":"{frog} ran from {other} and got away with everything it found.","hunt.meet_lost_burnt":"{frog} burnt itself out fighting {other}, and didn't survive.","hunt.meet_lost_blast":"{frog} exploded, and only it was lost.","hunt.choose_title":"What happens to {player} #{number}'s {other}?","hunt.choose_title_died":"What happens to what {other} found?","hunt.carries":"It carries","hunt.carries_nothing":"It carries nothing.","hunt.choice_take":"Take it","hunt.choice_take_text":"{other} (now {quality}) and everything it found become yours.","hunt.choice_rob":"Rob it","hunt.choice_rob_text":"You take {robbed}: all {frog} can still carry. {other} goes home with the other {left} worms.","hunt.choice_rob_all":"You take everything it found: {robbed}.","hunt.choice_rob_none":"There's nothing {frog} could carry away.","hunt.choice_let_go":"Let it go","hunt.choice_let_go_text":"{other} goes home with everything it found.","hunt.choice_let_go_died":"What it found goes home to {player} #{number}.","hunt.choose_deadline":"Each choice also takes {frog} home. If you haven't chosen within {time}, {other} is let go.","hunt.confirm_take":"Take {other}?","hunt.confirm_rob":"Rob {other}?","hunt.confirm_let_go":"Let {other} go?","hunt.choice_no":"Not yet","hunt.done":"Done","hunt.chip_full":"Back at full health","hunt.chip_joins":"{other} joins your Inventory","hunt.chip_friends":"+{count} friends","hunt.chip_friends_one":"+{count} friend","hunt.chip_frog":"+{name}","hunt.chip_taken":"{frog} is {player} #{number}'s now","hunt.chip_robbed":"{player} #{number} took {robbed}","hunt.status_choose":"{frog} won on the way home: choose what happens to {player} #{number}'s {other}.","hunt.waiting_beaten":"{player} #{number}'s {other}: tap to choose what happens to it","hunt.beaten_tag":"{player} #{number}'s {other}","hunt.sent":"{name} went hunting in {zone}. Back in {time}.","hunt.sent_from_pond":"{name} brought in {worms} worms and went hunting in {zone}. Back in {time}.","hunt.sent_instant":"{name} dashed through {zone} and is back at the gate already!","hunt.sent_instant_from_pond":"{name} brought in {worms} worms, dashed through {zone} and is back at the gate already!","hunt.home":"{name} is home.","hunt.home_with":"{name} is home with {loot}.","hunt.loot_worms":"{count} worms","hunt.loot_ashes":"{count} ashes","hunt.loot_dna":"{count} DNA","hunt.loot_tickets":"{count} soggy tickets","hunt.loot_tickets_one":"{count} soggy ticket","hunt.loot_captured":"{name}","hunt.loot_friends":"{count} new frogs","hunt.loot_friends_one":"a new frog","hunt.loot_and":"and","hunt.farewell_done":"Farewell, {name}.","hunt.status_out":"{frog} is hunting in {zone}","hunt.status_called_back":"{frog} is coming back from {zone}","hunt.status_back_in":"back in {time}","hunt.status_back":"{frog} is back! Tap it at the gate.","hunt.status_lost":"{frog} didn't come back. Tap the gate to see what happened.","hunt.status_late":"{frog} isn't back from {zone}. It may have gotten into trouble.","hunt.status_taken":"{frog} was taken on the way home. Tap the gate to see what happened.","hunt.status_died":"{frog} didn't make it home. Tap the gate to see what happened.","hunt.status_back_short":"Back!","hunt.status_lost_short":"Lost","hunt.status_late_short":"Late","hunt.status_taken_short":"Taken","hunt.status_died_short":"Died","hunt.status_choose_short":"Choose!","hunt.icon_fight":"Got into a fight","hunt.icon_pickle":"Got into a pickle","hunt.icon_worms":"Found worms","hunt.icon_friend":"Found a friend","hunt.icon_friends3":"Found friends: a lucky find","hunt.icon_quality_up":"Quality up","hunt.icon_nothing":"Found nothing","hunt.icon_won":"Won a fight","hunt.icon_lost":"Lost a fight","hunt.icon_overcame":"Overcame it","hunt.icon_quality_down":"A quality down","hunt.icon_died":"Died","hunt.icon_hurt":"Hurt","hunt.icon_item":"Found an item","hunt.icon_lost_frog":"Got lost","hunt.icon_captured":"Brought home a frog","hunt.icon_taken":"Taken by another hunter","hunt.icon_sent_home":"Let go","hunt.icon_robbed":"Robbed","hunt.icon_ashes":"Found ashes","hunt.icon_ticket":"Found soggy tickets","hunt.icon_pebbles":"Found pebbles","hunt.icon_new_zone":"Found a new zone","hunt.icon_idol":"Found an Idol","hunt.icon_called_back":"Called back","hunt.fight_meet":"On the way home, {frog} ran into {monster}.","hunt.fight_won":"{frog} won against {monster}.","hunt.fight_lost":"{monster} was too much for {frog}.","hunt.pickle_meet":"On the way home, {frog} came upon {obstacle}.","hunt.pickle_passed":"{frog} got past it.","hunt.pickle_failed":"{frog} didn't make it past.","hunt.lost_meet":"Out of the mist stepped {lost}, its eyes glowing violet. It used to be {owner} #{number}'s, until it got lost here.","hunt.lost_meet_yours":"Out of the mist stepped {lost}, its eyes glowing violet. It used to be yours, until it got lost here.","hunt.lost_meet_nobody":"Out of the mist stepped {lost}, its eyes glowing violet. Nobody remembers whose it was.","hunt.lost_fight_won":"{frog} won, and brought {lost} home. The violet faded from its eyes on the way.","hunt.lost_fight_won_died":"{frog} won, but {lost} was too weak to make the trip home. {frog} brought back what it was worth.","hunt.lost_fight_lost":"{lost} was too much for {frog}.","hunt.story_worms_1":"{frog} found a patch of soft earth under the willow and dug and dug.","hunt.story_worms_2":"After the rain, the path along the shore was crawling with worms, and {frog} had a feast to carry home.","hunt.story_worms_3":"{frog} turned over a mossy stone and found a whole family of worms underneath.","hunt.story_worms_4":"A heron's forgotten stash of worms lay in the reeds. {frog} helped itself.","hunt.story_worms_crit_1":"{frog} found an old otter's hoard under the roots, and came home staggering under the weight.","hunt.story_worms_crit_2":"A summer storm washed the whole bank loose, and {frog} made trip after trip carrying worms home.","hunt.story_worms_crit_3":"{frog} stumbled into a hollow log packed wall to wall with worms. Luck like that doesn't come twice.","hunt.story_ashes_1":"A pyre had burnt out long ago in the reeds. {frog} scooped up its ashes and carried them home.","hunt.story_ashes_2":"A cold fire pit lay on the old ferry path, nobody's for years. {frog} didn't ask whose it had been.","hunt.story_ashes_3":"{frog} found a burnt-out lantern in the mud and shook the ashes out of it, still faintly warm.","hunt.story_ashes_crit_1":"{frog} found a funeral pyre on a sandbank, long cold and never gathered, and carried home all it could.","hunt.story_ashes_crit_2":"A burnt boathouse stood in the shallows, its floor deep in ash, and {frog} made trip after trip.","hunt.story_tickets_1":"Something red was stuck to a lily pad. {frog} peeled off {tickets} soggy tickets, still curled from the water.","hunt.story_tickets_2":"Half sunk in the mud by the old circus path lay {tickets} carnival tickets. {frog} brought them home, dripping.","hunt.story_tickets_3":"A gust blew a damp ticket straight into {frog}'s face. It kept it. It kept all {tickets}.","hunt.story_tickets_crit_1":"{frog} found a rotten ticket booth tipped over in the reeds, its drawer still stuffed with soggy tickets.","hunt.story_tickets_crit_2":"A whole roll of tickets had unspooled along the stream, and {frog} followed it all the way.","hunt.story_friend_1":"A frog was sitting alone by the water, and followed {frog} home.","hunt.story_friend_2":"{frog} met a frog under the old bridge who had been waiting for someone just like it.","hunt.story_friend_3":"Out in the reeds, {frog} made a friend.","hunt.story_friends3_1":"{frog} came home with a whole little crowd behind it.","hunt.story_friends3_2":"A frog chorus by the shore liked {frog} so much that {friends} of them came along.","hunt.story_friends3_3":"{friends} frogs had lost their way. {frog} showed them the way to the pond.","hunt.story_quality_up":"{frog} came home from {zone} stronger than it left.","hunt.story_nothing":"{frog} searched {zone} all day and came home empty-handed.","hunt.story_lost":"{frog} wandered off the path in {zone}, and didn't come back.","hunt.story_found":"{frog} wandered farther than usual beyond {from}, and found the way to {zone}.","hunt.story_idol":"Deep in {zone}, where nobody else had looked, {frog} found {idol}, waiting.","hunt.story_gone":"{frog} never came back.","hunt.story_called_back_1":"{frog} heard your call and turned back from {zone}, empty-handed.","hunt.story_called_back_2":"{frog} stopped on the trail to {zone}, listened, and came home with nothing.","hunt.story_called_back_3":"Your call carried as far as {zone}. {frog} turned round and walked home.","hunt.error_hunting":"{name} is out on a hunt. Take it home at the gate first.","hunt.error_one_hunter":"{name} is already out hunting. One hunter at a time!","hunt.error_coming_back":"{name} is on its way back. One hunter at a time!","hunt.error_call_back_locked":"Calling a hunter back comes with research.","hunt.error_call_back_too_far":"{name} is too far out to call back: it's past halfway.","hunt.error_call_back_home":"{name} is already back at the gate.","hunt.error_waiting":"{name} is waiting for you at the gate. Take it home first.","hunt.error_lost_waiting":"{name} didn't come back. Say farewell at the gate first.","hunt.error_late":"{name} isn't back yet. It may have gotten into trouble.","hunt.error_no_zone":"That zone isn't on your map.","hunt.error_no_open_zone":"There's nowhere to hunt right now: no trail leads out of the settlement.","hunt.error_no_zone_to_find":"No zone next to {zone} is left for you to find.","hunt.error_no_idol_to_find":"No Idol of {zone} is left for you to find.","hunt.error_gone":"That hunt is over.","hunt.error_still_out":"It isn't back yet.","hunt.error_none_out":"You have no hunter out.","hunt.error_bring_late":"{name}'s time is up already: it shows up once the winner of its meeting has chosen.","hunt.error_no_lost_frog":"No lost frog roams {zone} in your settlement, so your hunter can't meet one.","hunt.error_no_monster":"No monster can be met in {zone} right now, so your hunter can't fight one.","hunt.error_no_other_hunter":"Nobody else from your settlement is hunting in {zone} right now, so your hunter can't meet anyone.","hunt.error_choose_first":"Choose what happens to {name} first.","hunt.error_no_choice":"There's nothing to choose here.","hunt.error_decided":"That choice has already been made.","hunt.error_cant_take":"{name} didn't survive the fight, so it can't be taken.","hunt.error_nothing_to_rob":"There's nothing to rob from {name}: your hunter can't carry any more.","hunt.error_no_meeting":"Your hunter met nobody on the way home.","hunt.story_item_1":"{frog} spotted something shiny in the mud of {zone} and brought it home.","hunt.story_item_2":"Tucked under a root in {zone}, {frog} found something someone had lost.","hunt.story_item_3":"{frog} came home from {zone} with something odd in its pockets.","hunt.story_item_crit_1":"{frog} nosed through {zone} and came back with its pockets full.","hunt.story_item_crit_2":"Lucky {frog}: an old stash in {zone}, and it carried home all it could.","hunt.chip_item":"+ {item}","hunt.chip_item_crit":"Lucky find: {count} items!","hunt.loot_item_many":"{count} × {item}","hunt.fight_lost_cheated":"{monster} was too much for {frog}, but it cheated death and limped home.","hunt.lost_fight_lost_cheated":"{lost} was too much for {frog}, but it cheated death and got away.","hunt.lost_fight_won_escaped":"{frog} won, but {lost} cheated death and slipped away. It still roams here.","hunt.lost_fight_won_killed":"{frog} won, and {lost} didn't get up. {frog} brought back what it was worth.","hunt.chip_sick":"Sick for {minutes} min","hunt.chip_bleeding":"Bleeding for {minutes} min","hunt.chip_cheated":"Cheated death","hunt.meeting_spared_kind":"{frog} was spared: the winner is kind.","hunt.meeting_spared_cheat":"{frog} cheated death: nothing bad happened to it.","hunt.fight_fled":"{frog} ran from {monster} and made it home.","hunt.lost_fight_lost_kind":"{lost} beat {frog}, then let it go. It came home with nothing, but alive.","hunt.lost_fight_fled":"{frog} ran from {lost} and got away.","hunt.lost_fight_won_fled":"{frog} was winning, but {lost} fled deeper into the zone. It still roams here.","hunt.chip_spared":"Spared","hunt.chip_fled":"Fled","hunt.meeting_spared_fled":"{frog} fled: nothing bad happened to it.","invasionbuilder.title":"Invasion Builder","invasionbuilder.hint":"The minions that invade the pond, in their groups from Invasions/.","invasionbuilder.groups_label":"Groups","invasionbuilder.group_new":"New folder","invasionbuilder.group_missing":"Folder missing","invasionbuilder.loading":"Loading…","invasionbuilder.failed":"The builder couldn't load. Try again in a moment.","invasionbuilder.no_groups":"No groups yet. Put a folder in Invasions/, with a 9:16 PNG for each minion, and it shows up here within a moment.","invasionbuilder.group_title":"The group","invasionbuilder.group_name":"Name","invasionbuilder.group_name_note":"Players read it when the group invades.","invasionbuilder.group_folder":"Folder","invasionbuilder.group_pictures":"{folder} · {count} pictures","invasionbuilder.group_pictures_one":"{folder} · 1 picture","invasionbuilder.group_gone_note":"Its folder is gone from Invasions/, so it never comes. Put the folder back and it returns with its minions and their numbers.","invasionbuilder.horde":"A horde: {minions} ({kinds}) · {health} health in all · they drop {drops}{xp} in all. Every settlement gets the same horde.","invasionbuilder.horde_minions":"{count} minions","invasionbuilder.horde_minions_one":"1 minion","invasionbuilder.horde_kinds":"{count} kinds","invasionbuilder.horde_kinds_one":"1 kind","invasionbuilder.horde_drop_range":"{min} to {max} {currency}","invasionbuilder.horde_drop_exact":"{amount} {currency}","invasionbuilder.horde_drop_nothing":"nothing","invasionbuilder.horde_xp_range":", and {min} to {max} XP","invasionbuilder.horde_xp_exact":", and {amount} XP","invasionbuilder.horde_none":"A horde: no minions yet. A minion comes once it has health, damage and a count.","invasionbuilder.horde_over":"(at most {max})","invasionbuilder.sum_worms":"worms","invasionbuilder.sum_ashes":"ashes","invasionbuilder.sum_dna":"DNA","invasionbuilder.sum_tickets":"soggy tickets","invasionbuilder.minions_title":"The minions","invasionbuilder.minions_note":"A card for each picture in {folder}. Under each: how often a healthy frog of each rarity, at full health, beats a fresh one (its traits count), and how many such frogs it takes to bring one down, one after another, since a minion keeps its wounds. Every frog that falls on the way drops a quality level (a weak one dies), or dies to a lethal minion.","invasionbuilder.minions_none":"No pictures in {folder} yet. Each 9:16 PNG there becomes a minion.","invasionbuilder.minion_name":"Name","invasionbuilder.minion_new":"New picture","invasionbuilder.minion_health":"Health","invasionbuilder.minion_damage":"Damage","invasionbuilder.minion_power":"Power","invasionbuilder.minion_comes":"Comes","invasionbuilder.minion_lethal":"Lethal","invasionbuilder.minion_lethal_note":"a frog that loses to it dies","invasionbuilder.minion_drop":"Drop","invasionbuilder.drop_currency":"Currency","invasionbuilder.drop_from":"From","invasionbuilder.drop_to":"to","invasionbuilder.drop_exact":"always exactly that","invasionbuilder.drop_range":"a whole number in between, each as likely","invasionbuilder.minion_xp":"XP","invasionbuilder.xp_note":"the last hit takes it with the drop (0: none)","invasionbuilder.currency_worms":"Worms","invasionbuilder.currency_ashes":"Ashes","invasionbuilder.currency_dna":"DNA","invasionbuilder.currency_tickets":"Soggy tickets","invasionbuilder.minion_traits":"Traits","invasionbuilder.traits_none":"No traits.","invasionbuilder.trait_add":"+ Add a trait","invasionbuilder.trait_remove":"Take {trait} off","invasionbuilder.trait_search":"Search traits…","invasionbuilder.trait_none_found":"No trait by that name.","invasionbuilder.trait_why_has":"on the minion","invasionbuilder.trait_why_family":"family on the minion","invasionbuilder.trait_why_full":"minion full","invasionbuilder.trait_why_nothing":"does nothing on a minion","invasionbuilder.traits_hint":"One trait of a family, at most {count}. Traits that can't work on a minion are greyed out.","invasionbuilder.odds_win":"A healthy frog beats a fresh one:","invasionbuilder.odds_takes":"Healthy frogs it takes to bring one down:","invasionbuilder.odds_more":"{count}+","invasionbuilder.odds_working":"Working out the odds…","invasionbuilder.odds_none":"No health or damage yet: it never comes.","invasionbuilder.odds_needs":"It needs health and damage before it can come.","invasionbuilder.percent":"{n}%","invasionbuilder.percent_tiny":"under 0.1%","invasionbuilder.minion_gone":"Picture missing","invasionbuilder.minion_gone_note":"Its picture is gone from the folder, so it never comes. Put the picture back and it returns with its numbers, or forget it for good. (A renamed picture is a new minion.)","invasionbuilder.minion_forget":"Forget it","invasionbuilder.forget_title":"Forget {minion}?","invasionbuilder.forget_text":"Its numbers and traits are gone for good. If its picture comes back, it starts over as a new picture with none.","invasionbuilder.forget_yes":"Forget it","invasionbuilder.forget_no":"Keep it","invasionbuilder.forgotten":"{minion} is forgotten.","invasionbuilder.state_dirty":"Unsaved changes","invasionbuilder.state_saved":"Everything is saved","invasionbuilder.undo":"Undo changes","invasionbuilder.save":"Save","invasionbuilder.more_problems":"(and {count} more)","invasionbuilder.saved":"Saved.","invasionbuilder.stale_title":"Saved elsewhere","invasionbuilder.stale_yes":"Load it again","invasionbuilder.stale_no":"Not now","invasionbuilder.leave_title":"Leave without saving?","invasionbuilder.leave_text":"Your changes to {group} aren't saved.","invasionbuilder.leave_yes":"Leave without saving","invasionbuilder.leave_no":"Stay","invasionbuilder.problem_name":"The group needs a name.","invasionbuilder.problem_name_long":"The group's name can be at most {max} letters.","invasionbuilder.problem_minion_name":"The minion in {file} needs a name.","invasionbuilder.problem_minion_name_long":"The name of the minion in {file} can be at most {max} letters.","invasionbuilder.problem_stat":"{name}: health, damage and power are whole numbers from 0 to {max}.","invasionbuilder.problem_comes":"{name}: \"Comes\" is a whole number from 0 to {max}.","invasionbuilder.problem_ready":"{name} comes {count} times but has no health or damage yet.","invasionbuilder.problem_ready_one":"{name} comes once but has no health or damage yet.","invasionbuilder.problem_drop":"{name}'s drop: whole numbers from 0 to {max}.","invasionbuilder.problem_drop_range":"{name}'s drop: its \"from\" is above its \"to\".","invasionbuilder.problem_drop_currency":"{name}'s drop is in a currency the game doesn't know. Pick one.","invasionbuilder.problem_xp":"{name}'s XP: whole numbers from 0 to {max}.","invasionbuilder.problem_xp_range":"{name}'s XP: its \"from\" is above its \"to\".","invasionbuilder.problem_traits_many":"{name} can hold at most {max} traits.","invasionbuilder.problem_traits_family":"{name} has two traits of one family.","invasionbuilder.problem_trait_gone":"One of {name}'s traits was deleted in the Trait Builder. Take it off, or load the page again.","invasionbuilder.problem_horde":"A horde holds at most {max} minions; the counts add up to {count}.","invasionbuilder.problem_bonus":"The bonus for a cleared pond must be from ×1 to ×{max}.","invasionbuilder.problem_trample":"The trample must be from ×0 to ×1.","invasionbuilder.problem_hours":"The bonus and the trample last whole hours, from 0 to {max}.","invasionbuilder.error_gone":"That group doesn't exist.","invasionbuilder.error_minion_present":"{minion}'s picture is back in the folder, so it isn't forgotten: it's a minion again.","invasionbuilder.error_stale":"{group} was saved from another window since you opened it. Load it again to see those changes (the changes on this page are dropped), or keep them for now.","invasionbuilder.start":"Start an invasion","invasionbuilder.start_note":"Sends the horde as it was last saved into every settlement's pond at once.","invasionbuilder.start_save_first":"Save your changes first: an invasion brings the horde as it was last saved.","invasionbuilder.start_title":"Send {group}'s horde?","invasionbuilder.start_text":"{count} minions come in through the gate of every settlement's pond now, and every player there hears it.","invasionbuilder.start_text_one":"{count} minion comes in through the gate of every settlement's pond now, and every player there hears it.","invasionbuilder.start_yes":"Start it","invasionbuilder.start_no":"Not now","invasionbuilder.started":"{group} are coming through the gates.","invasionbuilder.run_this":"{group} are invading the ponds.","invasionbuilder.run_other":"{group} are invading the ponds: end that invasion first.","invasionbuilder.run_left":"{settlement}: {left} of {total} left","invasionbuilder.end":"End it","invasionbuilder.end_title":"End the invasion?","invasionbuilder.end_text":"What is left of {group}'s horde goes out through the gate, and nobody gets its drops.","invasionbuilder.end_yes":"End it","invasionbuilder.end_no":"Keep it","invasionbuilder.ended":"{group} are leaving the ponds.","invasionbuilder.error_no_horde":"{group} have no horde yet: give minions health, damage and a count, and save.","invasionbuilder.error_horde_too_big":"{group}'s horde holds more than {most} minions (most_minions in settings/invasions.txt).","invasionbuilder.error_running":"An invasion is on already: end it first.","invasionbuilder.error_still_fighting":"A minion of the last invasion is still in a fight: try again in a moment.","invasionbuilder.error_none_running":"No invasion is on.","invasionbuilder.fridays":"Comes on Fridays","invasionbuilder.fridays_note":"A Friday's invasion picks one of the groups that come on Fridays, at random.","invasionbuilder.bonus_title":"When the pond is cleared","invasionbuilder.boost_before":"Every frog digging there digs ×","invasionbuilder.boost_middle":"for","invasionbuilder.boost_after":"hours","invasionbuilder.bonus_note":"For the settlement whose last minion dies. ×1 or 0 hours: no bonus.","invasionbuilder.trample_title":"If the horde holds out","invasionbuilder.trample_note":"When the weekend ends with minions still in a settlement's pond, they