{"hunt.gate_title":"The Gate: tap it to see where your hunters go","hunt.map_title":"Beyond the gate","hunt.map_hint":"Drop a frog from your Yard on the gate to send it hunting, or press \"Hunt\" on a frog in the Card Viewer. It goes to the zone picked here. Drag the map to look around.","hunt.map_others":"{count} others out","hunt.map_others_one":"{count} other out","hunt.map_others_none":"Nobody else","hunt.heat_quiet":"Quiet","hunt.heat_calm":"Calm","hunt.heat_busy":"Busy","hunt.heat_hot":"Hot","hunt.heat_crowded":"Crowded","hunt.map_meet":"{count} other hunters are out here right now. On a hunt here, your frog runs into one of them about {chance}% of the time.","hunt.map_meet_one":"{count} other hunter is out here right now. On a hunt here, your frog runs into it about {chance}% of the time.","hunt.map_meet_none":"Nobody else is hunting here right now, so your frog meets no other hunter.","hunt.map_select":"Hunt here","hunt.map_call_back":"Call it back","hunt.map_selected":"Your hunters go here","hunt.map_new":"New","hunt.map_settlement":"The settlement","hunt.map_north":"N","hunt.map_home":"Back to the settlement","hunt.map_admin_unfound":"Not found yet","hunt.zone_time":"A hunt takes {time}","hunt.zone_time_range":"A hunt takes {from} to {to}","hunt.zone_risk":"Risk","hunt.zone_reward":"Reward","hunt.zone_finds":"Can be found here","hunt.zone_your_hunter":"{frog} is hunting here: back in {time}","hunt.zone_your_hunter_called_back":"{frog} turned back: at the gate in {time}","hunt.zone_your_hunter_back":"{frog} is back! It waits for you at the gate.","hunt.zone_your_hunter_lost":"{frog} didn't come back. It waits for you at the gate.","hunt.zone_your_hunter_late":"{frog} should be back by now. It may have gotten into trouble.","hunt.zone_your_hunter_taken":"{frog} was taken on the way home. See what happened at the gate.","hunt.zone_your_hunter_died":"{frog} didn't make it home. See what happened at the gate.","hunt.map_lost":"{count} lost frogs roam here.","hunt.map_lost_one":"A lost frog roams here.","hunt.map_lost_mine":"{count} lost frogs roam here, one of them your {frog}.","hunt.map_lost_mine_one":"Your {frog} roams here, lost.","hunt.map_lost_mine_many":"{count} lost frogs roam here, {mine} of them yours.","hunt.title":"Back from {zone}","hunt.title_lost":"Lost in {zone}","hunt.title_called_back":"Called back from {zone}","hunt.call_back_title":"Call {name} back?","hunt.call_back_text":"It has been out {time}. It turns round now and is back at the gate in as long again, bringing nothing from {zone}.","hunt.call_back_yes":"Call it back","hunt.call_back_no":"Cancel","hunt.called_back":"{name} turned round: back at the gate in {time}.","hunt.waiting":"{frog} is back! Tap it to see how it went.","hunt.waiting_lost":"{frog} didn't come back. Tap it to see what happened.","hunt.waiting_taken":"{frog} was taken on the way home. Tap it to see what happened.","hunt.waiting_died":"{frog} didn't make it home. Tap it to see what happened.","hunt.watch":"Watch the fight","hunt.skip":"Skip to result","hunt.watch_roll":"Watch the roll","hunt.wheel_label":"The roll: {frog}'s chance to get past, against the obstacle's","hunt.take_home":"Take it home","hunt.take_home_both":"Take them home","hunt.farewell":"Farewell","hunt.flip":"Tap to turn it over","hunt.chip_worms":"+{worms} worms","hunt.chip_worms_one":"+{worms} worm","hunt.chip_reward_worms":"+{amount} worms","hunt.chip_reward_ashes":"+{amount} ashes","hunt.chip_reward_dna":"+{amount} DNA","hunt.chip_reward_tickets":"+{amount} soggy tickets","hunt.chip_reward_tickets_one":"+{amount} soggy ticket","hunt.chip_reward_tokens":"+{amount} pebbles","hunt.chip_reward_tokens_one":"+{amount} pebble","hunt.chip_xp":"✦ +{xp} XP","hunt.chip_ashes":"+{ashes} ashes","hunt.chip_ashes_one":"+{ashes} ash","hunt.chip_tickets":"+{tickets} soggy tickets","hunt.chip_tickets_one":"+{tickets} soggy ticket","hunt.chip_tokens":"+{tokens} pebbles","hunt.chip_tokens_one":"+{tokens} pebble","hunt.chip_tracked":"Tracked +{worms}","hunt.chip_tracked_ashes":"Tracked +{ashes} ashes","hunt.chip_tracked_tickets":"Tracked +{tickets} tickets","hunt.chip_tracked_tokens":"Tracked +{tokens} pebbles","hunt.chip_tracked_tokens_one":"Tracked +{tokens} pebble","hunt.chip_ate":"Ate {worms}","hunt.chip_capped":"It couldn't carry more","hunt.chip_dropped":"Dropped to {quality}","hunt.chip_raised":"Up to {quality}!","hunt.chip_crit":"Lucky find: ×{times}!","hunt.chip_zero":"0 health","hunt.chip_hurt":"Hurt: {health} of {max} health","hunt.chip_tired":"Tired for {minutes} min","hunt.chip_died":"{frog} is gone","hunt.chip_lost":"Lost in {zone}","hunt.chip_lost_hint":"Lost frogs turn strange out there","hunt.chip_captured":"{lost} joins your Inventory","hunt.chip_new_zone":"New on your map: {zone}","hunt.chip_new_idol":"New in your Archive: {idol}","hunt.chip_captured_dropped":"{lost} dropped to {quality}","hunt.chip_captured_died":"{lost} didn't survive","hunt.chip_still_out":"{lost} is still out there","hunt.title_early":"Home early from {zone}","hunt.title_taken":"Taken on the way home from {zone}","hunt.step_zone":"In {zone}","hunt.step_home":"On the way home","hunt.step_met":"Met a hunter","hunt.next_step":"Next: {step}","hunt.meet_attacker":"On the way home, {frog} ran into {player} #{number}'s {other}, out hunting in {zone} too.","hunt.meet_defender":"Out in {zone}, {frog} ran into {player} #{number}'s {other} on its way home.","hunt.meet_won":"{frog} won. {other} dropped to {quality}, and waits for you to decide what happens to it.","hunt.meet_won_died":"{frog} won, and {other} didn't survive the fight. You get what it was worth, and decide what happens to what it found.","hunt.meet_won_take":"{frog} brought {other} home. It's yours now.","hunt.meet_won_rob":"{frog} took what it could carry from {other}, and let it go home.","hunt.meet_won_let_go":"{frog} let {other} go home with everything it found.","hunt.meet_won_timeout":"You didn't choose in time, so {other} went home with everything it found.","hunt.meet_won_died_rob":"{frog} took what {other} had found.","hunt.meet_won_died_let_go":"{frog} left what {other} had found for {player} #{number}.","hunt.meet_won_died_timeout":"You didn't choose in time, so what {other} found went home to {player} #{number}.","hunt.meet_won_died_nothing":"{frog} won, and {other} didn't survive the fight. There was nothing {frog} could take from it, so there's nothing to choose: you get what it was worth.","hunt.meet_lost":"{other} was too strong. {frog} dropped to {quality}.","hunt.meet_lost_died":"{other} was too strong, and {frog} didn't survive.","hunt.meet_lost_let_go":"{player} #{number} let {frog} go home with everything it found.","hunt.meet_lost_rob":"{player} #{number} took what {other} could carry, and let {frog} go home.","hunt.meet_lost_take":"{player} #{number} took {frog}, and everything it found.","hunt.meet_lost_timeout":"{player} #{number} didn't choose in time, so {frog} comes home with everything it found.","hunt.meet_lost_died_let_go":"{player} #{number} let what {frog} found go home to you.","hunt.meet_lost_died_rob":"{player} #{number} took what {frog} had found.","hunt.meet_lost_died_timeout":"{player} #{number} didn't choose in time, so what {frog} found comes home to you.","hunt.meet_lost_died_nothing":"{other} was too strong, and {frog} didn't survive. There was nothing {player} #{number} could take from it.","hunt.meet_draw":"{frog} and {other} both went down, and each keeps what it found.","hunt.meet_draw_blast":"{frog} and {other} were both caught in the blast. Each keeps what it found.","hunt.meet_won_burnt":"{frog} beat {other}, but burnt itself out doing it.","hunt.meet_won_spared_kind":"{frog} beat {other}, and let it go. Nothing happened to it, and there's nothing to choose.","hunt.meet_won_spared_cheat":"{frog} beat {other}, but it cheated death and got away with everything it found.","hunt.meet_won_spared_fled":"{other} ran from {frog} and got away with everything it found.","hunt.meet_won_other_burnt":"{other} burnt itself out fighting {frog}, and didn't survive. You get what it was worth.","hunt.meet_won_other_blast":"{other} exploded, and only it was lost. You get what it was worth.","hunt.meet_lost_spared_kind":"{other} beat {frog}, then let it go. Nothing happened to it, and it keeps everything it found.","hunt.meet_lost_spared_cheat":"{other} beat {frog}, but it cheated death and got away with everything it found.","hunt.meet_lost_spared_fled":"{frog} ran from {other} and got away with everything it