trample it on their way out. ×1 or 0 hours: no trample.","invasionbuilder.run_ends":"They leave as the weekend ends, in {time}.","invasionbuilder.time_days":"{d}d {h}h","invasionbuilder.run_cleared_bonus":"{settlement}: cleared, digging ×{times} for {time}","invasionbuilder.run_cleared":"{settlement}: cleared","invasionbuilder.run_out":"Run out the time","invasionbuilder.run_out_note":"Run out the time ends it now, as the weekend's end would: the minions left walk out and trample the ponds they hold. End it sends them out without a trample.","invasionbuilder.run_out_title":"Run out the time?","invasionbuilder.run_out_text":"What is left of {group}'s horde walks out now, as when the weekend ends, and tramples every pond it still holds. Everyone there hears it.","invasionbuilder.run_out_yes":"Run it out","invasionbuilder.run_out_no":"Not now","invasionbuilder.ran_out":"{group}'s time ran out.","inventory.title":"Inventory","inventory.count":"{count} frogs","inventory.count_one":"{count} frog","inventory.count_filtered":"{shown} of {count} frogs","inventory.count_filtered_one":"{shown} of {count} frog","inventory.empty":"No frogs here yet. Open a pack in the Shop!","inventory.hint":"Tap a frog to see it up close. Drag it down into your Yard to use it.","inventory.filters":"Filters","inventory.filter_rarity":"Rarity","inventory.filter_quality":"Quality","inventory.filter_affinity":"Affinity","inventory.filter_recent":"Pulled","inventory.recent_any":"Any time","inventory.recent_hours":"{h}h","inventory.recent_days":"{d}d","inventory.sort":"Sort","inventory.sort_pulled":"Pull date","inventory.sort_rarity":"Rarity","inventory.sort_quality":"Quality","inventory.sort_affinity":"Affinity","inventory.sort_value":"Value","inventory.sort_name":"Name","inventory.dir_pulled":"Newest first","inventory.dir_pulled_reversed":"Oldest first","inventory.dir_rarity":"Rarest first","inventory.dir_rarity_reversed":"Commonest first","inventory.dir_quality":"Best first","inventory.dir_quality_reversed":"Worst first","inventory.dir_affinity":"In affinity order","inventory.dir_affinity_reversed":"Reversed","inventory.dir_value":"Priciest first","inventory.dir_value_reversed":"Cheapest first","inventory.dir_name":"A to Z","inventory.dir_name_reversed":"Z to A","inventory.clear":"Clear filters","inventory.no_match":"No frogs match these filters.","items.satchel":"Satchel","items.count":"{count} items","items.count_one":"1 item","items.working_now":"Working now:","items.empty":"Your Satchel is empty. Items are found on hunts and in lockboxes.","items.pick":"Tap an item to see it.","items.general":"General","items.no_name":"Unnamed item","items.kind_frog":"for a frog","items.kind_player":"for you","items.kind_crate":"crate","items.kind_pack":"card pack","items.pack_line":"Card pack · {count} cards","items.pack_line_one":"Card pack · {count} card","items.group_packs":"Card packs","items.kind_none":"does nothing","items.have":"You have {count}.","items.use":"Use","items.open":"Open","items.use_from_viewer":"Used on a frog: tap a frog, then \"Use an item\" in its Card Viewer.","items.does_nothing":"It does nothing when used. Maybe someone is looking for one.","items.back":"← All items","items.why_running":"Working now: {time} left. You can use another once it ends.","items.use_on_title":"Use an item on {name}","items.none_for_frog":"You have no items this frog can use. Frog items fit frogs of their affinity, and General ones fit any frog.","items.pick_for_frog":"These are the items that fit this frog: its own affinities' items and the General ones.","items.use_on":"Use on {name}","items.why_not_tired":"{name} isn't tired.","items.why_full_health":"{name} is already at full health.","items.why_not_weak":"Only for weak frogs.","items.why_best_quality":"{name} can't go up: apex is for lucky pulls.","items.why_farm_running":"A farm boost is running: {time} left.","items.why_next_hunt":"{name}'s next hunt already has a boost.","items.ask_title":"Use {item} on {name}?","items.ask_quality":"It becomes {quality} for good.","items.ask_yes":"Use it","items.ask_no":"Cancel","items.used":"You used {item}.","items.used_on":"You used {item} on {name}.","items.used_quality":"{name} is {quality} now!","items.used_worms":"{item}: +{amount} worms!","items.used_dna":"{item}: +{amount} DNA!","items.boost_left":"{item}: {time} left","items.boost_next_faster":"{item}: next hunt {percent}% shorter","items.boost_next_instant":"{item}: next hunt is instant","items.what_farm_both":"digs {percent}% faster, bag +{hours}h","items.what_farm_faster":"digs {percent}% faster","items.what_farm_bag":"bag +{hours}h","items.what_next_faster":"next hunt {percent}% shorter","items.what_next_instant":"next hunt is instant","items.crate_into_satchel":"Into your Satchel.","items.crate_empty":"It was empty.","items.done":"Done","items.open_another":"Open another","items.error_gone":"That item isn't there any more.","items.error_none_left":"You have no {item} left.","items.error_wrong_affinity":"{name} can't use {item}: it isn't the frog's affinity.","items.error_not_weak":"{name} isn't weak.","items.error_best_quality":"{name} can't go up a quality: apex is for lucky pulls.","items.error_farm_running":"{name} already has a farm boost running ({minutes} min left).","items.error_next_hunt_waiting":"{name}'s next hunt already has a boost.","items.error_not_tired":"{name} isn't tired.","items.error_full_health":"{name} is already at full health.","items.error_not_for_frogs":"{item} isn't used on frogs.","items.error_fishing_running":"Your fishing boost is still running ({minutes} min left).","items.error_dig_cap_running":"Your dig-cap boost is still running ({minutes} min left).","items.error_needs_frog":"{item} is used on a frog, from its Card Viewer.","items.error_does_nothing":"{item} does nothing when used.","items.error_open_crate":"{item} is a crate: open it.","items.error_open_pack":"{item} is a card pack: open it.","items.error_not_crate":"{item} isn't a crate.","items.error_crate_empty":"There are no items to find yet, so the crate can't open.","items.error_stale":"Someone saved this item from another window. Load it again to see their changes.","items.builder_title":"Item Builder","items.builder_note":"One card per picture in Consumables/. Weights decide how often an item comes up when the game draws one: on a hunt's item find, in a lockbox, and inside a crate.","items.builder_loading":"Loading the items...","items.builder_failed":"The items couldn't be loaded.","items.builder_empty":"No pictures in Consumables/ yet. Drop 1:1 PNGs there and they show up here.","items.filter_label":"Show","items.filter_all":"Everything","items.filter_frog":"For a frog","items.filter_player":"For the player","items.filter_crate":"Crates","items.filter_pack":"Card packs","items.filter_new":"New pictures","items.filter_none":"No items here.","items.tag_new":"New picture","items.tag_missing":"Picture missing","items.card_weight":"Weight {weight}","items.card_nothing":"Nothing","items.card_reset_fatigue":"Clears fatigue","items.card_full_heal":"Full heal","items.card_hunt_faster":"Next hunt {percent}% faster","items.card_farm":"Digs {percent}% faster, bag +{cap}h, {hours}h","items.card_weak_to_decent":"Weak → decent","items.card_quality_up":"One quality up","items.card_redfrog":"Next hunt instant","items.card_dig_cap":"Bag +{cap}h, for {hours}h","items.card_bait":"Bites {percent}% sooner, {hours}h","items.card_shiny_bait":"Bites {percent}% sooner, +{percent2}% catch, {hours}h","items.card_dna":"{amount} DNA","items.card_worms":"{amount} worms","items.card_crate":"Crate of {amount}","items.card_pack":"Card pack","items.field_name":"Name","items.field_effect":"Effect","items.field_affinity":"Affinity","items.field_weight":"Weight","items.field_value":"Value in ashes","items.field_description":"Description (what players read)","items.group_none":"No effect","items.group_frog":"For a frog","items.group_player":"For the player","items.group_crate":"Crate","items.effect_nothing":"Nothing","items.effect_reset_fatigue":"Reset cooldown (clears fatigue)","items.effect_full_heal":"Full heal","items.effect_hunt_faster":"Next hunt faster","items.effect_farm":"Farm faster and/or bigger dig cap","items.effect_weak_to_decent":"Weak → decent","items.effect_quality_up":"One quality step up","items.effect_redfrog":"Next hunt is instant (Redfrog)","items.effect_dig_cap":"Dig cap (Leafy Satchel)","items.effect_bait":"Faster fishing (Bait)","items.effect_shiny_bait":"Faster fishing, bigger catches (Shiny Bait)","items.effect_dna":"DNA","items.effect_worms":"Worms","items.effect_crate":"Crate","items.effect_pack":"Card pack","items.field_farm_percent":"% faster digging","items.field_farm_capHours":"+ hours of dig cap","items.field_farm_hours":"hours it lasts","items.field_hunt_faster_percent":"% shorter next hunt","items.field_dig_cap_capHours":"+ hours of dig cap","items.field_dig_cap_hours":"hours it lasts","items.field_bait_percent":"% sooner bites","items.field_bait_hours":"hours it lasts","items.field_shiny_bait_percent":"% sooner bites","items.field_shiny_bait_percent2":"% bigger catches","items.field_shiny_bait_hours":"hours it lasts","items.field_dna_amount":"DNA","items.field_worms_amount":"worms","items.field_crate_amount":"items it holds","items.help_affinity":"Only frogs with this affinity can use it. General fits any frog.","items.help_general_only":"Items for the player and crates are always General.","items.help_pack":"A pack's name is in texts/shop.txt, and its cards, price and place on the shelf in settings/packs.txt. Here: how often it is found (weight), what the Black Market asks for it (value) and its description.","items.help_value":"The Black Market's price, from part 2.","items.weight_share":"{share} of draws · about 1 in {one}","items.weight_zero":"Weight 0: never found (you can still give it).","items.says_label":"What it does:","items.says_nothing":"nothing when used.","items.says_reset_fatigue":"clears a frog's fatigue. Never a GCD, sickness or bleeding.","items.says_full_heal":"heals a frog to full health.","items.says_hunt_faster":"the frog's next hunt takes {percent}% less time.","items.says_farm":"for {hours} hours, the frog digs {percent}% faster and its bag holds {cap} more hours of worms. It adds to a running Leafy Satchel, and never counts for fishing.","items.says_weak_to_decent":"a weak frog becomes decent.","items.says_quality_up":"the frog goes up one quality step, never from prime to apex.","items.says_redfrog":"the frog's next hunt comes back at once, meeting nobody on the way home. The usual fatigue follows.","items.says_dig_cap":"for {hours} hours, the player's digging frog can fill {cap} more hours of worms.","items.says_bait":"for {hours} hours, the player's fishing frog gets bites {percent}% sooner. Catches stay the same size.","items.says_shiny_bait":"for {hours} hours, bites come {percent}% sooner and every catch is {percent2}% bigger.","items.says_dna":"gives {amount} DNA.","items.says_worms":"gives {amount} worms.","items.says_crate":"opens into {amount} items, drawn by weight from every item that isn't a crate.","items.says_pack":"opens into its cards from the Satchel, as a pack bought in the Shop does.","items.unsaved":"Unsaved changes","items.all_saved":"Everything is saved","items.give_me_one":"Give me one","items.given":"One {item} is in your Satchel.","items.undo":"Undo changes","items.save":"Save","items.saved":"{item} is saved.","items.owned":"{count} players have it in their Satchel.","items.owned_one":"1 player has it in their Satchel.","items.leave_title":"Leave without saving?","items.leave_text":"Your changes to {item} aren't saved.","items.leave_yes":"Leave without saving","items.leave_no":"Stay","items.stale_title":"Saved elsewhere","items.stale_yes":"Load it again","items.stale_no":"Not now","items.problem_no_name":"Give it a name.","items.problem_name_long":"The name is too long (at most {count} letters).","items.problem_description_long":"The description is too long (at most {count} letters).","items.problem_effect":"Pick an effect.","items.problem_affinity":"Pick General or an affinity that has items.","items.problem_general_only":"Items for the player and crates are always General.","items.problem_percent":"The percent must be a whole number up to {most}.","items.problem_percent2":"The bigger catches must be a whole number up to {most}%.","items.problem_farm_nothing":"A farm item needs faster digging, a bigger bag, or both.","items.problem_cap_hours":"The hours of dig cap must be a whole number up to {most}.","items.problem_hours":"How long it lasts must be above 0 and at most {most} hours.","items.problem_crate":"A crate holds {least} to {most} items.","items.problem_amount":"The amount must be a whole number from 1 to {most}.","items.problem_weight":"The weight must be 0 or more.","items.problem_value":"The value must be a whole number of ashes, 0 or more.","items.effect_perm_damage":"Permanent: +damage","items.effect_perm_power":"Permanent: +% power","items.effect_perm_armor":"Permanent: +armor","items.effect_escape_death":"Permanent: escape death","items.effect_grant_trait":"Grants a trait","items.effect_bandage":"Stops bleeding (Bandage)","items.effect_antidote":"Cures sickness (Antidote)","items.card_perm_damage":"+{amount} damage for good","items.card_perm_power":"+{percent}% power for good","items.card_perm_armor":"Armor {amount} for good","items.card_escape_death":"{percent}% to escape death","items.card_grant_trait":"Grants a trait","items.card_bandage":"Stops bleeding","items.card_antidote":"Cures sickness","items.field_perm_damage_amount":"+ damage","items.field_perm_power_percent":"% more power","items.field_perm_armor_amount":"armor","items.field_escape_death_percent":"% chance to escape death","items.field_grant_trait_traitId":"the trait it gives","items.pick_trait":"Pick a trait…","items.says_perm_damage":"the frog deals {amount} more damage in every fight, for good. A frog takes this boost once.","items.says_perm_power":"the frog has {percent}% more power in every fight, for good. A frog takes this boost once.","items.says_perm_armor":"every hit the frog takes deals {amount} less damage, for good. A frog takes this boost once.","items.says_escape_death":"after a lost fight, a {percent}% chance to be spared everything bad it would bring: dying, dropping a quality, being taken or robbed. For good; a frog takes it once.","items.says_grant_trait":"the frog gets the trait for good, as its own (\"From an item\"), even past the limit of traits.","items.says_bandage":"a bleeding frog stops bleeding at once.","items.says_antidote":"a sick frog is cured of its poison at once.","items.problem_trait":"Pick the trait this item gives.","items.error_has_perk":"{name} already has this boost for good.","items.error_trait_gone":"The trait {item} gives no longer exists.","items.error_has_trait":"{name} already has {trait}.","items.error_trait_family":"{name} already has a trait like {trait}.","items.error_not_bleeding":"{name} isn't bleeding.","items.error_not_sick":"{name} isn't sick.","items.why_has_perk":"{name} already has this boost for good.","items.why_has_trait":"{name} already has {trait}.","items.why_trait_family":"{name} already has a trait like {trait}.","items.why_not_bleeding":"{name} isn't bleeding.","items.why_not_sick":"{name} isn't sick.","items.ask_permanent":"This changes it for good.","levelbuilder.title":"Levels","levelbuilder.note":"Level N needs {base} × N^{power} XP in all (settings/collection.txt). Upgrades and looks count the moment a level is reached; once-rewards wait for their Claim in the Archive.","levelbuilder.you":"You: level {level} · {xp} XP","levelbuilder.give_amount":"XP to give yourself","levelbuilder.give_xp":"Give me XP","levelbuilder.forget":"Forget my level rewards","levelbuilder.forget_title":"Forget your level rewards?","levelbuilder.forget_text":"Your claims start over: every reward of a level you reach waits for its Claim again. The XP \"Give me XP\" gave you goes too, so you drop to the level your Collection and quests give.","levelbuilder.forget_yes":"Forget them","levelbuilder.forget_no":"Keep them","levelbuilder.forgot":"{count} claims forgotten.","levelbuilder.forgot_one":"1 claim forgotten.","levelbuilder.several":"Add to several levels…","levelbuilder.several_from":"From level","levelbuilder.several_to":"to","levelbuilder.several_every":"every","levelbuilder.several_levels":"levels","levelbuilder.several_add":"Add to {count} levels","levelbuilder.several_add_one":"Add to 1 level","levelbuilder.several_added":"Added to {count} levels: save to keep it.","levelbuilder.several_added_one":"Added to 1 level: save to keep it.","levelbuilder.col_level":"Level","levelbuilder.col_xp":"XP in all","levelbuilder.col_rewards":"Rewards","levelbuilder.col_players":"Players here","levelbuilder.remove":"Remove this reward","levelbuilder.add_reward":"+ Add","levelbuilder.players_here":"{count} players","levelbuilder.players_here_one":"1 player","levelbuilder.more_levels":"Show 100 more levels","levelbuilder.add_label":"The kind of reward","levelbuilder.group_once":"Once","levelbuilder.group_upgrade":"Upgrade","levelbuilder.group_look":"Look","levelbuilder.look_name_color":"Name colour","levelbuilder.look_effect":"Picture effect","levelbuilder.upgrade_effect":"What the upgrade does","levelbuilder.upgrade_pack":"Which pack","levelbuilder.upgrade_rarity":"Which rarity","levelbuilder.upgrade_amount":"How much","levelbuilder.add":"Add","levelbuilder.fault_effect":"Pick what it does.","levelbuilder.fault_pack":"Pick a pack.","levelbuilder.fault_rarity":"Pick a rarity.","levelbuilder.fault_amount":"An amount above 0, up to {max} (whole where it must be).","levelbuilder.unsaved":"Unsaved changes","levelbuilder.all_saved":"Everything is saved.","levelbuilder.undo":"Undo changes","levelbuilder.save":"Save","levelbuilder.saved":"The ladder is saved: it counts for everyone now.","levelbuilder.loading":"Loading the ladder…","levelbuilder.failed":"The ladder couldn't be loaded.","levelbuilder.leave_title":"Leave without saving?","levelbuilder.leave_text":"Your changes to the ladder aren't saved.","levelbuilder.leave_yes":"Leave without saving","levelbuilder.leave_no":"Stay","levelbuilder.error_stale":"The ladder was saved elsewhere since this page loaded it.","levelbuilder.stale_title":"Saved elsewhere","levelbuilder.stale_yes":"Load it again","levelbuilder.stale_no":"Not now","levelbuilder.problem_too_many":"The ladder can hold {max} rewards at most.","levelbuilder.problem_level":"A reward must be on a level from 1 to {max}.","levelbuilder.problem_level_many":"Level {n} has more than {max} rewards.","levelbuilder.problem_reward_xp":"Level {n}: a level can't give XP.","levelbuilder.problem_reward_kind":"Level {n} gives a kind of reward the game doesn't know.","levelbuilder.problem_reward_currency":"Level {n} gives a currency the game doesn't have.","levelbuilder.problem_reward_amount":"Level {n}: a reward's amount must be a whole number from 1 to {max}.","levelbuilder.problem_reward_item":"Level {n}: pick the item or crate it gives.","levelbuilder.problem_reward_count":"Level {n}: an item reward's count must be a whole number from 1 to {max}.","levelbuilder.problem_reward_frog":"Level {n} gives a random frog of a rarity with no cards in the game.","levelbuilder.problem_reward_pack":"Level {n} gives a pack the Shop doesn't have.","levelbuilder.problem_upgrade_effect":"Level {n} has an upgrade the game doesn't know.","levelbuilder.problem_upgrade_pack":"Level {n}: an upgrade names a pack the Shop doesn't have.","levelbuilder.problem_upgrade_rarity":"Level {n}: a training dummy names a rarity the game doesn't have.","levelbuilder.problem_upgrade_amount":"Level {n}: an upgrade's amount must be above 0, up to {max} (whole where it must be).","levelbuilder.problem_kind":"Level {n} has a reward the game doesn't know.","levelbuilder.problem_look":"Level {n} has a look the game doesn't know.","levelbuilder.problem_look_color":"Level {n}: a name colour of a rarity the game doesn't have.","levelbuilder.problem_look_effect":"Level {n} has a picture effect the game doesn't know.","lockbox.soon":"Lockbox spawning soon!","lockbox.soon_hint":"Get ready: the first to answer its question wins it.","lockbox.tab_soon":"A lockbox is dropping into the pond soon!","lockbox.tab_waiting":"A lockbox is waiting in the pond. Tap it to open it!","lockbox.chest_title":"A lockbox! Tap it for its question.","lockbox.opened_by":"Opened by {player}","lockbox.opened_by_nobody":"Opened","lockbox.title":"A lockbox!","lockbox.prize":"The first to answer wins {worms} worms.","lockbox.question_plus":"What is {a} + {b}?","lockbox.question_minus":"What is {a} − {b}?","lockbox.question_times":"What is {a} × {b}?","lockbox.question_letter":"Which letter is number {n} in the alphabet?","lockbox.question_word":"Write the letters of {word} in alphabetical order.","lockbox.question_missing":"One number from 1 to {to} is missing. Which one?","lockbox.question_twin":"Which number is there twice?","lockbox.question_biggest":"Which number is the biggest?","lockbox.answer_hint":"Your answer","lockbox.open":"Open","lockbox.wrong":"Not quite! Try again in {seconds} s.","lockbox.won":"You opened it! +{worms} worms","lockbox.taken":"{player} got there first!","lockbox.taken_nobody":"Someone got there first!","lockbox.done":"Close","lockbox.error_pause":"Wait {seconds} s before you try again.","lockbox.error_gone":"That lockbox isn't there any more.","lockbox.words":"frog, pond, lily, reed, newt, toad, worm, fern, swamp, marsh, croak, ribbit, spawn, heron, otter, snail, beetle, algae, gnat, midge, leech, larva, pebble, stone, puddle, ripple, lotus, willow, rush, sedge, mire, creek, brook, river, shore, bank, gate, moon, dusk, dawn, mist, rain, drop, splash, bubble, leap, jump, swim, dive, wade, shell, pearl, twig, root, vine, weed, clover, nettle, mint, sage, lichen, spore, relic, idol, shrine, rune, omen, chant, myth, tide, gloom, murk, ooze, slime, muck, silt, clay, sand, grub, bait, hook, catch, trout, perch, carp, pike, minnow, crab, clam, crown, jewel, coin, chest, lock, gold, lure, moth, wasp, flea, hollow, tunnel, burrow, cave, ember, potion, brine, wart, slug, hatch","lockbox.won_item":"And {item}, into your Satchel!","lockbox.had_item":"It also held {item}.","login.tagline":"The cozy MMO TCG Pond Idler that nobody's ever heard of.","login.email_label":"Your email","login.email_placeholder":"frog@example.com","login.continue":"Continue","login.welcome_back":"Welcome back","login.password_label":"Password","login.login_button":"Log in","login.back":"Back","login.choose_password":"Choose a password","login.password_hint":"At least {min} characters.","login.name_heir":"Name your heir","login.heir_hint":"This is your name in the pond. Others may share it.","login.heir_placeholder":"Sir Croaksalot","login.begin":"Begin","login.working":"One moment...","login.error_email_invalid":"That doesn't look like an email address.","login.error_password_short":"The password needs at least {min} characters.","login.error_password_long":"That password is too long.","login.error_name_length":"The name must be {min} to {max} characters long.","login.error_name_characters":"Use letters, numbers, spaces and - _ ' . only, starting with a letter or number.","login.error_paused":"Too many wrong passwords. Try again in {minutes} minutes.","login.error_no_account":"No heir is registered with that email.","login.error_wrong_password":"Wrong password.","login.error_email_taken":"That email already has an heir. Log in instead.","login.error_banned_until":"Your account is banned until {until} (Copenhagen time).","login.error_banned_for_good":"Your account is banned for good.","login.banned_why":"Why: {reason}","login.ended_new_password":"The admin gave your account a new password, so you were logged out. Log in with the new one; you can change it in Options.","login.ended_password_changed":"Your password was changed on another device, so you were logged out here. Log in with the new one.","lostpool.title":"The lost pool","lostpool.note":"Frogs that got lost on hunts. Each one fights every hunter of its settlement who meets it in its zone: a hunter that beats it brings it home, one that loses dies.","lostpool.loading":"Loading the lost pool...","lostpool.failed":"The lost pool couldn't be loaded. Open the Lost pool sign again to try once more.","lostpool.settlement_label":"Settlement","lostpool.settlement_option":"{settlement} ({count} lost)","lostpool.zones_label":"The zones","lostpool.zone_chip":"{zone} · {count}","lostpool.none":"No frog is lost in {zone} in {settlement}.","lostpool.was":"Was {owner} #{number}'s","lostpool.was_yours":"Was yours ({owner} #{number})","lostpool.was_nobody":"Nobody remembers whose it was","lostpool.lost_ago":"Lost {time} ago","lostpool.wins":"Has beaten {count} hunters","lostpool.wins_one":"Has beaten {count} hunter","lostpool.wins_none":"No hunter beaten yet","lostpool.send_home":"Send home","lostpool.send_home_nobody":"Its old owner's account is gone, so it has no home to go to.","lostpool.remove":"Remove","lostpool.send_home_title":"Send {frog} home?","lostpool.send_home_text":"{frog} goes back to {owner} #{number}'s Inventory as it was, at full health, and they hear about it in the bell.","lostpool.send_home_yes":"Send it home","lostpool.send_home_no":"Not now","lostpool.remove_title":"Remove {frog} for good?","lostpool.remove_text":"{frog} leaves the lost pool of {zone} for good. Nobody gets it back.","lostpool.remove_yes":"Remove it","lostpool.remove_no":"Keep it","lostpool.sent_home":"{frog} is on its way home to {owner} #{number}.","lostpool.removed":"{frog} is gone from the lost pool.","lostpool.error_gone":"That frog isn't in the lost pool any more.","lostpool.error_no_owner":"Nobody remembers whose that frog was, so it has no home to go to.","lostpool.error_no_settlement":"That settlement doesn't exist.","magetower.title":"Research","magetower.hint":"Dissect two copies of the same frog for their DNA, and spend it on research.","magetower.extractor_heading":"The Extraction Tube","magetower.extractor_note":"Lay two copies of the same card from your Yard on the trays: {rarity} or rarer, {quality} or better. Both frogs are used up.","magetower.extractor_note_any":"Lay two copies of the same card from your Yard on the trays: {rarity} or rarer, at any quality. Both frogs are used up.","magetower.socket_drop":"Drop a frog here","magetower.socket_again":"Drop another {name} here","magetower.socket_remove":"Tap to take it off the tray again","magetower.off_tray_inventory":"Your Yard is full, so {name} went into your Inventory.","magetower.extract":"Extract","magetower.extract_for":"Extract for {dna} DNA","magetower.why_rarity":"{name} is too common for the Extraction Tube.","magetower.why_quality":"{name} is too weak for the Extraction Tube.","magetower.extract_title":"Extract two {name}?","magetower.extract_text":"Both frogs are dissected for {dna} DNA. This can't be undone.","magetower.extract_yes":"Extract","magetower.extract_no":"Keep them","magetower.extracted":"Two {name} became {dna} DNA.","magetower.dna_list_heading":"DNA per pair","magetower.dna_list_part":"{rarity} {dna}","magetower.dna_amount":"{dna} DNA","magetower.tower_heading":"The research table","magetower.tower_note":"Spend DNA on research. An upgrade opens once the upgrades it needs are researched.","magetower.tower_empty":"There is no research on the table yet.","magetower.your_dna":"You have {dna} DNA","magetower.state_done":"Researched","magetower.stamp":"Researched","magetower.state_ready":"Ready to research","magetower.state_needs":"Needs {list} first","magetower.list_and":"and","magetower.research_for":"Research for {dna} DNA","magetower.research_free":"Research (free in admin mode)","magetower.short":"You need {dna} more DNA.","magetower.research_title":"Research {name}?","magetower.research_text":"It costs {dna} DNA. Research can't be undone.","magetower.research_text_free":"It costs nothing while admin mode is on. Research can't be undone.","magetower.research_yes":"Research","magetower.research_no":"Not now","magetower.researched":"{name} is researched.","magetower.what_unlock_pack":"Unlocks the {pack} in the Shop.","magetower.what_burn_dupes":"Unlocks \"Burn dupes\" in the Forge: every copy of a card except your best one, in one go.","magetower.what_sell_dupes":"Unlocks \"Sell dupes\" at the Merchant: every copy of a card except your best one, in one go.","magetower.what_autoburn":"Unlocks autoburn: in New pulls (Options), the cards you choose go straight into the Forge's fire as you pull them.","magetower.what_autosell":"Unlocks autosell: in New pulls (Options), the cards you choose are sold as you pull them.","magetower.what_stats":"Opens Stats in the Archive: your own numbers, from the worms you earned to the fights you won.","magetower.what_yard_slots":"{amount} more slots in your Yard.","magetower.what_yard_slots_one":"One more slot in your Yard.","magetower.what_dig_cap":"Digging frogs keep earning {amount} hours longer.","magetower.what_dig_cap_one":"Digging frogs keep earning an hour longer.","magetower.what_bed_slots":"{amount} more places in the Ward's Bed.","magetower.what_bed_slots_one":"One more place in the Ward's Bed.","magetower.what_bed_heal":"Frogs in the Bed heal {amount} more health a minute.","magetower.what_burn_time":"Each frog burns {amount} seconds faster in the Forge.","magetower.what_forge_ashes":"{amount} more ashes from every burned frog.","magetower.what_forge_ashes_one":"One more ash from every burned frog.","magetower.what_no_weak":"No {weak} frogs from the {pack}: their chance goes to {next}.","magetower.what_arena":"Opens the Arena: your pen there, and attacking other players' cards.","magetower.what_pen_places":"{amount} more places in your pen in the Arena.","magetower.what_pen_places_one":"One more place in your pen in the Arena.","magetower.what_carry":"Your hunters carry more home from a find.","magetower.what_zone_risk":"The map shows each zone's risk and reward.","magetower.what_zone_finds":"The map shows what can be found in each zone.","magetower.what_fish_wait":"Fish bite {amount} minutes sooner.","magetower.what_fish_wait_one":"Fish bite a minute sooner.","magetower.what_call_back":"While your hunter has been out less than {percent}% of its hunt, you can call it back: it turns round, and is back at the gate after as long as it had been out, with nothing.","magetower.what_dummy":"The {rarity} dummy stands in your Sparring room: your frogs can spar with it, and nothing is won or lost.","magetower.change_yard_slots":"Your Yard: {from} → {to} slots","magetower.change_dig_cap":"Digging: {from} → {to} hours","magetower.change_bed_slots":"Your Bed: {from} → {to} places","magetower.change_bed_heal":"Your Bed: {from} → {to} health a minute","magetower.change_burn_time":"The Forge: {from} → {to} seconds a frog","magetower.change_forge_ashes":"The Forge: {from} → {to} ashes a frog","magetower.change_pen_places":"Your pen: {from} → {to} places","magetower.change_carry":"What a hunter carries: ×{from} → ×{to}","magetower.change_fish_wait":"Bites: after {from} minutes → after {to}","magetower.wait_range":"{shortest} to {longest}","magetower.error_same_frog":"Put two different frogs on the trays.","magetower.error_on_tray":"{name} lies on a tray in Research. Take it off first.","magetower.error_from_yard":"Lay {name} on a tray from your Yard.","magetower.error_other_tray":"The other tray holds {name}. Only another {name} fits here.","magetower.error_not_on_tray":"{name} isn't on a tray any more.","magetower.error_not_same":"The two frogs must be copies of the same card.","magetower.error_rarity":"{name} is too common for the Extraction Tube.","magetower.error_quality":"{name} is too weak for the Extraction Tube.","magetower.error_gone":"That upgrade isn't on the research table any more.","magetower.error_price_changed":"Its price just changed. Have another look.","magetower.error_done":"You have researched that already.","magetower.error_needs":"Research the upgrades it needs first.","magetower.error_not_enough_dna":"You need {dna} DNA for that.","magetower.tab_tube":"Extraction Tube","magetower.tab_gambler":"Quantum Gambler","magetower.gambler_note":"Lay a frog from your Yard on the slab and infuse it: it gains a random trait, or it dies.","magetower.slab_drop":"Drop a frog here","magetower.slab_remove":"Tap to take it off the slab again","magetower.gambler_survives":"Survives","magetower.gambler_chance":"{chance}%","magetower.gambler_why_full":"{name} holds {count} traits: nothing more fits.","magetower.gambler_why_none":"No trait is left that {name} could get.","magetower.infuse":"Infuse","magetower.infuse_for":"Infuse · {dna} DNA","magetower.infuse_short":"You have {have} DNA: an infusion takes {dna}","magetower.odds_heading":"Survives, by the traits it has","magetower.odds_part":"{traits} {chance}%","magetower.odds_traits_0":"none","magetower.odds_traits_1":"one","magetower.odds_traits_2":"two","magetower.odds_traits_3":"three","magetower.odds_traits_4":"four","magetower.infuse_title":"Infuse {name} for {dna} DNA?","magetower.infuse_text":"It survives {chance}% of the time and gains a random trait. If not, it dies and leaves its ashes.","magetower.infuse_yes":"Infuse","magetower.infuse_no":"Not now","magetower.infused_lives":"{name} came out with {trait}: {line}","magetower.infused_lives_plain":"{name} came out with {trait}.","magetower.infused_died":"{name} died in the Quantum Gambler. It left {count} ashes.","magetower.infused_died_one":"{name} died in the Quantum Gambler. It left {count} ash.","magetower.gain_trait":"+ {trait}","magetower.gain_ashes":"+{count} ashes","magetower.gain_ashes_one":"+{count} ash","magetower.error_on_slab":"{name} lies on the Quantum Gambler's slab in Research. Take it off first.","magetower.error_slab_from_yard":"Lay {name} on the slab from your Yard.","magetower.error_not_on_slab":"{name} isn't on the slab any more.","magetower.error_gambler_locked":"The Quantum Gambler needs research first.","magetower.error_gambler_full":"{name} holds {count} traits: nothing more fits.","magetower.error_gambler_none":"No trait is left that {name} could get.","magetower.error_gambler_changed":"The Quantum Gambler's price or odds just changed. Have another look.","magetower.what_gambler":"Opens the Quantum Gambler beside the Extraction Tube: a frog laid on its slab is infused for DNA, and gains a random trait or dies.","magetower.tab_press":"Ticket Press","magetower.press_note":"Feed it DNA and it presses soggy tickets for the Wheel of Fortune: {dna} DNA a ticket.","magetower.press_plate":"{dna} DNA · 1","magetower.press_less":"One ticket fewer","magetower.press_more":"One ticket more","magetower.press_count":"How many soggy tickets to press","magetower.press_all":"All","magetower.press_for":"Press {count} tickets for {dna} DNA","magetower.press_for_one":"Press {count} ticket for {dna} DNA","magetower.press_short":"You have {have} DNA: a ticket takes {dna}","magetower.press_have":"You have {count} soggy tickets · {dna} DNA","magetower.press_have_one":"You have {count} soggy ticket · {dna} DNA","magetower.press_title":"Press {count} soggy tickets for {dna} DNA?","magetower.press_title_one":"Press {count} soggy ticket for {dna} DNA?","magetower.press_text":"The DNA goes into the press. This can't be undone.","magetower.press_yes":"Press","magetower.press_no":"Not now","magetower.error_press_locked":"The Ticket Press needs research first.","magetower.error_press_changed":"The Ticket Press's price just changed. Have another look.","magetower.what_press":"Opens the Ticket Press beside the Extraction Tube: it presses DNA into soggy tickets for the Wheel of Fortune, {dna} DNA a ticket.","merchant.title":"The Merchant","merchant.hint":"One stall for everyone: first come, first served. Tap a frog to look closer.","merchant.restock_in":"New stock in {time}","merchant.empty":"The Merchant has nothing to sell right now. Come back after the next restock.","merchant.aura":"A rare find!","merchant.sold":"Sold","merchant.sold_to":"to {player}","merchant.sold_to_you":"to you","merchant.buy":"Buy for {worms} worms","merchant.buy_one":"Buy for {worms} worm","merchant.need_more":"You need {worms} more worms for {name}.","merchant.need_more_one":"You need {worms} more worm for {name}.","merchant.price":"Price","merchant.price_worms":"{worms} worms","merchant.for_sale":"For sale at the Merchant","merchant.sold_line":"Sold to {player}","merchant.sold_line_unknown":"Sold","merchant.sold_line_you":"You bought this one.","merchant.buy_title":"Buy {name}?","merchant.buy_text_yard":"It costs {worms} worms and goes into your Yard.","merchant.buy_text_inventory":"It costs {worms} worms. Your Yard is full, so it goes into your Inventory.","merchant.buy_yes":"Buy it","merchant.buy_no":"Not now","merchant.bought_yard":"{name} is yours! It's waiting in your Yard.","merchant.bought_inventory":"{name} is yours! Your Yard is full, so it went into your Inventory.","merchant.sell_heading":"Sell","merchant.sell_drop":"Drop a frog from your Yard here to sell it","merchant.sell_note":"The Merchant pays each frog's sell value.","merchant.dupes_heading":"Sell dupes","merchant.dupes_locked":"Unlock this in Research, in the Hideout. It sells every copy of a card except your best one.","merchant.dupes_note":"Sells every copy of a card except your best one, and only from your Inventory. Pick the rarities:","merchant.dupes_button":"Sell {count} dupes for {worms} worms","merchant.dupes_button_one":"Sell {count} dupe for {worms} worms","merchant.dupes_none":"No dupes of these rarities in your Inventory.","merchant.dupes_title":"Sell {count} dupes?","merchant.dupes_title_one":"Sell {count} dupe?","merchant.dupes_text":"Your best copy of each card stays. Selling {list} for {worms} worms.","merchant.dupes_list_part":"{count} {rarity}","merchant.dupes_yes":"Sell them","merchant.dupes_no":"Cancel","merchant.dupes_done":"Sold {count} dupes for {worms} worms.","merchant.dupes_done_one":"Sold {count} dupe for {worms} worms.","merchant.error_gone":"That frog is gone: the Merchant has restocked.","merchant.error_sold":"Too late! Someone else just bought that frog.","merchant.error_price_changed":"The price just changed. Have another look before you buy.","merchant.error_not_enough_worms":"You need {worms} worms for that frog.","merchant.error_dupes_locked":"Selling dupes needs research first (Research, in the Hideout).","merchant.error_no_dupes":"You have no dupes of those rarities in your Inventory.","merchant.fish_heading":"Sell fish","merchant.fish_no_price":"The Merchant is still weighing up what fish are worth. Come back in a minute.","merchant.fish_per_kilo":"a kilo","merchant.fish_price_until":"A new price in {time}.","merchant.fish_none":"You have no fish. Catch some in the pond's water.","merchant.fish_have":"You have {kg} kg of fish","merchant.fish_less":"Less fish","merchant.fish_more":"More fish","merchant.fish_amount_label":"Kilos of fish to sell","merchant.fish_all":"All","merchant.fish_too_little":"A worm takes {kg} kg of fish at today's price.","merchant.fish_trade":"Trade {kg} kg of fish for {worms}","merchant.fish_worms":"{worms} worms","merchant.fish_worms_one":"{worms} worm","merchant.fish_ask_title":"Trade {kg} kg of fish for {worms}?","merchant.fish_ask_text":"He pays {price} worms a kilo until his new price in {time}.","merchant.fish_ask_text_plain":"He pays {price} worms a kilo.","merchant.fish_ask_yes":"Trade","merchant.fish_ask_no":"Not now","merchant.fish_sold":"You sold {kg} kg of fish for {worms}.","merchant.error_no_fish_price":"The Merchant has no price for fish yet. Try again in a minute.","merchant.error_fish_price_changed":"The Merchant's price for fish just changed. Have a look and try again.","merchant.error_too_little_fish":"A worm takes {kg} kg of fish at today's price.","merchant.error_not_enough_fish":"You don't have that much fish any more.","notifications.title":"Notifications","notifications.empty":"No news yet.","notifications.watch":"Watch","notifications.open_trade":"Open","notifications.ago":"{time} ago","notifications.just_now":"just now","notifications.pond_defended":"{attacker} attacked your {frog} in the pond. {frog} won!","notifications.pond_lost":"{attacker} attacked your {frog} in the pond. It lost and came home with {worms} worms.","notifications.pond_lost_one":"{attacker} attacked your {frog} in the pond. It lost and came home with {worms} worm.","notifications.pond_lost_empty":"{attacker} attacked your {frog} in the pond. It lost and was sent home.","notifications.pond_draw":"{attacker} attacked your {frog} in the pond, and both frogs fell. {frog} was sent home.","notifications.pond_lost_robbed":"{attacker}'s {their} beat your {frog} in the pond and stole {stolen} of its worms. {frog} came home with {worms}.","notifications.pond_auto_defended":"{attacker}'s {their} picked a fight with your {frog} in the pond, all on its own. {frog} won!","notifications.pond_auto_lost":"{attacker}'s {their} picked a fight with your {frog} in the pond, all on its own. {frog} lost and came home with {worms} worms.","notifications.pond_auto_lost_one":"{attacker}'s {their} picked a fight with your {frog} in the pond, all on its own. {frog} lost and came home with {worms} worm.","notifications.pond_auto_lost_empty":"{attacker}'s {their} picked a fight with your {frog} in the pond, all on its own. {frog} lost and was sent home.","notifications.pond_auto_lost_robbed":"{attacker}'s {their} picked a fight with your {frog} in the pond, all on its own, and stole {stolen} of its worms. {frog} came home with {worms}.","notifications.pond_auto_draw":"{attacker}'s {their} picked a fight with your {frog} in the pond, all on its own, and both frogs fell. {frog} was sent home.","notifications.pond_auto_burnt":"{attacker}'s {their} picked a fight with your {frog} in the pond, all on its own. {frog} was running too hot and burnt out: it didn't survive.","notifications.pond_auto_mine_won":"Your {frog} picked a fight with {defender}'s {their} in the pond, all on its own, and won.","notifications.pond_auto_mine_won_robbed":"Your {frog} picked a fight with {defender}'s {their} in the pond, all on its own, won, and stole {stolen} of its worms for you.","notifications.pond_auto_mine_lost":"Your {frog} picked a fight with {defender}'s {their} in the pond, all on its own, and lost. It came home with {worms} worms.","notifications.pond_auto_mine_lost_one":"Your {frog} picked a fight with {defender}'s {their} in the pond, all on its own, and lost. It came home with {worms} worm.","notifications.pond_auto_mine_lost_empty":"Your {frog} picked a fight with {defender}'s {their} in the pond, all on its own, and lost. It was sent home.","notifications.pond_auto_mine_draw":"Your {frog} picked a fight with {defender}'s {their} in the pond, all on its own, and both frogs fell. It was sent home.","notifications.pond_auto_mine_burnt":"Your {frog} picked a fight with {defender}'s {their} in the pond, all on its own. It was running too hot and burnt out: it didn't survive.","notifications.dig_full":"{frog}'s worm bag is full, so it stopped digging. Call it back from the pond for its {worms} worms.","notifications.dig_full_one":"{frog}'s worm bag is full, so it stopped digging. Call it back from the pond for its {worms} worm.","notifications.casino_split":"{player} spun four hammers & sickles on the slot machine: the pot's {pot} worms went to {players} players. You got {worms} worms.","notifications.casino_split_one":"{player} spun four hammers & sickles on the slot machine: the pot's {pot} worms went to {players} players. You got {worms} worm.","notifications.table_won_deathroll":"You won the deathroll at the gambler's table: the pot's {amount} worms are yours.","notifications.table_lost_deathroll":"{player} won the deathroll at the gambler's table: your {stake} worms went with the pot.","notifications.table_paid_quickroll":"You paid {player} {amount} worms in a quickroll at the gambler's table.","notifications.table_paid_quickroll_one":"You paid {player} {amount} worm in a quickroll at the gambler's table.","notifications.table_got_quickroll":"{player} paid you {amount} worms in a quickroll at the gambler's table.","notifications.table_got_quickroll_one":"{player} paid you {amount} worm in a quickroll at the gambler's table.","notifications.table_spared_quickroll":"The quickroll at the gambler's table is over: {player} paid {other} {amount} worms, and your {stake} worms are back.","notifications.table_spared_quickroll_one":"The quickroll at the gambler's table is over: {player} paid {other} {amount} worm, and your {stake} worms are back.","notifications.table_even_quickroll":"The quickroll at the gambler's table is over: everyone rolled the same, and your {stake} worms are back.","notifications.table_won_pig":"You won at Pig at the