found.","hunt.meet_lost_burnt":"{frog} burnt itself out fighting {other}, and didn't survive.","hunt.meet_lost_blast":"{frog} exploded, and only it was lost.","hunt.choose_title":"What happens to {player} #{number}'s {other}?","hunt.choose_title_died":"What happens to what {other} found?","hunt.carries":"It carries","hunt.carries_nothing":"It carries nothing.","hunt.choice_take":"Take it","hunt.choice_take_text":"{other} (now {quality}) and everything it found become yours.","hunt.choice_rob":"Rob it","hunt.choice_rob_text":"You take {robbed}: all {frog} can still carry. {other} goes home with the other {left} worms.","hunt.choice_rob_all":"You take everything it found: {robbed}.","hunt.choice_rob_none":"There's nothing {frog} could carry away.","hunt.choice_let_go":"Let it go","hunt.choice_let_go_text":"{other} goes home with everything it found.","hunt.choice_let_go_died":"What it found goes home to {player} #{number}.","hunt.choose_deadline":"Each choice also takes {frog} home. If you haven't chosen within {time}, {other} is let go.","hunt.confirm_take":"Take {other}?","hunt.confirm_rob":"Rob {other}?","hunt.confirm_let_go":"Let {other} go?","hunt.choice_no":"Not yet","hunt.done":"Done","hunt.chip_full":"Back at full health","hunt.chip_joins":"{other} joins your Inventory","hunt.chip_friends":"+{count} friends","hunt.chip_friends_one":"+{count} friend","hunt.chip_frog":"+{name}","hunt.chip_taken":"{frog} is {player} #{number}'s now","hunt.chip_robbed":"{player} #{number} took {robbed}","hunt.status_choose":"{frog} won on the way home: choose what happens to {player} #{number}'s {other}.","hunt.waiting_beaten":"{player} #{number}'s {other}: tap to choose what happens to it","hunt.beaten_tag":"{player} #{number}'s {other}","hunt.sent":"{name} went hunting in {zone}. Back in {time}.","hunt.sent_from_pond":"{name} brought in {worms} worms and went hunting in {zone}. Back in {time}.","hunt.sent_instant":"{name} dashed through {zone} and is back at the gate already!","hunt.sent_instant_from_pond":"{name} brought in {worms} worms, dashed through {zone} and is back at the gate already!","hunt.home":"{name} is home.","hunt.home_with":"{name} is home with {loot}.","hunt.loot_worms":"{count} worms","hunt.loot_ashes":"{count} ashes","hunt.loot_dna":"{count} DNA","hunt.loot_tickets":"{count} soggy tickets","hunt.loot_tickets_one":"{count} soggy ticket","hunt.loot_tokens":"{count} pebbles","hunt.loot_tokens_one":"{count} pebble","hunt.loot_captured":"{name}","hunt.loot_friends":"{count} new frogs","hunt.loot_friends_one":"a new frog","hunt.loot_and":"and","hunt.farewell_done":"Farewell, {name}.","hunt.status_out":"{frog} is hunting in {zone}","hunt.status_called_back":"{frog} is coming back from {zone}","hunt.status_back_in":"back in {time}","hunt.status_back":"{frog} is back! Tap it at the gate.","hunt.status_lost":"{frog} didn't come back. Tap the gate to see what happened.","hunt.status_late":"{frog} isn't back from {zone}. It may have gotten into trouble.","hunt.status_taken":"{frog} was taken on the way home. Tap the gate to see what happened.","hunt.status_died":"{frog} didn't make it home. Tap the gate to see what happened.","hunt.status_back_short":"Back!","hunt.status_lost_short":"Lost","hunt.status_late_short":"Late","hunt.status_taken_short":"Taken","hunt.status_died_short":"Died","hunt.status_choose_short":"Choose!","hunt.icon_fight":"Got into a fight","hunt.icon_pickle":"Got into a pickle","hunt.icon_worms":"Found worms","hunt.icon_friend":"Found a friend","hunt.icon_friends3":"Found friends: a lucky find","hunt.icon_quality_up":"Quality up","hunt.icon_nothing":"Found nothing","hunt.icon_won":"Won a fight","hunt.icon_lost":"Lost a fight","hunt.icon_overcame":"Overcame it","hunt.icon_quality_down":"A quality down","hunt.icon_died":"Died","hunt.icon_hurt":"Hurt","hunt.icon_item":"Found an item","hunt.icon_lost_frog":"Got lost","hunt.icon_captured":"Brought home a frog","hunt.icon_taken":"Taken by another hunter","hunt.icon_sent_home":"Let go","hunt.icon_robbed":"Robbed","hunt.icon_ashes":"Found ashes","hunt.icon_ticket":"Found soggy tickets","hunt.icon_tokens":"Found pebbles","hunt.icon_new_zone":"Found a new zone","hunt.icon_idol":"Found an Idol","hunt.icon_called_back":"Called back","hunt.fight_meet":"On the way