gambler's table: the pot's {amount} worms are yours.","notifications.table_lost_pig":"{player} won at Pig at the gambler's table: your {stake} worms went with the pot.","notifications.table_fired_fuse":"You burnt the fuse out at the gambler's table: every other player got {amount} of your worms.","notifications.table_got_fuse":"{player} burnt the fuse out at the gambler's table and paid you {amount} worms; your own worms are back too.","notifications.table_off_alone":"Nobody sat down at your game at the gambler's table: your {stake} worms are back.","notifications.table_off_opener":"{player} stood up: the game at the gambler's table is off, and your {stake} worms are back.","notifications.table_off_admin":"The admin called off the game at the gambler's table: your {stake} worms are back.","notifications.arcade_won":"You won {game} against {players} players: the pot's {amount} worms are yours.","notifications.arcade_lost":"{player} won {game}: the pot's {amount} worms, your {fee} among them.","notifications.arcade_off_alone":"Nobody else joined {game}: your {fee} worms are back.","notifications.arcade_off_nobody":"Nobody came to play {game}: your {fee} worms are back.","notifications.arcade_off_split":"The {game} match was called off with no clear winner: your {fee} worms are back.","notifications.arcade_off_timeout":"The {game} match ran too long and was called off: your {fee} worms are back.","notifications.arcade_off_restart":"The {game} match was cut off by a restart: your {fee} worms are back.","notifications.arcade_off_admin":"The {game} match was called off: your {fee} worms are back.","notifications.arena_won_frog":"{attacker} attacked you in the Arena and lost. Your {frog} won their {their}, now {quality}!","notifications.arena_won_worms":"{attacker} attacked you in the Arena and lost. Their {their} didn't survive, so you got {worms} worms.","notifications.arena_won_worms_one":"{attacker} attacked you in the Arena and lost. Their {their} didn't survive, so you got {worms} worm.","notifications.arena_lost":"{attacker} attacked you in the Arena. Your {frog} lost, dropped to {quality}, and now belongs to them.","notifications.arena_lost_died":"{attacker} attacked you in the Arena. Your {frog} lost and didn't survive.","notifications.arena_draw":"{attacker} attacked you in the Arena, and both frogs fell.","notifications.trade_offer":"{player} #{number} offers you a trade in the Bazaar.","notifications.trade_back":"{player} #{number} sent the trade back with a final offer. Your turn!","notifications.trade_done":"{player} #{number} accepted your final offer: the trade is done!","notifications.trade_declined":"{player} #{number} declined the trade. Everything on the table went back.","notifications.trade_called_off":"{player} #{number} called the trade off. Everything on the table went back.","notifications.trade_expired":"Your trade with {player} #{number} ran out of time. Everything on the table went back.","notifications.open_hunt":"Open","notifications.quest_done":"{idol}'s quest is done.","notifications.invasion_arrived":"{group} have invaded the pond!","notifications.invasion_cleared":"The pond is clear: {group} are beaten!","notifications.invasion_cleared_bonus":"The pond is clear: {group} are beaten! Every frog digging there digs ×{times} for {hours} hours.","notifications.invasion_trampled":"{group} trampled the pond on their way out: every frog digging there digs ×{times} for {hours} hours.","notifications.invasion_left":"{group} left the pond as the weekend ended.","notifications.raid_won":"{minion} attacked your {frog} in the pond. {frog} won and went back to work.","notifications.raid_won_drop":"{minion} attacked your {frog} in the pond. {frog} killed it and went back to work, with its drop: {amount}.","notifications.raid_lost":"{minion} attacked your {frog} in the pond. {frog} lost, dropped to {quality} and came home with {worms} worms.","notifications.raid_lost_one":"{minion} attacked your {frog} in the pond. {frog} lost, dropped to {quality} and came home with {worms} worm.","notifications.raid_lost_empty":"{minion} attacked your {frog} in the pond. {frog} lost, dropped to {quality} and was sent home.","notifications.raid_spared":"{minion} attacked your {frog} in the pond. {frog} lost but kept its quality, and came home with {worms} worms.","notifications.raid_spared_one":"{minion} attacked your {frog} in the pond. {frog} lost but kept its quality, and came home with {worms} worm.","notifications.raid_spared_empty":"{minion} attacked your {frog} in the pond. {frog} lost but kept its quality, and was sent home.","notifications.raid_died":"{minion} attacked your {frog} in the pond. {frog} didn't survive.","notifications.raid_lost_drop":"{minion} attacked your {frog} in the pond, and both fell: its drop is yours ({amount}). {frog} dropped to {quality} and came home with {worms} worms.","notifications.raid_lost_drop_one":"{minion} attacked your {frog} in the pond, and both fell: its drop is yours ({amount}). {frog} dropped to {quality} and came home with {worms} worm.","notifications.raid_lost_empty_drop":"{minion} attacked your {frog} in the pond, and both fell: its drop is yours ({amount}). {frog} dropped to {quality} and was sent home.","notifications.raid_spared_drop":"{minion} attacked your {frog} in the pond, and both fell: its drop is yours ({amount}). {frog} kept its quality, and came home with {worms} worms.","notifications.raid_spared_drop_one":"{minion} attacked your {frog} in the pond, and both fell: its drop is yours ({amount}). {frog} kept its quality, and came home with {worms} worm.","notifications.raid_spared_empty_drop":"{minion} attacked your {frog} in the pond, and both fell: its drop is yours ({amount}). {frog} kept its quality, and was sent home.","notifications.raid_died_drop":"{minion} attacked your {frog} in the pond, and both fell: its drop is yours ({amount}). {frog} didn't survive.","notifications.open_idols":"Open","notifications.level_up":"You reached level {level}!","notifications.frame_1":"Every {rarity} card is in your Collection: a frame in its colour for your picture.","notifications.frame_2":"Every {rarity} card in your Collection is {quality} or better: a finer frame for your picture.","notifications.frame_3":"Every {rarity} card in your Collection is {quality} or better: a cast frame for your picture, its light turning.","notifications.frame_4":"Every {rarity} card in your Collection is {quality}: the apex frame for your picture.","notifications.frame_mythic":"Your Collection holds {count} of the mythics: a frame for your picture.","notifications.level_up_color":"You reached level {level}! Your name wears a new colour.","notifications.level_up_reward":"You reached level {level}! A reward waits for you in the Archive.","notifications.level_up_color_reward":"You reached level {level}! Your name wears a new colour, and a reward waits for you in the Archive.","notifications.level_up_upgrade":"You reached level {level}! It brings an upgrade: see the Archive's Levels.","notifications.level_up_color_upgrade":"You reached level {level}! Your name wears a new colour, and it brings an upgrade: see the Archive's Levels.","notifications.open_levels":"Open","notifications.hunt_back":"{frog} is back from {zone}. Tap it at the gate to see how it went.","notifications.hunt_lost":"{frog} didn't come back from {zone}. Tap the gate to see what happened.","notifications.hunt_early":"{frog} came home early from {zone}. Tap it at the gate to see why.","notifications.meeting_let_go":"{player} #{number} let {frog} go. It's home in your Inventory with {loot}.","notifications.meeting_let_go_empty":"{player} #{number} let {frog} go. It's home in your Inventory.","notifications.meeting_robbed":"{player} #{number} robbed {frog} of {robbed}. It's home in your Inventory with the {loot} left.","notifications.meeting_robbed_empty":"{player} #{number} robbed {frog} of {robbed}. It's home in your Inventory, empty-handed.","notifications.meeting_taken":"{player} #{number} took {frog}, and everything it found.","notifications.meeting_timeout":"{player} #{number} didn't choose in time, so {frog} came home with {loot}.","notifications.meeting_timeout_empty":"{player} #{number} didn't choose in time, so {frog} came home.","notifications.meeting_died_let_go":"{player} #{number} let what {frog} found go home to you: {loot}.","notifications.meeting_died_robbed":"{player} #{number} took what {frog} had found: {robbed}. The {loot} left came home to you.","notifications.meeting_died_robbed_empty":"{player} #{number} took what {frog} had found: {robbed}.","notifications.meeting_died_timeout":"{player} #{number} didn't choose in time, so what {frog} found came home to you: {loot}.","notifications.meeting_chosen":"{player} #{number} has chosen what happens to {frog}. Tap it at the gate to see.","notifications.beaten_let_go":"{player} #{number}'s {hunter} beat {frog} on the way home from {zone} and let it go. It waits for you at the gate.","notifications.beaten_robbed":"{player} #{number}'s {hunter} beat {frog} on the way home from {zone} and robbed it. It waits for you at the gate.","notifications.beaten_taken":"{player} #{number}'s {hunter} beat {frog} on the way home from {zone} and took it. Tap the gate to see what happened.","notifications.beaten_timeout":"{player} #{number}'s {hunter} beat {frog} on the way home from {zone}, but they didn't choose in time. It waits for you at the gate with everything it found.","notifications.beaten_died":"{frog} didn't survive a fight with {player} #{number}'s {hunter} on the way home from {zone}. Tap the gate to see what happened.","notifications.lost_found":"{player} #{number}'s {hunter} found your lost {frog} in {zone} and beat it. {frog} is theirs now.","notifications.lost_found_taken":"{player} #{number}'s {hunter} found your lost {frog} in {zone} and beat it, but {holder} #{holderNumber} took it on the way home. {frog} is theirs now.","notifications.lost_found_died":"{player} #{number}'s {hunter} found your lost {frog} in {zone} and beat it. {frog} didn't survive the fight.","notifications.lost_sent_home":"Your lost {frog} found its way home from {zone}. It's in your Inventory.","notifications.amount_worms":"{count} worms","notifications.amount_worms_one":"{count} worm","notifications.amount_ashes":"{count} ashes","notifications.amount_ashes_one":"{count} ash","notifications.amount_dna":"{count} DNA","notifications.amount_tickets":"{count} soggy tickets","notifications.amount_tickets_one":"{count} soggy ticket","notifications.amount_fish":"{count} kg of fish","notifications.amount_with_xp":"{amount} and {xp} XP","notifications.admin_gave":"The admin gave you {amount}.","notifications.admin_gave_why":"The admin gave you {amount}: \"{reason}\"","notifications.admin_took":"The admin took {amount} from you.","notifications.admin_took_why":"The admin took {amount} from you: \"{reason}\"","notifications.admin_gave_frog":"The admin gave you a {quality} {frog}. It's in your Inventory.","notifications.admin_gave_frog_why":"The admin gave you a {quality} {frog}. It's in your Inventory. \"{reason}\"","notifications.admin_took_frog":"The admin took your {quality} {frog} away.","notifications.admin_took_frog_why":"The admin took your {quality} {frog} away: \"{reason}\"","notifications.admin_message":"From the admin: \"{text}\"","notifications.arena_won_spared_cheat":"{attacker} attacked you in the Arena and lost, but their {their} cheated death and got away with nothing lost.","notifications.arena_lost_spared_kind":"{attacker} attacked you in the Arena and won, but their {their} is kind: your {frog} is unharmed and stays yours.","notifications.arena_lost_spared_cheat":"{attacker} attacked you in the Arena and won, but your {frog} cheated death: it keeps its quality and stays yours.","notifications.pond_burnt":"{attacker} attacked your {frog} in the pond. It was running too hot and burnt out: it didn't survive.","notifications.arena_won_spared_kind":"{attacker} attacked you in the Arena and lost. Your {frog} is kind, so their {their} went home unharmed.","notifications.arena_won_spared_fled":"{attacker} attacked you in the Arena, but their {their} fled before your {frog} could finish it.","notifications.arena_lost_spared_fled":"{attacker} attacked you in the Arena. Your {frog} was losing and fled: it is unharmed and stays yours.","options.admin_title":"Admin","options.admin_label":"Admin password","options.admin_unlock":"Unlock","options.admin_granted":"Granted. The admin tools are open.","options.admin_denied":"Denied.","options.admin_on":"Admin mode is on.","options.admin_refresh_shops":"Refresh shops","options.admin_refreshed":"The Merchant has restocked.","options.admin_bring_worm":"Bring a crawling worm","options.admin_worm_brought":"A crawling worm is on its way across your pond.","options.admin_bring_lockbox":"Bring a lockbox","options.admin_lockbox_brought":"A lockbox is on its way to your pond.","options.admin_bring_bite":"Bring a bite","options.admin_bite_brought":"A fish is circling your float. It bites in about half a minute.","options.admin_bring_pond_trait":"Bring a pond trait","options.admin_pond_trait_yap":"Your frog stopped to chat with the frog nearest it.","options.admin_pond_trait_nap":"Your frog lay down for a nap.","options.admin_pond_trait_smoke":"Your frog lit up for a smoke break.","options.admin_pond_trait_fight":"Your frog picked a fight on its own.","options.admin_pond_trait_music":"Your Bard plays all along. Here is one of its tunes.","options.admin_pond_trait_none":"Your working frog has nothing to show right now. It needs a pond trait (Yapper, Smoker, Sleepy, Aggressive, Rabid or Bard); a chat or a fight needs another player's frog at work, and a frog that is pausing starts nothing new.","options.admin_bring_raid":"Bring a minion attack","options.admin_raid_brought":"A minion pounced on your working frog.","options.admin_raid_none":"No minion can attack right now. Start an invasion in the Invasion Builder, and wait until a minion has come in through the gate and isn't in a fight.","options.admin_clear_boost":"Clear my pond's bonus or trample","options.admin_boost_cleared":"Your pond's bonus or trample is over.","options.admin_boost_none":"No bonus or trample runs in your pond.","options.admin_bring_hunter":"Bring my hunter home","options.admin_hunter_brought":"Your hunter is on its way back. It's at the gate in a few seconds.","options.admin_hunter_what":"What happens on the way home","options.admin_hunter_dice":"as the dice say","options.admin_hunter_friend":"it finds a friend","options.admin_hunter_fight":"it fights a wild monster","options.admin_hunter_lost":"it gets lost","options.admin_hunter_lost_fight":"it meets a lost frog","options.admin_hunter_meeting":"it meets another hunter","options.admin_hunter_zone":"it finds a new zone","options.admin_hunter_idol":"it finds an Idol","options.admin_lockbox_busy":"A lockbox is already on its way or waiting in your pond.","options.admin_lockbox_no_question":"No lockbox question can be made: check the weights in settings/lockbox.txt and the words in texts/lockbox.txt.","options.admin_rig":"Rig my next spin","options.admin_rig_what":"What the next spin lands on","options.admin_rig_can":"four cans (the jackpot)","options.admin_rig_frog":"four frogs (the cards)","options.admin_rig_clover":"four clovers (the pond's boost)","options.admin_rig_sickle":"four hammers & sickles (the split)","options.admin_rig_joker":"four jokers (one of the others)","options.admin_rigged":"Your next spin lands on {what}. It's only a show: it pays nothing and changes nothing.","options.admin_rig_wheel":"Rig my next Wheel spin","options.admin_rig_wheel_what":"What the next Wheel spin lands on","options.admin_rig_wheel_worms":"{amount} worms","options.admin_rig_wheel_dna":"{amount} DNA","options.admin_rig_wheel_ashes":"{amount} ashes","options.admin_rig_wheel_items":"{amount} items","options.admin_rig_wheel_crate":"a crate","options.admin_rig_wheel_pack":"a {pack}","options.admin_rig_wheel_compliment":"a compliment","options.admin_rig_wheel_gilded":"{prize} (gilded)","options.admin_rigged_wheel":"Your next Wheel spin lands on {what}. It's only a show: it gives nothing and changes nothing.","options.admin_leave":"Leave admin mode","options.admin_off":"The admin tools are switched off on this server.","options.admin_paused":"Too many wrong passwords. Try again in {minutes} minutes.","options.sound_title":"Sound","options.sound_on":"Sound on","options.sound_effects":"Effects","options.sound_background":"Background","options.sound_percent":"{percent}%","options.sound_note":"These sound choices are saved on this device only.","options.pulls_title":"New pulls","options.pulls_locked":"Research \"Autoburn\" or \"Autosell\" (Research, in the Hideout), and you can choose here what happens to each card as you open a pack.","options.pulls_note":"What happens to each card as you open a pack (bought packs and the Daily Pack).","options.pulls_auto":"Autosell/autoburn","options.pulls_rarity":"Rarity","options.pulls_letter":"{quality}: {fate}","options.pulls_fate_keep":"Keep","options.pulls_fate_sell":"Sell","options.pulls_fate_burn":"Burn","options.pulls_sell_locked":"Selling comes with the \"Autosell\" research.","options.pulls_burn_locked":"Burning comes with the \"Autoburn\" research.","options.pulls_ask_sell_title":"Sell every new {quality} {rarity}?","options.pulls_ask_sell_text":"From now on, every {quality} {rarity} you pull is sold as soon as its pack opens. You still see it turn over.","options.pulls_ask_sell_yes":"Sell them","options.pulls_ask_burn_title":"Burn every new {quality} {rarity}?","options.pulls_ask_burn_text":"From now on, every {quality} {rarity} you pull is burned in the Forge as soon as its pack opens. You still see it turn over.","options.pulls_ask_burn_yes":"Burn them","options.pulls_ask_no":"Cancel","options.pulls_dupes":"Dupes","options.pulls_dupes_keep":"Keep","options.pulls_dupes_burn":"Burn","options.pulls_dupes_sell":"Sell","options.pulls_dupes_arena":"Arena","options.pulls_dupes_note":"A new pull is a dupe when you already have that card at the same or a better quality. Autosell and autoburn go first.","options.pulls_arena_locked_level":"Sending dupes to the Arena comes at level {level}.","options.pulls_arena_locked":"Sending dupes to the Arena comes with the Arena's research.","options.pulls_arena_title":"Send dupes to the Arena?","options.pulls_arena_text":"New dupes will go straight into your pen in the Arena, where other players can attack them at any time and win them.","options.pulls_arena_yes":"Send them","options.pulls_arena_no":"Cancel","options.error_pulls_locked":"New pulls needs research first (Research, in the Hideout).","options.error_pulls_part_locked":"That choice needs research first.","options.sky_title":"Day and night","options.sky_night_falls":"Night falls at {time}, in {left}.","options.sky_day_breaks":"Day breaks at {time}, in {left}.","options.sky_note":"On the game's clock (Copenhagen time), the same for every player.","options.admin_sky_title":"Sky preview","options.admin_sky_note":"Shows another time of day on this screen only. Everyone else, and the rules, stay on the clock.","options.admin_sky_clock":"Clock","options.admin_sky_day":"Day","options.admin_sky_dusk":"Dusk","options.admin_sky_night":"Night","options.admin_sky_dawn":"Dawn","options.admin_sky_slider":"Time of day","options.admin_sky_showing":"Previewing {time}","options.admin_sky_real":"The real sky, {time}","options.admin_sky_play_dusk":"Play the sunset","options.admin_sky_play_dawn":"Play the sunrise","options.password_title":"Password","options.password_open":"Change password","options.password_note":"Your other devices are logged out when it changes.","options.password_now":"Your password now","options.password_new":"New password (at least {min} letters)","options.password_save":"Change password","options.password_cancel":"Cancel","options.password_changed":"Password changed. Your other devices are logged out.","options.picture_title":"Profile picture","options.picture_note":"Others see it in the chats, the Players tab and on your card.","options.picture_choices":"Your {quality} cards in the Collection:","options.picture_none":"No picture","options.picture_how":"Immortalize a frog at {quality} to add it here (the Archive).","options.picture_sizes":"As others see it","options.error_picture":"Only a card in your Collection at {quality} can be your profile picture.","options.picture_frames":"Frame","options.picture_effects":"Effect","options.picture_look_none":"None","options.frame_name":"{rarity}","options.frame_name_quality":"{rarity} {quality}","options.frame_name_mythic":"{rarity} · {count}","options.error_frame":"That frame isn't yours: finish its rarity in the Collection first.","options.error_effect":"That effect isn't yours: it comes with a level.","outcomeeditor.title":"Outcome Editor","outcomeeditor.hint":"What hunters meet in each zone. A saved change counts for every hunter who isn't back yet.","outcomeeditor.zones_label":"The zones","outcomeeditor.zone_off_map":"not on the map","outcomeeditor.zone_missing":"folder missing","outcomeeditor.loading":"Loading the zone...","outcomeeditor.failed":"The zone couldn't be loaded. Open the Outcomes sign again to try once more.","outcomeeditor.stand_in":"Claude's stand-in","outcomeeditor.name":"Name on the map","outcomeeditor.folder":"Its folder: {folder} (the pictures, and enemies/)","outcomeeditor.time":"Hunt time","outcomeeditor.time_speed":"× the frog's speed ({speed} min) =","outcomeeditor.xp":"XP for every hunt home","outcomeeditor.xp_note":"A frog that dies or gets lost brings none.","outcomeeditor.no_time":"(no time)","outcomeeditor.range":"{from} to {to}","outcomeeditor.risk":"Risk","outcomeeditor.reward":"Reward","outcomeeditor.dot_title":"{n} of {max}","outcomeeditor.ratio":"Negative to positive: {negative}% to {positive}%, so {ratio} to 1","outcomeeditor.ratio_only_negative":"Only negative outcomes","outcomeeditor.ratio_none":"No positive or negative outcomes","outcomeeditor.payout":"A find holds {find} worms on average (before what a frog can carry); a won wild fight pays {fight} worms on average by day. Pond Perimeter is the lowest zone.","outcomeeditor.chances_title":"Chances","outcomeeditor.chances_note":"Every outcome's chance, in its group. It saves only at 100%. An outcome that can't happen for a frog gives its chance to nothing (a prime or apex frog can't go up; a zone with no obstacle has no pickles). The positive:negative modifier (settings/hunt.txt, one per rarity) moves chance between positive and negative, never nothing.","outcomeeditor.group_positive":"Positive","outcomeeditor.group_negative":"Negative","outcomeeditor.group_neutral":"Nothing","outcomeeditor.outcome_currency":"Found currency","outcomeeditor.outcome_friend":"A friend","outcomeeditor.outcome_quality_up":"Quality up","outcomeeditor.outcome_nothing":"Nothing","outcomeeditor.outcome_pickle":"Got into a pickle","outcomeeditor.outcome_fight":"A wild fight","outcomeeditor.outcome_item":"An item","outcomeeditor.outcome_lost":"Got lost","outcomeeditor.outcome_lost_fight":"A lost frog","outcomeeditor.percent":"{n}%","outcomeeditor.percent_sign":"%","outcomeeditor.percent_tiny":"under 0.1%","outcomeeditor.percent_tiny_short":"<0.1%","outcomeeditor.find_worms":"{min} to {max} worms","outcomeeditor.find_ashes":"{min} to {max} ashes","outcomeeditor.find_tickets":"{min} to {max} tickets","outcomeeditor.sub_friend":"{count} friends by a crit","outcomeeditor.sub_lines":"{count} lines","outcomeeditor.sub_lines_one":"{count} line","outcomeeditor.sub_obstacles":"{count} obstacles","outcomeeditor.sub_obstacles_one":"{count} obstacle","outcomeeditor.sub_monsters":"{count} monsters","outcomeeditor.sub_monsters_one":"{count} monster","outcomeeditor.sub_monsters_night":"{day} by day, {night} at night","outcomeeditor.sub_lost":"the frog joins this zone's lost pool","outcomeeditor.sub_lost_fight":"{count} lost frogs here now, in {settlement}","outcomeeditor.sub_lost_fight_one":"{count} lost frog here now, in {settlement}","outcomeeditor.sub_lost_fight_none":"No lost frogs here now, in {settlement}","outcomeeditor.link_lost_pool":"Lost pool","outcomeeditor.note_lost_fight":"While none is here, its {chance}% goes to the wild fight (and on to nothing when no monster can be met either).","outcomeeditor.warn_currency":"Nothing to find: its {chance}% goes to nothing.","outcomeeditor.warn_friend":"No cards in Cards/: its {chance}% goes to nothing.","outcomeeditor.warn_pickle":"No obstacle to meet: its {chance}% goes to nothing.","outcomeeditor.warn_fight":"No monster can be met: its {chance}% goes to nothing.","outcomeeditor.warn_fight_day":"By day no monster can be met: by day its {chance}% goes to nothing.","outcomeeditor.warn_fight_night":"At night no monster can be met: at night its {chance}% goes to nothing.","outcomeeditor.total_ok":"Total 100% ✓","outcomeeditor.total_short":"Total {total}%: {missing}% short","outcomeeditor.total_over":"Total {total}%: {extra}% too much","outcomeeditor.fill":"Make it 100% with nothing","outcomeeditor.aside_title":"Not chances here:","outcomeeditor.aside":"crits (a find becomes a crit by the frog's own crit chance, settings/hunt.txt), meetings with other hunters (a roll of their own, by how busy the zone is) and account progress (rolled first: finding a new zone, with its roll set on the Zone Map; later an Idol, in step 7).","outcomeeditor.finds_title":"The currency find","outcomeeditor.finds_note":"What lies there, from and to, for each currency that can be found here. A frog brings home at most what it can carry ({carry} worms and {ashes} ashes, by rarity, in settings/hunt.txt, of which a hunter carries {start}% before research; soggy tickets have no limit), and a crit multiplies what it carried by {times}.","outcomeeditor.switch_label":"A find brings","outcomeeditor.switch_one":"just one currency, picked by weight","outcomeeditor.switch_pool":"the whole pool, each with its own amount","outcomeeditor.switch_note_one":"One currency per find, picked by its weight.","outcomeeditor.switch_note_pool":"Each currency brings its own amount; a range from 0 sometimes brings none of it.","outcomeeditor.switch_note_later":"It comes into play once a second currency can be found here (ashes, soggy tickets, and pebbles with their mini game).","outcomeeditor.col_currency":"Currency","outcomeeditor.col_lies":"Lies there","outcomeeditor.col_weight":"Weight","outcomeeditor.col_share":"Of finds","outcomeeditor.from":"from","outcomeeditor.to":"to","outcomeeditor.share_never":"never","outcomeeditor.share_every":"every find","outcomeeditor.currency_worms":"Worms","outcomeeditor.currency_tickets":"Soggy tickets","outcomeeditor.currency_pebbles":"Pebbles","outcomeeditor.coming_pebbles":"comes with its mini game, the very last thing in the project","outcomeeditor.lines_nothing_title":"Nothing: the zone's lines","outcomeeditor.lines_nothing_note":"A hunt that found nothing gets one of these, picked by weight (the share beside each is how often). {frog} is the hunter's name, {zone} the zone's. A hunter already back keeps the line it came home with.","outcomeeditor.lines_quality_up_title":"Quality up: the zone's lines","outcomeeditor.lines_quality_up_note":"How the frog came home better, the same way.","outcomeeditor.lines_lost_title":"Got lost: the zone's lines","outcomeeditor.lines_lost_note":"A frog that got lost here gets one of these, picked by weight: it's the last its player hears of it. {frog} is the hunter's name, {zone} the zone's.","outcomeeditor.lines_found_title":"Found: the zone's first sight","outcomeeditor.lines_found_note":"A hunter that finds this zone on a hunt next to it gets one of these, picked by weight: the player's first sight of it. {frog} is the hunter's name, {zone} this zone's, {from} the zone it was found from.","outcomeeditor.line_placeholder":"A line: {frog} is the hunter, {zone} the zone","outcomeeditor.line_label":"Line {n}","outcomeeditor.line_weight":"weight","outcomeeditor.line_remove":"Remove this line","outcomeeditor.line_words":"{words} isn't known here: use {frog} or {zone}.","outcomeeditor.lines_none":"No lines of its own: the one general line in texts/hunt.txt is used.","outcomeeditor.line_add":"Add a line","outcomeeditor.means_title":"What a hunt here means","outcomeeditor.means_day":"By day","outcomeeditor.means_night":"At night","outcomeeditor.means_carry":"What a hunter carries","outcomeeditor.means_carry_start":"Carry to start","outcomeeditor.means_carry_start_title":"A hunter carries {percent}% of its full load before research.","outcomeeditor.means_carry_full":"Fully researched","outcomeeditor.means_carry_full_title":"With every carry upgrade on the research table and the level ladder: {percent}% of its full load.","outcomeeditor.means_note":"For a {quality} frog without traits, with everything on this page as it stands now, saved or not. Dies, gets lost and drops a quality: per hunt. Worms, and ashes, soggy tickets or DNA when the zone brings them: its finds (after carry and crits) and what it wins from monsters. XP: the zone's for a frog that comes home alive, and what monsters give when beaten. An hour: a hunt's worms and cards (a card counted at {card} worms, a Single Spawn) over the hunt's time, next to what it digs in an hour; the other currencies have no price in worms, so they aren't counted there.","outcomeeditor.means_lost_note":"Lost frogs: the {count} in {settlement}'s pool here now, each as likely to be met. One that is beaten counts as a card (a weak one as the worms it sells for).","outcomeeditor.means_lost_note_one":"Lost frogs: the {count} in {settlement}'s pool here now. Beaten, it counts as a card (a weak one as the worms it sells for).","outcomeeditor.means_lost_none":"No lost frog roams here in {settlement} now, so a lost frog's chance goes to the wild fight.","outcomeeditor.col_rarity":"Rarity","outcomeeditor.col_dies":"Dies","outcomeeditor.col_lost":"Gets lost","outcomeeditor.col_drops":"Drops a quality","outcomeeditor.col_quality_up":"Quality up","outcomeeditor.col_worms":"Worms a hunt","outcomeeditor.col_tickets":"Tickets a hunt","outcomeeditor.col_ashes":"Ashes a hunt","outcomeeditor.col_dna":"DNA a hunt","outcomeeditor.col_cards":"Cards a hunt","outcomeeditor.col_xp":"XP a hunt","outcomeeditor.col_hour":"An hour, cards counted","outcomeeditor.col_digs":"Digs an hour","outcomeeditor.monsters_title":"Wild fights: the monsters","outcomeeditor.monsters_note":"Every picture in {folder} is a monster here. A new picture shows up with weight 0, so it's never met until you give it its numbers. Claude's stand-ins step aside once one of your monsters can be met. The line under each: how often a {quality} frog of each rarity, at full health, beats it. A lost wild fight kills the frog.","outcomeeditor.monsters_none":"No pictures in {folder} yet, so there's no monster to fight here.","outcomeeditor.monster_new":"New picture","outcomeeditor.monster_yours":"Yours","outcomeeditor.monster_gone":"Picture missing","outcomeeditor.monster_file":"enemies/{file}","outcomeeditor.monster_name":"Name","outcomeeditor.monster_health":"Health","outcomeeditor.monster_damage":"Damage","outcomeeditor.monster_power":"Power","outcomeeditor.monster_weight":"Weight","outcomeeditor.monster_night":"Only at night","outcomeeditor.monster_reward":"Its reward when the frog wins","outcomeeditor.monster_reward_currency":"The reward's currency","outcomeeditor.monster_xp":"…and XP","outcomeeditor.monster_xp_unit":"XP, when the frog wins","outcomeeditor.monster_meet":"It meets the frog","outcomeeditor.monster_win":"The frog wins","outcomeeditor.monster_lose":"The frog loses, and dies","outcomeeditor.text_placeholder":"Empty: the general line is used","outcomeeditor.monster_words":"{words} isn't known here: use {frog}, {zone} or {monster}.","outcomeeditor.when_day":"By day: {share}","outcomeeditor.when_night":"At night: {share}","outcomeeditor.share_fights":"{share} of wild fights","outcomeeditor.share_steps_aside":"steps aside for yours","outcomeeditor.share_night_only":"never (only at night)","outcomeeditor.monster_off_weight":"Weight 0: never met.","outcomeeditor.monster_off_health":"No health: never met.","outcomeeditor.monster_odds":"A {quality} frog at full health wins:","outcomeeditor.monster_odds_none":"Give it health and damage to see how often each rarity beats it.","outcomeeditor.monster_gone_note":"Its picture is gone from the folder, so it's never met. Put the picture back and it returns with its numbers, or forget it for good. (A renamed picture is a new monster, at weight 0.)","outcomeeditor.monster_forget":"Forget it","outcomeeditor.forget_title":"Forget {monster}?","outcomeeditor.forget_text":"Its numbers and texts are gone for good. Hunters that met it keep what they came home with. If its picture comes back, it starts over as a new picture at weight 0.","outcomeeditor.forget_yes":"Forget it","outcomeeditor.forget_no":"Keep it","outcomeeditor.forgotten":"{monster} is forgotten.","outcomeeditor.currency_ashes":"Ashes","outcomeeditor.currency_dna":"DNA","outcomeeditor.obstacles_title":"Pickles: the obstacles","outcomeeditor.obstacles_note":"Words only. The weight is its share of the zone's pickles. The line under each: how often a frog of each rarity gets past (its agility against the power; quality doesn't change agility).","outcomeeditor.obstacles_none":"No obstacles: the pickle's chance goes to nothing.","outcomeeditor.obstacle_label":"Obstacle {n}","outcomeeditor.obstacle_name":"Name","outcomeeditor.obstacle_name_placeholder":"e.g. A fallen tree","outcomeeditor.obstacle_power":"Power","outcomeeditor.obstacle_weight":"Weight","outcomeeditor.obstacle_lethal":"Lethal: failing it kills","outcomeeditor.obstacle_share":"{share} of pickles","outcomeeditor.obstacle_off":"Weight 0: never met.","outcomeeditor.obstacle_intro":"What the player reads first","outcomeeditor.obstacle_pass":"The frog gets past","outcomeeditor.obstacle_fail_lethal":"The frog fails, and dies","outcomeeditor.obstacle_fail":"The frog fails: it drops a quality, comes home at 0 health and tired for {minutes} min (a weak frog dies)","outcomeeditor.obstacle_odds":"Gets past:","outcomeeditor.obstacle_odds_lethal":"Gets past (failing kills):","outcomeeditor.obstacle_words":"{words} isn't known here: use {frog}, {zone} or {obstacle}.","outcomeeditor.obstacle_remove":"Remove this obstacle","outcomeeditor.obstacle_add":"Add an obstacle","outcomeeditor.state_dirty":"Unsaved changes","outcomeeditor.state_saved":"Everything is saved","outcomeeditor.bar_total":"Chances: {total}%","outcomeeditor.undo":"Undo changes","outcomeeditor.save":"Save","outcomeeditor.more_problems":"(and {count} more)","outcomeeditor.saved":"Saved. Hunters still out come home by the new numbers; hunters back at the gate keep what happened.","outcomeeditor.stale_title":"Saved elsewhere","outcomeeditor.stale_yes":"Load it again","outcomeeditor.stale_no":"Not now","outcomeeditor.leave_title":"Leave without saving?","outcomeeditor.leave_text":"Your changes to {zone} aren't saved.","outcomeeditor.leave_yes":"Leave without saving","outcomeeditor.leave_no":"Stay","outcomeeditor.problem_name":"The zone needs a name.","outcomeeditor.problem_name_long":"The zone's name can be at most {max} letters.","outcomeeditor.problem_time":"Hunt time: from ×{min} to ×{max}.","outcomeeditor.problem_dots":"Risk and reward: from 1 to 5 dots.","outcomeeditor.problem_xp":"The zone's XP: whole numbers from 0 to {max}.","outcomeeditor.problem_xp_range":"The zone's XP: its \"from\" is above its \"to\".","outcomeeditor.problem_chance":"A chance can't be below 0% or above 100%.","outcomeeditor.problem_total":"The chances add up to {total}%, not 100%.","outcomeeditor.problem_amount":"The find of {currency}: amounts are whole numbers from 0 to {max}.","outcomeeditor.problem_range":"The find of {currency}: its \"from\" is above its \"to\".","outcomeeditor.problem_weight":"A weight can't be below 0.","outcomeeditor.problem_pool_one":"The whole pool needs two currencies or more.","outcomeeditor.problem_pool_zero":"The whole pool: give one currency a lowest amount above 0, so a find always brings something.","outcomeeditor.problem_nothing_many":"Nothing: at most {max} lines.","outcomeeditor.problem_nothing_empty":"Nothing, line {n}: write it or remove it.","outcomeeditor.problem_nothing_long":"Nothing, line {n}: at most {max} letters.","outcomeeditor.problem_nothing_words":"Nothing, line {n}: {words} isn't known here. Use {frog} or {zone}.","outcomeeditor.problem_quality_up_many":"Quality up: at most {max} lines.","outcomeeditor.problem_quality_up_empty":"Quality up, line {n}: write it or remove it.","outcomeeditor.problem_quality_up_long":"Quality up, line {n}: at most {max} letters.","outcomeeditor.problem_quality_up_words":"Quality up, line {n}: {words} isn't known here. Use {frog} or {zone}.","outcomeeditor.problem_lost_many":"Got lost: at most {max} lines.","outcomeeditor.problem_lost_empty":"Got lost, line {n}: write it or remove it.","outcomeeditor.problem_lost_long":"Got lost, line {n}: at most {max} letters.","outcomeeditor.problem_lost_words":"Got lost, line {n}: {words} isn't known here. Use {frog} or {zone}.","outcomeeditor.problem_found_many":"Found: at most {max} lines.","outcomeeditor.problem_found_empty":"Found, line {n}: write it or remove it.","outcomeeditor.problem_found_long":"Found, line {n}: at most {max} letters.","outcomeeditor.problem_found_words":"Found, line {n}: {words} isn't known here. Use {frog}, {zone} or {from}.","outcomeeditor.problem_monster_name":"The monster in enemies/{file} needs a name.","outcomeeditor.problem_monster_name_long":"The monster in enemies/{file}: its name can be at most {max} letters.","outcomeeditor.problem_monster_stat":"{name}: health, damage and power are whole numbers from 0 to {max}.","outcomeeditor.problem_monster_weight":"{name}: its weight can't be below 0.","outcomeeditor.problem_monster_ready":"{name}: give it health and damage, or weight 0.","outcomeeditor.problem_monster_reward":"{name}: its reward is a whole number from 0 to {max}.","outcomeeditor.problem_monster_reward_range":"{name}: its reward's \"from\" is above its \"to\".","outcomeeditor.problem_monster_currency":"{name}: its reward is in a currency the game doesn't know. Pick one.","outcomeeditor.problem_monster_xp":"{name}: its XP is a whole number from 0 to {max}.","outcomeeditor.problem_monster_xp_range":"{name}: its XP's \"from\" is above its \"to\".","outcomeeditor.problem_monster_text_long":"{name}: a text can be at most {max} letters.","outcomeeditor.problem_monster_words":"{name}: {words} isn't known here. Use {frog}, {zone} or {monster}.","outcomeeditor.problem_obstacles_many":"A zone can have at most {max} obstacles.","outcomeeditor.problem_obstacle_name":"Obstacle {n} needs a name.","outcomeeditor.problem_obstacle_name_long":"Obstacle {n}: its name can be at most {max} letters.","outcomeeditor.problem_obstacle_power":"{name}: its power is a whole number from 1 to {max}.","outcomeeditor.problem_obstacle_weight":"{name}: its weight can't be below 0.","outcomeeditor.problem_obstacle_text_long":"{name}: a text can be at most {max} letters.","outcomeeditor.problem_obstacle_words":"{name}: {words} isn't known here. Use {frog}, {zone} or {obstacle}.","outcomeeditor.error_gone":"That zone doesn't exist.","outcomeeditor.error_monster_present":"{monster}'s picture is back in the folder, so it isn't forgotten: it's a monster again.","outcomeeditor.error_stale":"{zone} was saved from another window since you opened it. Load it again to see those changes (the changes on this page are dropped), or keep them for now.","outcomeeditor.sub_item":"One draw from the items by weight, two by a crit","outcomeeditor.warn_item":"No item can be found yet (give items a weight in the Item Builder): its {chance}% goes to nothing.","players.title":"Players","players.codes_later":"Invite codes come here later","players.note":"Everyone with an account. Only you see emails, here in admin mode.","players.loading":"Loading the players...","players.failed":"The players couldn't be loaded. Open the Players sign again to try once more.","players.count_players":"{count} players","players.count_players_one":"{count} player","players.count_online":"{count} online now","players.count_banned":"{count} banned","players.search_placeholder":"Find a name, #number or email","players.filter_all":"Everyone","players.filter_online":"Online now","players.filter_banned":"Banned","players.list_label":"The players","players.none_found":"Nobody matches \"{search}\".","players.none_here":"Nobody here.","players.row_online":"Online now","players.row_seen":"{time} ago","players.row_never":"never seen","players.tag_you":"You","players.tag_banned":"Banned · {time}","players.tag_banned_forever":"Banned for good","players.time_days":"{d}d {h}h","players.time_days_only":"{d}d","players.pick":"Pick a player from the list.","players.back":"All players","players.online_tabs":"Online now · {count} tabs","players.online_tabs_one":"Online now · {count} tab","players.seen":"Seen {time} ago","players.never_seen":"Not seen yet","players.joined":"Joined {date}","players.level":"Level {level} · {count} cards","players.banned_until":"Banned until {until} (in {left}).","players.banned_for_good":"Banned for good.","players.banned_why":"Why: {reason}","players.lift_ban":"Lift the ban","players.tool_account":"Name and email","players.tool_password":"New password","players.tool_give":"Give or take","players.tool_frog":"Give a frog","players.tool_message":"Message","players.tool_ban":"Ban","players.tool_change_ban":"Change the ban","players.self_note":"That's you: you can't ban the account you play with, or make it a new password here. Change your own password in Options.","players.counters":"Counters","players.also_packs":"{count} unopened packs","players.also_packs_one":"{count} unopened pack","players.also_tray":"{count} ashes waiting in the Forge's tray","players.also_tray_one":"{count} ash waiting in the Forge's tray","players.also_burning":"{count} frogs in the Forge","players.also_burning_one":"{count} frog in the Forge","players.frogs_title":"Frogs","players.frogs_hint":"{count} · tap one to look at it, or to take it away","players.no_frogs":"No frogs.","players.place_yard":"Yard","players.place_inventory":"Inventory","players.place_pond":"Pond","players.place_arena":"Arena","players.place_bed":"Bed","players.place_healer":"Mender's stool","players.place_hurt":"Patient's cot","players.place_hunt":"Hunting","players.place_trade":"On a trade table","players.place_casino":"On the Casino's stool","players.place_tray":"On the extraction trays","players.place_gambler":"On the Quantum Gambler's slab","players.doing_dig":"Digging, {worms} worms so far","players.doing_dig_one":"Digging, {worms} worm so far","players.doing_fish":"Fishing, {count} fish so far","players.doing_asleep":"Asleep in the water","players.doing_bed":"Healing: {health} of {max}","players.doing_hunt":"Out in {zone}, back in {time}","players.doing_called_back":"Called back from {zone}, at the gate in {time}","players.doing_held":"Lost a meeting in {zone}: back in {time}","players.doing_late":"Lost a meeting in {zone}: waits for the winner's choice","players.doing_gate":"Back from {zone}, at the gate","players.doing_trade":"On a table with {player} #{number}","players.doing_fight":"In a fight","players.lost_none":"None of their frogs are lost.","players.lost_some":"{count} of their lost frogs roam {zone} ({settlement}).","players.lost_some_one":"{count} of their lost frogs roams {zone} ({settlement}).","players.lost_link":"See the Lost pool","players.bell_title":"Their bell","players.bell_hint":"the last {count} notes, as they see them","players.bell_empty":"Their bell is empty.","players.history_title":"History","players.history_hint":"what you did, only you see it","players.history_empty":"Nothing yet.","players.history_reason":": \"{reason}\"","players.history_rename":"Renamed from {from} to {to}","players.history_email":"Changed the email from {from} to {to}","players.history_password":"Made a new password","players.history_give":"Gave {amount}","players.history_take":"Took {amount}","players.history_give_frog":"Gave a {quality} {frog}","players.history_take_frog":"Took a {quality} {frog} away","players.history_message":"Sent a message: \"{text}\"","players.history_ban":"Banned until {until}","players.history_ban_forever":"Banned for good","players.history_unban":"Lifted the ban","players.reason_history":"Why (optional, only for your history)","players.reason_bell":"Why (optional, the bell tells them)","players.account_title":"{player}'s name and email","players.name_label":"Name","players.email_label":"Email","players.account_hint":"A name of {min} to {max} letters and numbers, as when signing up; names don't have to be unique. An email no other account uses. Both change quietly, with no bell note, and their devices stay logged in.","players.account_save":"Save changes","players.account_change_name":"Name: {from} → {to}","players.account_change_email":"Email: {from} → {to}","players.account_confirm_title":"Save {player}'s new name and email?","players.account_confirm_text":"It changes quietly: no bell note, and their devices stay logged in.","players.account_confirm_yes":"Save","players.account_confirm_no":"Not now","players.account_saved":"Saved.","players.password_title":"A new password for {player}","players.password_text":"The game makes an easy one, like moss-heron-4821, and shows it to you once. Their old password stops working, and every tab of theirs is logged out, on every device.","players.password_make":"Make a new password","players.password_confirm_title":"Make {player} a new password?","players.password_confirm_text":"Their old password stops working, and they're logged out on every device.","players.password_confirm_yes":"Make it","players.password_confirm_no":"Not now","players.password_shown":"Shown only now. Give it to {player} yourself (on Discord, say). Every tab of theirs was logged out, on every device, and they can change it in Options.","players.password_copy":"Copy","players.password_copied":"Copied.","players.give_title":"Give or take","players.currency_worms":"Worms","players.currency_ashes":"Ashes","players.currency_dna":"DNA","players.currency_tickets":"Soggy tickets","players.currency_fish":"Fish (kg)","players.kilos":"{kg} kg","players.give":"Give","players.take":"Take","players.amount_label":"How many","players.give_preview":"{player} has {from} now, and will have {to}.","players.give_preview_floor":"{player} has {from} now, and will have {to} (never below 0).","players.give_button":"Give {amount}","players.take_button":"Take {amount}","players.give_confirm_title":"Give {player} {amount}?","players.take_confirm_title":"Take {amount} from {player}?","players.give_confirm_text":"Their bell tells them.","players.give_confirm_yes":"Yes","players.give_confirm_no":"Not now","players.given":"{player} got {amount}.","players.taken":"Took {amount} from {player}.","players.frog_title":"Give {player} a frog","players.frog_find":"Find a card","players.frog_find_placeholder":"A card's name, e.g. R014","players.frog_rarity":"Rarity","players.frog_rarity_all":"All","players.frog_quality":"Quality","players.frog_none":"No card matches.","players.frog_pick":"Pick a card.","players.frog_preview":"A {quality} {frog} goes into {player}'s Inventory at full health, pulled today, with no fatigue.","players.frog_button":"Give the frog","players.frog_confirm_title":"Give {player} a {quality} {frog}?","players.frog_confirm_text":"It goes into their Inventory, and their bell tells them.","players.frog_given":"{player} got a {quality} {frog}.","players.take_away":"Take it away","players.take_reason":"Why (optional, the bell tells them)","players.take_whose":"{player}'s frog: {doing}","players.take_frog_confirm_title":"Take {player}'s {frog} away?","players.take_frog_confirm_text":"It's gone for good, like a burned frog, and their bell tells them.","players.take_frog_confirm_text_pond":"It's gone for good, like a burned frog, and their bell tells them. It pays them what it earned in the pond first.","players.take_frog_confirm_yes":"Take it away","players.take_frog_confirm_no":"Not now","players.taken_frog":"{frog} is gone from {player}'s frogs.","players.message_title":"A message to {player}'s bell","players.message_hint":"Up to {max} letters. It waits in their bell until they read it.","players.message_send":"Send to their bell","players.message_confirm_title":"Send {player} this message?","players.message_confirm_text":"\"{text}\"","players.message_confirm_yes":"Send","players.message_confirm_no":"Not now","players.message_sent":"The message is in {player}'s bell.","players.ban_title":"Ban {player}","players.ban_change_title":"Change the ban on {player}","players.ban_how_long":"How long","players.ban_hours":"{count} hours","players.ban_hours_one":"{count} hour","players.ban_days":"{count} days","players.ban_days_one":"{count} day","players.ban_weeks":"{count} weeks","players.ban_weeks_one":"{count} week","players.ban_forever":"For good","players.ban_reason":"Why (optional, they see it when they try to log in)","players.ban_effect_close":"Their game closes on every device at once.","players.ban_effect_world":"Their pond frog comes home with its worms, their Arena frogs go back to their Inventory, and their open trades are called off, everything going back.","players.ban_effect_hunter":"Their hunter finishes its hunt and waits at the gate.","players.ban_effect_trade":"Nobody can start a trade with them until it ends.","players.ban_button":"Ban {player} for {time}","players.ban_button_forever":"Ban {player} for good","players.ban_lift_hint":"You can lift it any time.","players.ban_confirm_title":"Ban {player} for {time}?","players.ban_confirm_title_forever":"Ban {player} for good?","players.ban_confirm_text":"Their game closes at once, and they can't log in until the ban ends.","players.ban_confirm_text_forever":"Their game closes at once, and they can't log in until you lift the ban.","players.ban_confirm_yes":"Ban","players.ban_confirm_no":"Not now","players.banned":"{player} is banned.","players.lift_confirm_title":"Lift the ban on {player}?","players.lift_confirm_text":"They can log in again at once.","players.lift_confirm_yes":"Lift it","players.lift_confirm_no":"Not now","players.lifted":"{player} can log in again.","players.error_no_player":"That player doesn't exist.","players.error_self":"That's your own account. Change your own password in Options.","players.error_in_fight":"{player}'s frog is in a fight. Try again in a moment.","players.error_email_taken":"Another account has that email.","players.error_ban_choice":"That's not one of the ban's choices anymore. Open the panel again.","players.error_nothing_to_take":"{player} has none of that to take.","players.error_not_theirs":"That frog isn't {player}'s anymore.","players.error_on_table":"{frog} lies on a trade table: it can't be taken until the trade ends.","players.error_hunting":"{frog} is out hunting or waits at the gate: it can't be taken until it's home.","players.error_fighting":"{frog} is in a fight: it can be taken once the fight is over.","players.error_message_empty":"Write a message first.","players.error_too_long":"That's longer than {max} letters.","players.error_no_card":"That card isn't in the game.","players.error_not_banned":"{player} isn't banned.","players.tool_mute":"Mute","players.tool_change_mute":"Change the mute","players.mute_title":"Mute {player} in the chats","players.mute_change_title":"Change the mute on {player}","players.mute_how_long":"How long","players.mute_forever":"For good","players.mute_reason":"Why (optional, their text box shows it)","players.mute_effect_write":"They can't write in any chat, nor whisper, until it ends.","players.mute_effect_read":"They still read every chat and get whispers.","players.mute_button":"Mute {player} for {time}","players.mute_button_forever":"Mute {player} for good","players.mute_lift_hint":"You can lift it any time.","players.mute_confirm_title":"Mute {player} for {time}?","players.mute_confirm_title_forever":"Mute {player} for good?","players.mute_confirm_text":"They can't write in the chats until it ends.","players.mute_confirm_text_forever":"They can't write in the chats until you lift the mute.","players.mute_confirm_yes":"Mute","players.mute_confirm_no":"Not now","players.muted":"{player} is muted in the chats.","players.muted_until":"Muted in the chats until {until} (in {left}).","players.muted_for_good":"Muted in the chats for good.","players.muted_why":"Why: {reason}","players.lift_mute":"Lift the mute","players.lift_mute_confirm_title":"Lift the mute on {player}?","players.lift_mute_confirm_text":"They can write in the chats again at once.","players.lift_mute_confirm_yes":"Lift it","players.lift_mute_confirm_no":"Not now","players.mute_lifted":"{player} can chat again.","players.tag_muted":"Muted · {time}","players.tag_muted_forever":"Muted for good","players.history_mute":"Muted in the chats until {until}","players.history_mute_forever":"Muted in the chats for good","players.history_unmute":"Lifted the mute","players.history_delete_message":"Deleted their message in {chat}: \"{text}\"","players.history_strike_run":"Struck their {game} run of {score} ({date}) from the lists","players.history_unstrike_run":"Put their {game} run of {score} ({date}) back on the lists","players.error_mute_choice":"That's not one of the mute's choices anymore. Open the panel again.","players.error_not_muted":"{player} isn't muted.","players.stats_title":"Stats","players.stats_since":"counted since {date}","players.stats_show":"Show","players.stats_hide":"Hide","players.stats_loading":"Opening the ledger…","players.arcade_title":"Arcade","players.arcade_show":"Show","players.arcade_hide":"Hide","players.arcade_loading":"Looking at the machines…","players.arcade_empty":"No runs or matches yet.","players.arcade_run":"{game} · {score} · {worms} worms","players.arcade_run_one":"{game} · {score} · 1 worm","players.arcade_test":"test run","players.arcade_struck":"struck","players.arcade_strike":"Strike","players.arcade_unstrike":"Put back","players.arcade_strike_ask":"Strike {player}'s {game} run of {score} from the lists?","players.arcade_unstrike_ask":"Put {player}'s {game} run of {score} back on the lists?","players.arcade_strike_text":"It leaves the Today and All time lists of its settlement. The worms it paid stay theirs (Give or take is for that).","players.arcade_unstrike_text":"It shows on the lists again, if it is still among the best.","players.arcade_strike_yes":"Strike it","players.arcade_unstrike_yes":"Put it back","players.arcade_keep":"Not now","players.arcade_matches":"Matches","players.arcade_match_won":"{game} · won the pot of {worms} worms from {players} players","players.arcade_match_lost":"{game} · lost, {fee} worms in the pot of {players} players","players.arcade_match_off":"{game} · called off, {fee} worms back","players.arcade_match_lobby":"{game} · in the lobby, {fee} worms down","players.arcade_match_playing":"{game} · in a match on, {fee} worms down","pond.gate":"The Gate","pond.status_digging":"{name} is digging","pond.status_worms":"{worms} worms","pond.status_worms_one":"{worms} worm","pond.status_full_in":"full in {time}","pond.status_full":"Full! Drag it back to the Yard to collect.","pond.status_full_short":"Full","pond.status_nap":"{name} is napping: it digs nothing for {time} more","pond.status_smoke":"{name} is on a smoke break: it digs nothing for {time} more","pond.status_yap":"{name} stopped to chat with {owner}'s {other}: neither digs for {time} more","pond.status_listen":"{owner}'s Yapper {other} stopped to chat with {name}: neither digs for {time} more","pond.status_music":"A Bard is playing: {name} digs {percent}% more while it does","pond.status_times":"×{times}","pond.status_pond":"Every frog digging in this pond digs ×{times} now.","pond.status_pond_music":"A Bard is playing: every other frog digs ×{times}.","pond.status_pond_clover":"Four clovers on the slot machine: ×{times} for {time} more.","pond.status_pond_bonus":"The pond is clear of {group}: ×{times} for {time} more.","pond.status_pond_trample":"{group} trampled the pond on their way out: ×{times} for {time} more.","pond.nap_zzz":"Zzz","pond.frog_nap_of":"{owner}'s {name} is napping","pond.frog_smoke_of":"{owner}'s {name} is on a smoke break","pond.frog_yap_of":"{owner}'s {name} is chatting","pond.frog_listen_of":"{owner}'s {name} is listening to a chat","pond.frog_bard_of":"{owner}'s {name} is playing music for the pond","pond.tip_title":"Tip","pond.tip_text":"Drag a frog from your Yard onto the mud to dig, into the water to fish, onto the gate to go hunting, or onto another player's frog to fight it.","pond.tip_close":"Close","pond.tip_never":"Don't show again","pond.collected":"{name} brought back {worms} worms!","pond.collected_one":"{name} brought back {worms} worm!","pond.collected_none":"{name} came back empty-handed.","pond.frog_of":"{owner}'s {name}","pond.error_zone_gate":"Drop your frog on the gate to send it hunting.","pond.error_no_frog":"You don't have a frog in the pond.","pond.error_already_working":"That frog is already working.","pond.error_one_frog":"You already have a frog working. Call it back first.","pond.worm_title":"A crawling worm! Tap it for {worms} worms.","pond.worm_caught":"+{worms}","pond.error_worm_gone":"That worm got away.","pond.error_worm_caught":"You already caught that worm.","pond.status_horde":"{left}/{total}","pond.status_horde_wait":"· {time}","pond.status_horde_title":"{group} hold the pond: {left} of {total} still roam it.","pond.minion_close":"Close","questbuilder.title":"Quests","questbuilder.note":"Every Idol picture in the zones' idols folders. Give an Idol its affinity (or None, for a General Idol) and switch it on: only then can players find it.","questbuilder.loading":"Loading the Idols...","questbuilder.failed":"The Idols couldn't be loaded.","questbuilder.empty":"No Idol pictures yet. Put an Idol's 9:16 picture in its zone's idols folder, named after it (e.g. Zones/Fen/idols/The Fibonacci Shell.png), and it shows up here.","questbuilder.tag_new":"New picture","questbuilder.tag_off":"Off","questbuilder.tag_missing":"Picture missing","questbuilder.chip_sub":"{affinity} · {zone}","questbuilder.chip_sub_none":"General · {zone}","questbuilder.heading_idol":"The Idol","questbuilder.picture":"Picture: {file}","questbuilder.field_name":"Name","questbuilder.field_affinity":"Affinity","questbuilder.affinity_none":"None: a General Idol, for every frog","questbuilder.field_zone":"Zone","questbuilder.zone_folder":"(its folder)","questbuilder.field_on":"In the game","questbuilder.on_yes":"On: it can be found","questbuilder.on_no":"Off: nobody finds it","questbuilder.heading_roll":"Found by a roll","questbuilder.roll_start":"% on the first hunt in {zone}","questbuilder.roll_step":"% more after each miss","questbuilder.roll_odds":"Half the players find it within {half} hunts in {zone}, 9 in 10 within {most}.","questbuilder.roll_odds_slow":"Half the players find it within {half} hunts in {zone}; 9 in 10 take more than a thousand.","questbuilder.roll_never":"Nobody finds it at these numbers.","questbuilder.mine_found":"You: found it","questbuilder.mine_next":"Your next hunt in {zone}: {chance}% ({misses} misses so far)","questbuilder.counts":"Found by {found} · {pledged} pledged to it now","questbuilder.forget_mine":"Forget my Idols","questbuilder.forget_title":"Forget your Idols?","questbuilder.forget_text":"Your found Idols, your misses and your pledge start over, as for a new player. Only yours.","questbuilder.forget_yes":"Forget them","questbuilder.forget_no":"Not now","questbuilder.forgot":"Your Idols are forgotten ({count}).","questbuilder.heading_lines":"Found: the first sight","questbuilder.lines_note":"One is picked by its weight when a hunter finds this Idol. {frog}, {idol} and {zone} are filled in. Without lines, the general one in texts/hunt.txt is told.","questbuilder.line_weight":"Weight","questbuilder.line_remove":"Remove this line","questbuilder.add_line":"+ Add a line","questbuilder.heading_chain":"The quests","questbuilder.chain_note":"Done one after another. Players see only their current quest, never how many are left, and it counts only while they are pledged to this Idol.","questbuilder.chain_empty":"No quests yet: this Idol has nothing to ask. Add one.","questbuilder.quest_title":"Quest {n}","questbuilder.standing":"{count} players stand here","questbuilder.standing_one":"1 player stands here","questbuilder.past":"{count} players are past it","questbuilder.past_one":"1 player is past it","questbuilder.nobody":"nobody yet","questbuilder.quest_unsaved":"new: not saved yet","questbuilder.move_up":"Move it up","questbuilder.move_down":"Move it down","questbuilder.remove_quest":"Remove this quest","questbuilder.field_type":"Type","questbuilder.field_amount":"Amount","questbuilder.group_offerings":"Offerings","questbuilder.group_hunting":"Hunting","questbuilder.group_pond":"The pond","questbuilder.group_fights":"Fights","questbuilder.group_frogs":"Frogs","questbuilder.group_shop":"The Shop","questbuilder.group_casino":"The Casino","questbuilder.group_and":"And","questbuilder.type_offer":"Offer N of a currency","questbuilder.type_bring":"Bring N of an item","questbuilder.type_dig":"Dig N worms","questbuilder.type_reel":"Reel in N catches","questbuilder.type_sell_fish":"Sell N kg of fish","questbuilder.type_crawling":"Catch N crawling worms","questbuilder.type_hunt":"Hunt N times","questbuilder.type_hunt_night":"Hunt N times by night","questbuilder.type_friends":"Find N friends","questbuilder.type_wild_fights":"Win N wild fights","questbuilder.type_lost_frogs":"Bring home N lost frogs","questbuilder.type_meetings":"Win N meetings","questbuilder.type_frogs_lost":"Lose N frogs on hunts","questbuilder.type_hunt_loot":"Bring home N of a currency","questbuilder.type_beat_players":"Beat N players","questbuilder.type_kill_minions":"Kill N minions","questbuilder.type_burn":"Burn N frogs","questbuilder.type_sell":"Sell N frogs to the Merchant","questbuilder.type_immortalize":"Immortalize N frogs","questbuilder.type_quality_up":"Raise N frogs' quality","questbuilder.type_feed":"Feed N Edible frogs","questbuilder.type_trades":"Finish N trades","questbuilder.type_packs":"Open N packs","questbuilder.type_pulls":"Pull N cards of a rarity or better","questbuilder.type_spend":"Spend N worms","questbuilder.type_jackpot":"Win the jackpot","questbuilder.type_slot_spins":"Spin the slot machine N times","questbuilder.type_wheel_spins":"Spin the Wheel N times","questbuilder.type_table_wins":"Win N games at the gambler's table","questbuilder.type_lockboxes":"Open N lockboxes","questbuilder.type_extract":"Extract N DNA","questbuilder.type_infuse":"Infuse N frogs","questbuilder.type_press":"Press N soggy tickets","questbuilder.anywhere":"Anywhere","questbuilder.in_zone":"In {zone}","questbuilder.in_zone_found":"In {zone} (found on hunts)","questbuilder.in_zone_off_map":"In {zone} (not on the map)","questbuilder.zone_found_note":"{zone} is found on hunts: players who haven't found it read its name here, and it counts once they find it and hunt there.","questbuilder.zone_off_map_note":"{zone} isn't on the map: nobody can hunt there until it is, and players who haven't found it read its name here.","questbuilder.any_affinity":"Any affinity","questbuilder.any_rarity":"Any rarity","questbuilder.or_better":"{rarity} or better","questbuilder.pick_item":"Pick an item","questbuilder.any_pack":"Any pack","questbuilder.item_crate":"{item} (crate)","questbuilder.players_read":"Players read: {text}","questbuilder.field_asks":"It asks","questbuilder.field_thanks":"It thanks","questbuilder.asks_placeholder":"The Idol's words with the quest (they may stay empty)","questbuilder.thanks_placeholder":"The Idol's words at the claim (they may stay empty)","questbuilder.add_reward":"+ Add a reward","questbuilder.reward_remove":"Remove this reward","questbuilder.kind_worms":"Worms","questbuilder.kind_ashes":"Ashes","questbuilder.kind_dna":"DNA","questbuilder.kind_tickets":"Soggy tickets","questbuilder.kind_fish":"Fish (kg)","questbuilder.kind_item":"An item or crate","questbuilder.kind_frog":"A random frog","questbuilder.kind_pack":"A pack","questbuilder.kind_xp":"XP","questbuilder.picker_frog_before":"A random","questbuilder.picker_frog_after":"frog, at a random quality as in a pack","questbuilder.picker_frog_note":"(New pulls decide what becomes of it)","questbuilder.picker_pack":"An unopened","questbuilder.picker_count":"How many","questbuilder.picker_add":"Add","questbuilder.add_quest":"+ Add a quest","questbuilder.mine_quest":"Your quest here: quest {n}, {count} of {amount}","questbuilder.mine_quest_done":"Your quest here: quest {n}, its goal reached (claim it in the Idols room)","questbuilder.mine_quest_none":"You have done every quest here.","questbuilder.finish_mine":"Finish my quest","questbuilder.finished":"Your quest at {idol} is done: claim it in the Idols room.","questbuilder.error_no_quest":"You have no quest here to finish (none left, or its goal is reached).","questbuilder.unsaved":"Unsaved changes","questbuilder.all_saved":"Everything is saved","questbuilder.undo":"Undo changes","questbuilder.save":"Save","questbuilder.saved":"{idol} is saved.","questbuilder.leave_title":"Leave without saving?","questbuilder.leave_text":"Your changes to {idol} aren't saved.","questbuilder.leave_yes":"Leave without saving","questbuilder.leave_no":"Stay","questbuilder.stale_title":"Saved elsewhere","questbuilder.stale_yes":"Load it again","questbuilder.stale_no":"Not now","questbuilder.error_stale":"Someone saved this Idol from another window. Load it again to see their changes.","questbuilder.error_gone":"That Idol isn't there any more.","questbuilder.problem_name":"The Idol needs a name.","questbuilder.problem_name_long":"A name can be at most {max} letters.","questbuilder.problem_affinity":"That affinity can't have an Idol (settings/affinities.txt no_idols).","questbuilder.problem_roll":"A roll is a percent from 0 to 100.","questbuilder.problem_lines_many":"At most {max} \"found\" lines.","questbuilder.problem_line_empty":"Line {n} is empty.","questbuilder.problem_line_long":"Line {n} is longer than {max} letters.","questbuilder.problem_line_words":"Line {n} has {words}: only {known} work.","questbuilder.problem_weight":"Line {n}'s weight must be 0 or more.","questbuilder.problem_quests_many":"At most {max} quests.","questbuilder.problem_quest_type":"Quest {n} needs a type.","questbuilder.problem_quest_amount":"Quest {n}'s amount must be a whole number from 1 to {max}.","questbuilder.problem_quest_currency":"Quest {n} needs a currency to ask for.","questbuilder.problem_quest_item":"Quest {n} needs an item to ask for.","questbuilder.problem_quest_zone":"Quest {n} names a zone the game doesn't have.","questbuilder.problem_quest_pack":"Quest {n} names a pack the Shop doesn't have.","questbuilder.problem_quest_general":"Quest {n} asks for an affinity, which a General Idol's quests never do.","questbuilder.problem_quest_affinity":"Quest {n} asks for an affinity the game doesn't have.","questbuilder.problem_quest_rarity":"Quest {n} asks for a rarity the game doesn't have.","questbuilder.problem_quest_words":"Quest {n}'s words can be at most {max} letters each.","questbuilder.problem_quest_no_reward":"Quest {n} needs a reward.","questbuilder.problem_quest_rewards_many":"Quest {n} can give at most {max} rewards.","questbuilder.problem_reward_currency":"Quest {n} gives a currency the game doesn't have.","questbuilder.problem_reward_kind":"Quest {n} gives a kind of reward the game doesn't know.","questbuilder.problem_reward_amount":"Quest {n}: a reward's amount must be a whole number from 1 to {max}.","questbuilder.problem_reward_item":"Quest {n}: pick the item or crate it gives.","questbuilder.problem_reward_count":"Quest {n}: an item reward's count must be a whole number from 1 to {max}.","questbuilder.problem_reward_frog":"Quest {n} gives a random frog of a rarity with no cards in the game.","questbuilder.problem_reward_pack":"Quest {n} gives a pack the Shop doesn't have.","researchbuilder.title":"Research Builder","researchbuilder.count":"{count} upgrades","researchbuilder.count_one":"{count} upgrade","researchbuilder.hint":"Tap an upgrade to change it, or an empty spot to add one there. Changes reach every player at once.","researchbuilder.empty_spot":"+","researchbuilder.add_here":"Add an upgrade here","researchbuilder.pick":"Pick an upgrade, or an empty spot for a new one.","researchbuilder.new_heading":"New upgrade","researchbuilder.name":"Name","researchbuilder.name_placeholder":"e.g. Yard I","researchbuilder.description":"Description","researchbuilder.description_placeholder":"Optional: a line under the name.","researchbuilder.price":"DNA price","researchbuilder.effect":"What it does","researchbuilder.effect_unlock_pack":"Unlock a pack","researchbuilder.effect_burn_dupes":"Unlock \"Burn dupes\" (Forge)","researchbuilder.effect_sell_dupes":"Unlock \"Sell dupes\" (Merchant)","researchbuilder.effect_autoburn":"Unlock autoburn (New pulls)","researchbuilder.effect_autosell":"Unlock autosell (New pulls)","researchbuilder.effect_stats":"Unlock Stats (the Archive)","researchbuilder.effect_yard_slots":"More Yard slots","researchbuilder.effect_dig_cap":"Longer digging (hours)","researchbuilder.effect_bed_slots":"More places in the Bed","researchbuilder.effect_bed_heal":"Faster Bed healing (times natural healing)","researchbuilder.effect_burn_time":"Faster burning (seconds less per frog)","researchbuilder.effect_forge_ashes":"More ashes per burned frog","researchbuilder.effect_no_weak":"No weak pulls from a pack","researchbuilder.effect_arena":"Unlock the Arena","researchbuilder.effect_pen_places":"Pen places (the Arena)","researchbuilder.effect_carry":"Hunters carry more (% of a full load)","researchbuilder.effect_zone_risk":"Unlock zones' risk and reward (the map)","researchbuilder.effect_zone_finds":"Unlock what can be found (the map)","researchbuilder.effect_fish_wait":"Faster bites (minutes off the wait)","researchbuilder.effect_call_back":"Unlock Call it back (hunters)","researchbuilder.effect_dummy":"A training dummy (Sparring)","researchbuilder.effect_gambler":"Unlock the Quantum Gambler (Research)","researchbuilder.effect_press":"Unlock the Ticket Press (Research)","researchbuilder.pack":"Which pack","researchbuilder.rarity":"Which rarity","researchbuilder.amount":"How much","researchbuilder.amount_bed_heal":"The Bed heals {times} times natural healing before research; this adds to it.","researchbuilder.amount_carry":"Hunters carry {start}% of a full load before research (carry_start in settings/hunt.txt); this adds to it.","researchbuilder.needs":"Needs first","researchbuilder.needs_hint":"It opens once every upgrade picked here is researched.","researchbuilder.needs_none":"Nothing: it's open from the start.","researchbuilder.place":"Place on the research table","researchbuilder.column":"Row (top to bottom)","researchbuilder.floor":"Step (left to right)","researchbuilder.researched_by":"{count} players have it","researchbuilder.researched_by_one":"{count} player has it","researchbuilder.save":"Save","researchbuilder.undo":"Undo","researchbuilder.delete":"Delete","researchbuilder.saved":"{name} is saved.","researchbuilder.delete_title":"Delete {name}?","researchbuilder.delete_text":"It leaves the research table for everyone.","researchbuilder.delete_text_owned":"{count} players have it. It leaves the research table for everyone, and they get back the DNA they paid.","researchbuilder.delete_text_owned_one":"{count} player has it. It leaves the research table for everyone, and they get back the DNA they paid.","researchbuilder.delete_yes":"Delete it","researchbuilder.delete_no":"Keep it","researchbuilder.deleted":"{name} is gone from the research table.","researchbuilder.refunded":"{name} is gone. {count} players got {dna} DNA back.","researchbuilder.discard_title":"Leave without saving?","researchbuilder.discard_text":"Your changes to {name} are not saved.","researchbuilder.discard_yes":"Throw them away","researchbuilder.discard_no":"Keep editing","researchbuilder.error_stale":"Someone saved {name} from another window. Load it again to see their changes.","researchbuilder.stale_title":"Saved elsewhere","researchbuilder.stale_yes":"Load it again","researchbuilder.stale_no":"Not now","researchbuilder.forget":"Forget my research","researchbuilder.forget_title":"Forget your own research?","researchbuilder.forget_text":"Every upgrade you researched is forgotten, and any DNA you paid comes back. Other players keep theirs. This is for testing the tree.","researchbuilder.forget_yes":"Forget it","researchbuilder.forget_no":"Keep it","researchbuilder.forgot":"Your research is forgotten.","researchbuilder.free_note":"While admin mode is on, research costs you no DNA.","researchbuilder.unknown_pack":"a pack that no longer exists","researchbuilder.error_gone":"That upgrade isn't on the research table any more.","researchbuilder.error_too_many":"The research table can't hold more upgrades.","researchbuilder.error_no_name":"Give the upgrade a name.","researchbuilder.error_effect":"Pick what the upgrade does.","researchbuilder.error_pack":"Pick a pack.","researchbuilder.error_rarity":"Pick a rarity.","researchbuilder.error_amount":"The amount must be above 0 and at most {max}, and a whole number where it counts things.","researchbuilder.error_needs_itself":"An upgrade can't need itself.","researchbuilder.error_needs_gone":"It needs an upgrade that isn't on the research table any more.","researchbuilder.error_loop":"That makes a circle: an upgrade would need itself in the end.","researchbuilder.error_spot_taken":"{name} already sits on that spot.","settlements.error_in_fight":"You can't move while one of your frogs is in a fight. Wait for it to end.","settlements.error_hunting":"You can't move while your hunter is out or waiting at the gate. Take it home first.","settlements.error_meeting":"You can't move while a meeting between hunters waits for its winner's choice.","settlements.error_at_table":"You can't move while you sit at the gambler's table.","settlements.error_in_arcade":"You can't move while you're in an Arcade match or its lobby.","settlements.public_name":"Settlement {number}","shop.pack_single":"Single Spawn","shop.pack_duo":"Duo Spawn","shop.pack_small":"Small Spawn","shop.pack_medium":"Five Spawn","shop.pack_big":"Medium Spawn","shop.pack_box":"Big Spawn","shop.pack_starter":"Daily Pack","shop.cards":"{count} cards","shop.cards_one":"{count} card","shop.buy":"Buy","shop.buy_and_open":"Buy and open","shop.claim":"Claim","shop.claim_and_open":"Claim and open","shop.have":"You have {worms} worms.","shop.have_one":"You have {worms} worm.","shop.research_it":"Research it in the Hideout.","shop.daily_note":"Once a day. The next comes at midnight.","shop.locked":"Research","shop.tag_free":"Free today","shop.short_starter":"Daily","shop.short_single":"Single","shop.short_small":"Small","shop.short_big":"Medium","shop.short_box":"Big","shop.cancel":"Cancel","shop.daily_next":"Next in {time}","shop.into_satchel":"Into your Satchel: {pack}","shop.opened":"New frogs went to your Inventory.","shop.opened_sorted":"Sorted by your New pulls choice in Options:","shop.opened_kept":"{count} to your Inventory","shop.opened_sold":"{count} sold for {worms} worms","shop.opened_burned":"{count} to the Forge","shop.opened_arena":"{count} to the Arena","shop.opened_full":"{count} kept: your pen is full","shop.stamp_sold":"Sold +{worms}","shop.stamp_burned":"To the Forge","shop.stamp_arena":"To the Arena","shop.stamp_full":"Pen full","shop.done":"Done","shop.open_another":"Open another ({count} left)","shop.tear_hint":"Drag across the top to tear it open","shop.tear_or_tap":"or tap it","shop.lid_hint":"Pull the lid up","shop.stack_hint":"Tap the stack to turn a card","shop.stack_count":"{n} of {total}","shop.reveal_all":"Reveal all","shop.apex":"Apex","shop.error_not_enough_worms":"You need {price} worms for that.","shop.error_unknown_pack":"That pack isn't for sale.","shop.error_pack_locked":"That pack needs research first.","shop.error_daily_off":"There is no Daily Pack right now.","shop.error_daily_claimed":"You already claimed today's Daily Pack. The next one comes at midnight!","shop.error_pack_not_found":"That pack is gone.","shop.error_no_cards":"There are no cards in the game yet.","social.title":"Social Log","social.open":"Social Log","social.open_count":"Social Log: {count} new","social.open_count_one":"Social Log: 1 new","social.count_many":"99+","social.close":"Close","social.pin":"Keep it open beside the window","social.unpin":"Stop keeping it open","social.tab_settlement":"Settlement","social.tab_global":"Global","social.tab_whispers":"Whispers","social.global_new":"New messages in Global","social.sub_global":"Every settlement","social.sub_whispers":"Only you and them","social.today":"Today","social.yesterday":"Yesterday","social.empty":"Nobody has said anything here yet.","social.empty_whispers":"No whispers yet. Write /w, a name and your message to whisper to someone.","social.whispers_from":"whispers","social.whisper_to":"to","social.name_card":"{player}'s card","social.place_settlement":"Message {settlement}","social.place_global":"Message everyone","social.place_whisper":"Whisper to {player}","social.place_whisper_nobody":"Write /w, a name and your message","social.to_chip":"To","social.to_clear":"Whisper to someone else","social.send":"Send","social.slow":"Slow down: one message every {seconds} seconds.","social.slow_one":"Slow down: one message a second.","social.letters":"{count}/{max}","social.muted":"You can't chat until {until}.","social.muted_forever":"You can't chat anymore.","social.muted_why":"The admin's reason: {reason}","social.incomplete_w":"Write /w, a name and your message, like /w Bob hello.","social.incomplete_r":"Write /r and your message to answer the last whisper.","social.reply_nobody":"Nobody has whispered to you yet.","social.nobody":"Nobody has that name. Check the spelling, or add their number, like /w Bob #12.","social.pick_title":"Which {name}?","social.pick_text":"Several players have that name. Who should get your whisper?","social.pick_online":"Online now","social.pick_cancel":"Never mind","social.delete":"Delete for everyone","social.delete_confirm_title":"Delete this message for everyone?","social.delete_confirm_text":"It's gone from the chat at once, without a trace. Their history in the Players window keeps it.","social.delete_confirm_yes":"Delete it","social.delete_confirm_no":"Keep it","social.deleted":"The message is deleted.","social.chat_settlement":"the Settlement chat","social.chat_global":"the Global chat","social.chat_whispers":"a whisper","social.error_empty":"Write something first.","social.error_too_long":"A message can be at most {max} letters.","social.error_muted":"The admin muted you in the chats for a while.","social.error_muted_forever":"The admin muted you in the chats.","social.error_slow":"Slow down: wait {seconds} more seconds.","social.error_slow_one":"Slow down: wait a second.","social.error_whisper_self":"You can't whisper to yourself.","social.error_no_player":"That player doesn't exist.","social.error_message_gone":"That message is gone already.","social.tab_activity":"Activity","social.sub_activity":"In {settlement}","social.activity_tick":"Activity","social.empty_activity":"Nothing has happened here yet.","social.activity_pull":"{player} opened a {pack}: {cards}","social.activity_more":"+{count} more","social.activity_pond_fight":"{winner}'s {winnerFrog} beat {loser}'s {loserFrog} in the pond","social.activity_pond_fight_draw":"{winner}'s {winnerFrog} and {loser}'s {loserFrog} fought to a draw in the pond","social.activity_arena_fight_won":"{attacker} attacked {defender}'s Arena and won","social.activity_arena_fight_lost":"{attacker} attacked {defender}'s Arena and lost","social.activity_arena_fight_draw":"{attacker} attacked {defender}'s Arena: a draw","social.activity_lockbox":"{player} won the lockbox: {worms}","social.activity_level":"{player} reached level {level}","social.activity_trade":"{player} and {other} traded","social.activity_lost":"{player}'s {frog} got lost in {zone}","social.activity_died":"{player}'s {frog} died in {zone}","social.activity_taken":"{player}'s {frog} was taken by {other}'s hunter","social.activity_pull_slot":"{player} spun four frogs on the slot machine: {cards}","social.activity_jackpot":"{player} hit the jackpot on the slot machine: {worms}","social.activity_split":"{player} spun four hammers & sickles: the pot's {worms} went to {count} players","social.activity_clover":"{player} spun four clovers: the pond digs ×{times} for {hours} hours","social.activity_wheel_worms":"{player} spun the Wheel of Fortune: {worms}","social.activity_wheel_dna":"{player} spun the Wheel of Fortune: {count} DNA","social.activity_wheel_ashes":"{player} spun the Wheel of Fortune: {count} ashes","social.activity_wheel_ashes_one":"{player} spun the Wheel of Fortune: {count} ash","social.activity_wheel_items":"{player} spun the Wheel of Fortune: {count} items","social.activity_wheel_items_one":"{player} spun the Wheel of Fortune: an item","social.activity_wheel_crate":"{player} spun the Wheel of Fortune: a crate","social.activity_wheel_pack":"{player} spun the Wheel of Fortune: a {pack}","social.activity_wheel_compliment":"{player} spun the Wheel of Fortune: a compliment","social.activity_table_open_deathroll":"{player} opened a deathroll at the gambler's table: {worms} a seat","social.activity_table_open_quickroll":"{player} opened a quickroll at the gambler's table: {worms} a seat","social.activity_table_won_deathroll":"{player} won the deathroll: {worms} from {count} players","social.activity_table_paid_quickroll":"{player} paid {other} {worms} in a quickroll","social.activity_table_open_pig":"{player} opened a game of Pig at the gambler's table: {worms} a seat","social.activity_table_open_fuse":"{player} opened a game of Fuse at the gambler's table: {worms} to each player","social.activity_table_won_pig":"{player} won at Pig: {worms} from {count} players","social.activity_table_fired_fuse":"{player} burnt the fuse out and paid {count} players {worms} each","social.activity_table_fired_fuse_one":"{player} burnt the fuse out and paid the other player {worms}","social.activity_idol":"{player} found {idol}","social.activity_idol_quest":"{player} did {idol}'s bidding","social.tab_players":"Players","social.players_online":"Online · {count}","social.players_away":"Away","social.you":"you","social.level_title":"Level {level}","social.pond_mark":"A frog in the pond","social.seen":"Last seen {time} ago","social.seen_now":"Last seen just now","social.seen_never":"Not seen yet","social.ago_now":"just now","social.ago_minutes":"{m}m","social.ago_hours":"{h}h","social.ago_days":"{d}d","social.did":"{what} · {time}","social.did_pull_player":"opened a {pack}","social.did_pond_fight_winner":"beat {loser}'s {loserFrog}","social.did_pond_fight_loser":"lost to {winner}'s {winnerFrog}","social.did_pond_fight_draw_winner":"drew with {loser}'s {loserFrog}","social.did_pond_fight_draw_loser":"drew with {winner}'s {winnerFrog}","social.did_arena_fight_won_attacker":"attacked {defender}'s Arena and won","social.did_arena_fight_won_defender":"lost an Arena fight to {attacker}","social.did_arena_fight_lost_attacker":"attacked {defender}'s Arena and lost","social.did_arena_fight_lost_defender":"won an Arena fight against {attacker}","social.did_arena_fight_draw_attacker":"attacked {defender}'s Arena: a draw","social.did_arena_fight_draw_defender":"drew an Arena fight with {attacker}","social.did_lockbox_player":"won the lockbox","social.did_level_player":"reached level {level}","social.did_trade_player":"traded with {other}","social.did_trade_other":"traded with {player}","social.did_lost_player":"{frog} got lost in {zone}","social.did_died_player":"{frog} died in {zone}","social.did_taken_player":"{frog} was taken by {other}'s hunter","social.did_taken_other":"took {player}'s {frog} on a hunt","social.did_pull_slot_player":"spun four frogs on the slot machine","social.did_jackpot_player":"hit the jackpot","social.did_split_player":"split the pot among {count} players","social.did_clover_player":"spun four clovers","social.did_wheel_worms_player":"won {worms} worms on the Wheel","social.did_wheel_dna_player":"won {count} DNA on the Wheel","social.did_wheel_ashes_player":"won {count} ashes on the Wheel","social.did_wheel_items_player":"won {count} items on the Wheel","social.did_wheel_crate_player":"won a crate on the Wheel","social.did_wheel_pack_player":"won a {pack} on the Wheel","social.did_wheel_compliment_player":"got a compliment from the Wheel","social.did_table_open_deathroll_player":"opened a deathroll","social.did_table_open_quickroll_player":"opened a quickroll","social.did_table_won_deathroll_player":"won {worms} worms in a deathroll","social.did_table_paid_quickroll_player":"paid {other} {worms} worms in a quickroll","social.did_table_paid_quickroll_other":"got {worms} worms from {player} in a quickroll","social.did_table_open_pig_player":"opened a game of Pig","social.did_table_open_fuse_player":"opened a game of Fuse","social.did_table_won_pig_player":"won {worms} worms at Pig","social.did_table_fired_fuse_player":"burnt the fuse out in a game of Fuse","social.did_idol_player":"found {idol}","social.did_idol_quest_player":"did {idol}'s bidding","social.card_level":"Level {level} · {settlement}","social.card_collection":"Collection {percent}%","social.card_online":"Online now","social.card_dig":"{status} · digging in the pond","social.card_fish":"{status} · fishing in the pond","social.card_you":"That's you.","social.card_whisper":"Whisper","social.card_trade":"Trade","social.card_admin":"Admin","social.card_players_window":"Players window","social.card_mute":"Mute…","social.card_change_mute":"Change the mute…","social.card_muted":"Muted until {until}","social.card_muted_forever":"Muted for good","social.activity_horde_arrive":"{group} invaded the pond!","social.activity_horde_clear":"The pond is clear: {group} are beaten.","social.activity_horde_gone":"{group} left the pond.","social.activity_horde_clear_bonus":"The pond is clear: {group} are beaten. Every frog digging here digs ×{times} for {hours} hours.","social.activity_horde_trample":"{group} trampled the pond on their way out. Every frog digging here digs ×{times} for {hours} hours.","social.activity_minion_killed":"{player}'s {frog} killed {minion}","social.activity_minion_died":"{player}'s {frog} died fighting {minion}","social.did_minion_killed_player":"killed {minion}","social.did_minion_died_player":"lost {frog} to {minion}","social.activity_arcade":"{player} played {name}","social.activity_arcade_open":"{player} is waiting at {name}: {worms} to join","social.activity_arcade_win":"{player} won {name} against {players} players: {worms}","social.did_arcade_player":"played {name}","social.did_arcade_open_player":"waited at {name}","social.did_arcade_win_player":"won {worms} worms at {name}","social.activity_gambler_lives":"{player}'s {frog} came out of the Quantum Gambler with {trait}","social.did_gambler_lives_player":"infused {frog}: {trait}","social.activity_gambler_died":"{player}'s {frog} died in the Quantum Gambler","social.did_gambler_died_player":"lost {frog} in the Quantum Gambler","sparring.note":"Practice: nothing is won or lost here.","sparring.dummy":"{rarity} dummy","sparring.watch":"Watch the fight","sparring.error_no_dummy":"That dummy isn't in your Sparring room.","sparring.error_from_yard":"Only frogs from your Yard can spar.","traitbuilder.title":"The Trait Builder","traitbuilder.note":"Every trait in the game. A trait is a mix of effects; a change reaches every frog that has it once saved.","traitbuilder.loading":"Loading the traits…","traitbuilder.failed":"The traits couldn't be loaded. Reload the page to try again.","traitbuilder.empty":"There are no traits. Make one with \"+ New trait\".","traitbuilder.search":"Search traits…","traitbuilder.search_none":"No trait by that name.","traitbuilder.count":"{count} traits","traitbuilder.count_one":"1 trait","traitbuilder.new":"+ New trait","traitbuilder.count_title":"{cards} cards carry it · {frogs} frogs have it","traitbuilder.tag_items":"items","traitbuilder.tag_later":"later","traitbuilder.pick_one":"Pick a trait on the left, or make a new one.","traitbuilder.all_traits":"All traits","traitbuilder.new_trait":"New trait","traitbuilder.group_avoidance":"Avoidance","traitbuilder.group_stealing":"Stealing","traitbuilder.group_targeting":"Hunt targeting","traitbuilder.group_healing":"Healing","traitbuilder.group_economy":"Economy and speed","traitbuilder.group_combat":"Combat","traitbuilder.group_poison":"Poison and bleed","traitbuilder.group_death":"Death and survival","traitbuilder.group_special":"Special","traitbuilder.group_autonomous":"Autonomous pond behavior","traitbuilder.group_own":"Your own traits","traitbuilder.icon_pick":"Pick an icon and a colour","traitbuilder.icon":"Icon","traitbuilder.name":"Name","traitbuilder.name_placeholder":"Name","traitbuilder.good_or_bad":"Good or bad","traitbuilder.good":"Good","traitbuilder.bad":"Bad","traitbuilder.colour":"Colour","traitbuilder.family":"Family:","traitbuilder.family_none":"None","traitbuilder.family_new":"New family…","traitbuilder.family_new_placeholder":"The family's name","traitbuilder.only_items":"Only from items (the Quantum Gambler never gives it)","traitbuilder.line_title":"What players read","traitbuilder.line_where":"in the Card Viewer, under the trait's name","traitbuilder.line_placeholder":"A line about the trait, in your own words.","traitbuilder.as_players_see_it":"As players see it","traitbuilder.effects_title":"Effects","traitbuilder.effects_stacking":"percentages multiply with other traits and items; flat numbers add up","traitbuilder.effects_none":"none: this trait does nothing","traitbuilder.add_effect":"+ Add an effect","traitbuilder.who_title":"Who has it","traitbuilder.who_has":"{cards} cards carry it, so every copy of them has it: {frogs} frogs have it in all.","traitbuilder.who_none":"No card carries it, and no frog has it.","traitbuilder.who_own":"Of those, {infused} got it from the Quantum Gambler and {items} from an item.","traitbuilder.who_new":"Nobody yet: save it, then give it to cards in the Card Builder.","traitbuilder.unsaved":"Unsaved changes","traitbuilder.all_saved":"All saved","traitbuilder.undo":"Undo changes","traitbuilder.save":"Save","traitbuilder.delete":"Delete trait","traitbuilder.saved":"{trait} saved.","traitbuilder.deleted":"{trait} deleted.","traitbuilder.delete_title":"Delete {trait}?","traitbuilder.delete_text":"It comes off {cards} cards and {frogs} frogs at once ({own} of them had it as their own), and nobody gets anything back. This can't be undone.","traitbuilder.delete_text_none":"No card or frog has it. This can't be undone.","traitbuilder.delete_yes":"Delete it","traitbuilder.delete_no":"Keep it","traitbuilder.leave_title":"Leave without saving?","traitbuilder.leave_text":"Your changes to {trait} aren't saved.","traitbuilder.leave_yes":"Leave without saving","traitbuilder.leave_no":"Stay","traitbuilder.stale_title":"Saved elsewhere","traitbuilder.stale_yes":"Load it again","traitbuilder.stale_no":"Not now","traitbuilder.error_stale":"This trait was saved in another window since. Load it again to see the changes.","traitbuilder.error_gone":"That trait doesn't exist any more.","traitbuilder.error_family_clash":"{card} has {other}, which is in that family already: a frog holds one trait of a family.","traitbuilder.problem_no_name":"Give the trait a name.","traitbuilder.problem_name_long":"A name has at most {count} letters.","traitbuilder.problem_name_taken":"There is a trait called {name} already.","traitbuilder.problem_icon":"Pick an icon.","traitbuilder.problem_colour":"A colour is written like #FBF3DF.","traitbuilder.problem_family_long":"A family's name has at most {count} letters.","traitbuilder.problem_line_long":"The line has at most {count} letters.","traitbuilder.problem_effects_many":"A trait has at most {count} effects.","traitbuilder.problem_effect":"One of the effects isn't right. Remove it and add it again.","traitbuilder.problem_number":"{effect}: its numbers go from {least} to {most}.","traitbuilder.problem_whole":"{effect}: use a whole number.","traitbuilder.problem_no_fights":"{effect}: pick at least one kind of fight.","traitbuilder.effect_remove":"Remove this effect","traitbuilder.on":"On","traitbuilder.works_from":"Works from part {part}","traitbuilder.works_now":"Works now","traitbuilder.comes_with_invasions":"Comes with invasions","traitbuilder.cond_when":"When","traitbuilder.cond_in":"In","traitbuilder.time_any":"Any time","traitbuilder.time_day":"By day","traitbuilder.time_night":"At night","traitbuilder.kind_pond":"Pond","traitbuilder.kind_arena":"Arena","traitbuilder.kind_meeting":"Meetings","traitbuilder.kind_wild":"Wild","traitbuilder.kind_lost":"Lost frogs","traitbuilder.kind_invasion":"Invasions","traitbuilder.role_any":"Attacking or attacked","traitbuilder.role_attack":"Only when it attacks","traitbuilder.role_defend":"Only when attacked","traitbuilder.catalog_title":"Add an effect","traitbuilder.in_fights":"in fights","traitbuilder.egroup_stats":"Stats","traitbuilder.egroup_fight":"In fights","traitbuilder.egroup_after":"After a fight","traitbuilder.egroup_pond":"The pond: numbers","traitbuilder.egroup_pondb":"The pond: what it does","traitbuilder.egroup_huntn":"Hunts: numbers","traitbuilder.egroup_hunt":"Hunts: what happens","traitbuilder.egroup_heal":"Healing","traitbuilder.egroup_frog":"The frog","traitbuilder.egroup_slots":"The Ward","traitbuilder.egroup_merchant":"The Merchant","traitbuilder.egroup_casino":"The Casino","traitbuilder.egroup_invasions":"Invasions","traitbuilder.unit_flat":"","traitbuilder.unit_pct":"%","traitbuilder.unit_times":"×","traitbuilder.unit_chance":"% chance","traitbuilder.unit_power":"power","traitbuilder.unit_drain":"health every roll","traitbuilder.unit_drain_won":"health a roll it wins","traitbuilder.unit_per_min":"% a minute","traitbuilder.unit_heal_min":"health a minute","traitbuilder.unit_every_min":"min","traitbuilder.unit_every_min_before":"every","traitbuilder.unit_for_min":"min","traitbuilder.unit_for_min_before":"for","traitbuilder.unit_up_to_min":"min","traitbuilder.unit_up_to_min_before":"up to","traitbuilder.unit_minutes":"minutes","traitbuilder.unit_pct_from":"% from","traitbuilder.unit_pct_to":"% to","traitbuilder.unit_hours":"hours","traitbuilder.unit_seconds":"seconds","traitbuilder.effect_health":"Health","traitbuilder.effect_damage":"Damage (added)","traitbuilder.effect_damage_pct":"Damage (percent)","traitbuilder.effect_power":"Power","traitbuilder.effect_crit":"Crit chance (double damage)","traitbuilder.effect_first_hit":"Free first hit","traitbuilder.effect_first_crit":"Its first hit crits","traitbuilder.effect_dodge":"Dodge chance","traitbuilder.effect_ignore_dodge":"Ignores dodge","traitbuilder.effect_block":"Blocks a hit when it loses a roll","traitbuilder.effect_parry":"Parries: deflects a hit and deals it back","traitbuilder.effect_armor":"Armor: less damage from each hit","traitbuilder.effect_ignore_armor":"Ignores armor","traitbuilder.effect_clean":"Clean hit, past armor and shield","traitbuilder.effect_freeze":"Freezes: lowers the enemy's power","traitbuilder.effect_lifesteal":"Lifesteal: heals the damage it deals","traitbuilder.effect_back":"Damage back for each hit taken","traitbuilder.effect_magicproof":"Its damage back gets past magic","traitbuilder.effect_explode":"Explodes when hit, killing both","traitbuilder.effect_poison":"Poisons","traitbuilder.effect_bleed":"Cuts (bleed)","traitbuilder.effect_immune_poison":"Immune to poison","traitbuilder.effect_immune_bleed":"Immune to bleed","traitbuilder.effect_self_heal":"Hits and heals itself now and then","traitbuilder.effect_hit_death":"Dies on a hit it lands","traitbuilder.effect_lethal":"Kills the frog it beats (never in the pond)","traitbuilder.effect_spare":"Spares a player's frog it beats, a hunter it beats as a lost frog too: no quality lost, no death, nothing taken or robbed; the win pays nothing","traitbuilder.effect_cheat_death":"Cheats death: spared everything bad a lost fight brings","traitbuilder.effect_farm":"Farm rate (digging)","traitbuilder.effect_dig_cap":"Dig cap","traitbuilder.effect_fish_pay":"Fishing: bigger catches","traitbuilder.effect_fish_wait":"Fishing: shorter wait for a bite","traitbuilder.effect_fish_window":"Fishing: longer to tap a bite","traitbuilder.effect_steal":"Steals worms when it attacks a digging frog and wins","traitbuilder.effect_lose_tired":"Tired when it loses or draws a pond fight it started","traitbuilder.effect_auto_attack":"Starts pond fights on its own","traitbuilder.effect_music":"Music: every other digging frog in the pond digs more","traitbuilder.effect_yap":"Stops to chat with the nearest digging frog, and neither digs","traitbuilder.effect_breaks":"Takes smoke breaks, digging nothing","traitbuilder.effect_naps":"Naps now and then, digging nothing","traitbuilder.effect_forge":"Jumps into the Forge from the Yard","traitbuilder.effect_hunt_time":"Hunt time","traitbuilder.effect_carry":"Carry (what it brings home)","traitbuilder.effect_crit_friends":"Crit chance for friends","traitbuilder.effect_crit_currency":"Crit chance for currency","traitbuilder.effect_crit_items":"Crit chance for items","traitbuilder.effect_agility":"Agility (obstacles)","traitbuilder.effect_currency":"Currency finds (after the carry and a crit)","traitbuilder.effect_eats":"Eats this share of the worms it finds","traitbuilder.effect_never_lost":"Never gets lost on hunts","traitbuilder.effect_always_lost":"Always gets lost on hunts","traitbuilder.effect_fewer_wild":"Fewer fights with monsters and lost frogs on hunts (avoided: nothing), and picked less by attacking minions in the pond","traitbuilder.effect_fewer_players":"Fewer fights with players: picked less in the pond, fewer meetings on hunts","traitbuilder.effect_fewer_any":"Fewer hunt fights of every kind, meetings too (avoided: nothing)","traitbuilder.effect_seek_wild":"Seeks monsters and lost frogs: its fights","traitbuilder.effect_meet":"Meets other hunters on its way home","traitbuilder.effect_outcomes":"Outcomes toward positive (added to its rarity's)","traitbuilder.effect_heal":"Heals (natural healing)","traitbuilder.effect_sell":"Sell value","traitbuilder.effect_healer_slot":"Fits the Mender's stool, and heals the Patient","traitbuilder.effect_haggle":"Haggles when the player is a little short","traitbuilder.effect_negotiate":"Negotiates a card's price","traitbuilder.effect_degen":"Spins the slot machine by itself","traitbuilder.effect_grenadier":"Also hits other minions","traitbuilder.icon_title":"Pick an icon for {trait}","traitbuilder.icon_search":"Search icons… (leaf, sword, star)","traitbuilder.icon_none_found":"Nothing by that name.","traitbuilder.icons_all":"All","traitbuilder.icons_shapes":"Shapes","traitbuilder.icons_arrows":"Arrows","traitbuilder.icons_nature":"Nature","traitbuilder.icons_creatures":"Creatures","traitbuilder.icons_things":"Things","traitbuilder.icons_symbols":"Symbols","traitbuilder.icons_traits":"From the traits","traitbuilder.colour_white":"White","traitbuilder.colour_coral":"Coral","traitbuilder.colour_gold":"Gold","traitbuilder.colour_amber":"Amber","traitbuilder.colour_red":"Red","traitbuilder.colour_pink":"Pink","traitbuilder.colour_violet":"Violet","traitbuilder.colour_blue":"Blue","traitbuilder.colour_sky":"Sky","traitbuilder.colour_teal":"Teal","traitbuilder.colour_green":"Green","traitbuilder.colour_grey":"Grey","traitbuilder.colour_own":"Your own","traitbuilder.colour_help":"White is the default. A trait marked Bad starts coral. {colour} now.","traitbuilder.colour_any":"Or any colour","traitbuilder.on_cards":"On cards","traitbuilder.icon_use":"Use it","traitbuilder.icon_cancel":"Cancel","traitbuilder.effect_burn":"Burns the hitter now and then","traitbuilder.effect_flee":"Flees when hurt","viewer.stat_health":"Health","viewer.stat_damage":"Damage","viewer.stat_power":"Power","viewer.stat_farm_rate":"Farm rate","viewer.stat_farm_rate_value":"{rate}/min","viewer.stat_speed":"Speed","viewer.stat_sell_value":"Sell value","viewer.affinity":"Affinity","viewer.traits":"Traits","viewer.traits_none":"None","viewer.trait_infused":"Infused","viewer.trait_from_item":"From {item}","viewer.trait_from_an_item":"From an item","viewer.pulled":"Pulled","viewer.background":"Background","viewer.background_locked":"Immortalize this frog at Prime or better in the Collection to read its story.","viewer.background_locked_slot":"Immortalize a copy at {quality} or better to read its story.","viewer.background_empty":"No background written yet. Add one in the Card Builder.","viewer.background_none":"No story has been written for it yet.","viewer.background_admin":"Admin preview: players only read this after immortalizing the frog at Prime or better.","viewer.where_inventory":"In your Inventory","viewer.where_yard":"In your Yard","viewer.where_pond":"Digging in the pond","viewer.where_pond_full_in":"Digging in the pond, full in {time}","viewer.where_pond_full":"Digging in the pond. Its worm bag is full.","viewer.where_pond_fishing":"Fishing in the pond","viewer.where_pond_asleep":"Asleep in the water","viewer.where_arena":"Waiting in the Arena","viewer.where_bed":"Resting in the Bed","viewer.where_healer":"On the Mender's stool, looking after the patient","viewer.where_hurt":"On the Patient's cot, being looked after","viewer.where_trade":"On a trade table in the Bazaar","viewer.where_casino":"On the stool by the slot machine","viewer.where_tray":"On a tray in Research, waiting to be extracted","viewer.where_gambler":"On the Quantum Gambler's slab in Research","viewer.xp":"XP","viewer.where_collection":"Immortalized in your Collection","viewer.where_collection_picture":"Immortalized in your Collection. It can be your profile picture, chosen in Options.","viewer.where_fighting":"Fighting right now!","viewer.health_full_in":"full in {time}","viewer.note_fighting":"{name} is in a fight. Wait until it's over.","viewer.note_on_table":"{name} is on a trade table until the trade ends.","viewer.action_open_trade":"Open the trade","viewer.note_fatigued":"{name} is fatigued and can't work or fight for {time}.","viewer.fatigue":"Fatigued","viewer.fatigue_left":"{time} left: it can't work or fight","viewer.action_to_yard":"Send to yard","viewer.action_to_inventory":"Send to inventory","viewer.action_to_pond":"Dig","viewer.action_to_water":"Fish","viewer.action_switch_fish":"Fish","viewer.action_switch_dig":"Dig","viewer.action_recall":"Return to yard","viewer.action_off_stool":"Back to the Yard","viewer.action_off_tray":"Take it off the tray","viewer.action_off_slab":"Take it off the slab","viewer.action_arena":"Arena","viewer.action_sell":"Sell for {worms} worms","viewer.action_sell_one":"Sell for {worms} worm","viewer.action_burn":"Burn","viewer.note_pond_busy":"{name} is already working in the pond. Call it back first.","viewer.sell_title":"Sell {name}?","viewer.sell_text":"You get {worms} worms, and the frog is gone for good.","viewer.sell_text_one":"You get {worms} worm, and the frog is gone for good.","viewer.sell_yes":"Sell it","viewer.sell_no":"Keep it","viewer.sold":"Sold {name} for {worms} worms.","viewer.sold_one":"Sold {name} for {worms} worm.","viewer.where_hunt":"Out hunting","viewer.where_hunt_out":"Out hunting in {zone}, back in {time}","viewer.where_hunt_back":"Back at the gate, waiting for you","viewer.where_hunt_called_back":"Called back from {zone}, at the gate in {time}","viewer.where_hunt_late":"Out hunting in {zone}. It's late: it may have gotten into trouble.","viewer.action_hunt":"Hunt","viewer.action_call_back":"Call it back","viewer.note_call_back_too_far":"{name} is too far out to call back: it's past halfway.","viewer.action_see_hunt":"See how it went","viewer.action_take_home":"Take it home","viewer.note_hunter_out":"{name} is already out hunting. One hunter at a time.","viewer.note_hunter_waiting":"{name} is waiting at the gate. Take it home first.","viewer.note_hunter_lost":"{name} didn't come back. Say farewell at the gate first.","viewer.note_hunter_coming_back":"{name} is on its way back. One hunter at a time.","viewer.note_hunter_late":"{name} isn't back yet. It may have gotten into trouble.","viewer.action_use_item":"Use an item","viewer.boosts":"Boosts","viewer.boost_until_hunt":"until it hunts","viewer.boost_left":"{time} left","viewer.sick":"Sick from poison","viewer.sick_left":"{time} left: only an Antidote cures it sooner","viewer.bleeding":"Bleeding","viewer.bleeding_left":"{time} left: only a Bandage stops it sooner","viewer.note_sick":"{name} is sick and can't work or fight for {time}.","viewer.note_bleeding":"{name} is bleeding and can't work or fight for {time}.","viewer.perks":"For good","viewer.perk_perm_damage":"+{value} damage","viewer.perk_perm_power":"+{value}% power","viewer.perk_perm_armor":"Armor {value}","viewer.perk_escape_death":"{value}% to escape death","ward.bed":"Bed","ward.bed_note":"{bed} health a minute here, instead of {rate}","ward.mender":"Mender","ward.patient":"Patient","ward.mender_note":"{healer} heals {hurt} {rate} health a minute, instead of {natural}.","ward.error_working":"{name} is working in the pond. Call it back first.","ward.error_not_healer":"Only a Healer or a Medic fits the Mender's stool. {name} is neither.","ward.error_healer_full_arena":"The Mender's stool is taken. Take its frog off first: {name} can't swap places with it, or that frog would land in the Arena.","ward.error_hurt_full_arena":"The Patient's cot is taken. Take its frog off first: {name} can't swap places with it, or that frog would land in the Arena.","ward.error_bed_full":"The Bed is full.","ward.error_bed_full_arena":"The Bed is full. Take a frog out of the Bed first: {name} can't swap places with one sleeping there, or it would wake up in the Arena.","ward.error_no_bed":"There is no Bed in the Ward yet.","ward.error_not_here":"That frog isn't in your pen or the Ward.","yard.title":"The Yard","yard.hide":"Hide the Yard","yard.show":"Show the Yard","yard.drawer_open":"Show all Yard slots","yard.drawer_close":"Close the Yard drawer","yard.feed_badge":"Feed","yard.feed_title":"Feed {food} to {target}?","yard.feed_text":"{food} gets eaten, and {target} becomes {quality}.","yard.feed_yes":"Feed","yard.feed_move":"Just move it","yard.feed_no":"Cancel","yard.fed":"{target} ate {food} and is now {quality}!","yard.error_no_such_slot":"That Yard slot doesn't exist.","yard.error_card_working":"That frog is busy working in the pond.","yard.error_full":"Your Yard is full. Move a frog to the Inventory first.","yard.error_feed_off":"Feeding frogs is switched off.","yard.error_feed_self":"A frog can't eat itself.","yard.error_feed_not_in_yard":"Only frogs in your Yard can be fed.","yard.error_not_edible":"Only Edible frogs can be fed to other frogs.","yard.error_feed_rarity":"An Edible frog can only feed frogs of its own rarity or lower.","yard.error_feed_quality":"That frog can't get any better by eating.","zonemap.title":"The Zone Map","zonemap.hint":"Drag a zone to move it, and the paper to look around. Tap a zone to see its trails and how it's found. A trail from the settlement opens a zone to everyone from the start.","zonemap.loading":"Loading the map...","zonemap.failed":"The map couldn't be loaded. Open the Zone map sign again to try once more.","zonemap.settlement":"The settlement","zonemap.under_no_trail":"No trail","zonemap.under_open":"Open from the start","zonemap.under_no_way_back":"No way back","zonemap.under_roll":"{start}%, then +{step}%","zonemap.tray_title":"Not on the map yet","zonemap.tray_folder":"Its folder: Zones/{folder}/. A new zone finds nothing on a hunt until it has its numbers in the outcome editor.","zonemap.tray_missing":"Zones/{folder}/ is gone. Put the folder back to bring the zone back.","zonemap.tray_empty":"Every zone is on the map. A new folder in Zones/ shows up here within a moment.","zonemap.tag_new":"New folder","zonemap.tag_off":"Off the map","zonemap.tag_missing":"Folder missing","zonemap.put_on_map":"Put it on the map","zonemap.forget":"Forget it","zonemap.folder":"Zones/{folder}/","zonemap.missing_note":"Its folder is gone from Zones/: players who found it see it without a picture.","zonemap.trails_title":"Trails","zonemap.trails_none":"None yet","zonemap.trail_remove":"Remove this trail","zonemap.draw_trail":"Draw a trail","zonemap.drawing":"Now tap another zone, or the settlement.","zonemap.cancel":"Cancel","zonemap.found_title":"How it's found","zonemap.found_no_trail":"No trail yet: nobody can get there. Draw one to a zone, or to the settlement.","zonemap.found_no_way_back":"No trail back to the settlement: nobody can get there, and players who found it don't see it until a trail leads back.","zonemap.found_open":"Open to everyone from the start: it has a trail from the settlement.","zonemap.roll_before":"Every hunt in {zones} rolls for it before anything else:","zonemap.or":"or","zonemap.roll_middle":"% on the first hunt, and","zonemap.roll_after":"% more after each hunt that misses it.","zonemap.roll_start_label":"Percent on the first hunt","zonemap.roll_step_label":"Percent more after each miss","zonemap.mine_found":"You found it.","zonemap.mine_chance":"Your next hunt next to it: {chance}% ({misses} misses so far).","zonemap.mine_chance_one":"Your next hunt next to it: {chance}% ({misses} miss so far).","zonemap.mine_note":"Only you see this, for testing. Players never see their chance.","zonemap.take_off":"Take it off the map","zonemap.take_off_note":"It leaves every player's map. Hunters out there still come home, its lost frogs wait in its pool, and players who found it keep it for when it comes back.","zonemap.panel_empty":"Tap a zone on the map to see its trails and how it's found.","zonemap.forget_mine":"Forget my zones","zonemap.forget_mine_note":"For testing: your own found zones and misses start over, as for a new player.","zonemap.forget_mine_title":"Forget your zones?","zonemap.forget_mine_text":"Every zone you found leaves your map (the ones open from the start stay), and every zone's chance starts over for you.","zonemap.forget_mine_yes":"Forget my zones","zonemap.forget_mine_done":"{count} zones forgotten: your map starts over.","zonemap.forget_mine_done_one":"{count} zone forgotten: your map starts over.","zonemap.forget_title":"Forget {zone}?","zonemap.forget_text":"Its folder is gone and no hunter ever went there. Forgetting it deletes its numbers, lines, monsters and obstacles for good.","zonemap.forget_yes":"Forget it","zonemap.forget_no":"Not now","zonemap.state_dirty":"Unsaved changes","zonemap.state_saved":"Everything is saved","zonemap.undo":"Undo changes","zonemap.save":"Save","zonemap.saved":"The map is saved: every player's map follows at once.","zonemap.leave_title":"Leave without saving?","zonemap.leave_text":"The Zone Map has changes that aren't saved.","zonemap.leave_yes":"Leave without saving","zonemap.leave_no":"Stay","zonemap.stale_title":"Saved elsewhere","zonemap.stale_yes":"Load it again","zonemap.stale_no":"Not now","zonemap.error_stale":"The map was saved from another window since this page loaded it.","zonemap.error_gone":"That zone is gone.","zonemap.error_zone_present":"{zone}'s folder is in Zones/ again, so it stays.","zonemap.error_zone_hunted":"Hunters have gone to {zone}, so it can't be forgotten: take it off the map instead.","zonemap.error_zone_quest":"{idol}'s quest {n} names {zone}, so it can't be forgotten: change that quest first.","zonemap.problem_spot":"{name}'s place on the map isn't right.","zonemap.problem_roll":"{name}'s roll must be from 0% to 100%.","zonemap.problem_trail":"A trail must join two different zones, or a zone and the settlement, once.","zonemap.problem_trail_off":"{name} has a trail but isn't on the map."}