home, {frog} ran into {monster}.","hunt.fight_won":"{frog} won against {monster}.","hunt.fight_lost":"{monster} was too much for {frog}.","hunt.pickle_meet":"On the way home, {frog} came upon {obstacle}.","hunt.pickle_passed":"{frog} got past it.","hunt.pickle_failed":"{frog} didn't make it past.","hunt.lost_meet":"Out of the mist stepped {lost}, its eyes glowing violet. It used to be {owner} #{number}'s, until it got lost here.","hunt.lost_meet_yours":"Out of the mist stepped {lost}, its eyes glowing violet. It used to be yours, until it got lost here.","hunt.lost_meet_nobody":"Out of the mist stepped {lost}, its eyes glowing violet. Nobody remembers whose it was.","hunt.lost_fight_won":"{frog} won, and brought {lost} home. The violet faded from its eyes on the way.","hunt.lost_fight_won_died":"{frog} won, but {lost} was too weak to make the trip home. {frog} brought back what it was worth.","hunt.lost_fight_lost":"{lost} was too much for {frog}.","hunt.story_worms_1":"{frog} found a patch of soft earth under the willow and dug and dug.","hunt.story_worms_2":"After the rain, the path along the shore was crawling with worms, and {frog} had a feast to carry home.","hunt.story_worms_3":"{frog} turned over a mossy stone and found a whole family of worms underneath.","hunt.story_worms_4":"A heron's forgotten stash of worms lay in the reeds. {frog} helped itself.","hunt.story_worms_crit_1":"{frog} found an old otter's hoard under the roots, and came home staggering under the weight.","hunt.story_worms_crit_2":"A summer storm washed the whole bank loose, and {frog} made trip after trip carrying worms home.","hunt.story_worms_crit_3":"{frog} stumbled into a hollow log packed wall to wall with worms. Luck like that doesn't come twice.","hunt.story_ashes_1":"A pyre had burnt out long ago in the reeds. {frog} scooped up its ashes and carried them home.","hunt.story_ashes_2":"A cold fire pit lay on the old ferry path, nobody's for years. {frog} didn't ask whose it had been.","hunt.story_ashes_3":"{frog} found a burnt-out lantern in the mud and shook the ashes out of it, still faintly warm.","hunt.story_ashes_crit_1":"{frog} found a funeral pyre on a sandbank, long cold and never gathered, and carried home all it could.","hunt.story_ashes_crit_2":"A burnt boathouse stood in the shallows, its floor deep in ash, and {frog} made trip after trip.","hunt.story_tickets_1":"Something red was stuck to a lily pad. {frog} peeled off {tickets} soggy tickets, still curled from the water.","hunt.story_tickets_2":"Half sunk in the mud by the old circus path lay {tickets} carnival tickets. {frog} brought them home, dripping.","hunt.story_tickets_3":"A gust blew a damp ticket straight into {frog}'s face. It kept it. It kept all {tickets}.","hunt.story_tickets_crit_1":"{frog} found a rotten ticket booth tipped over in the reeds, its drawer still stuffed with soggy tickets.","hunt.story_tickets_crit_2":"A whole roll of tickets had unspooled along the stream, and {frog} followed it all the way.","hunt.story_tokens_1":"The stream had rolled {tokens} smooth pebbles into a still pool. {frog} fished them out, one by one.","hunt.story_tokens_2":"Under the roots of a drowned willow lay {tokens} pebbles, cold and grey. {frog} took every one.","hunt.story_tokens_3":"{frog} found {tokens} pebbles in the mud, worn round by water older than the pond.","hunt.story_tokens_crit_1":"{frog} came upon a dry streambed, its whole floor pebbles. It came home with its arms full.","hunt.story_tokens_crit_2":"Someone's old cairn had toppled into the reeds. {frog} brought the whole pile home.","hunt.story_friend_1":"A frog was sitting alone by the water, and followed {frog} home.","hunt.story_friend_2":"{frog} met a frog under the old bridge who had been waiting for someone just like it.","hunt.story_friend_3":"Out in the reeds, {frog} made a friend.","hunt.story_friends3_1":"{frog} came home with a whole little crowd behind it.","hunt.story_friends3_2":"A frog chorus by the shore liked {frog} so much that {friends} of them came along.","hunt.story_friends3_3":"{friends} frogs had lost their way. {frog} showed them the way to the pond.","hunt.story_quality_up":"{frog} came home from {zone} stronger than it left.","hunt.story_nothing":"{frog} searched {zone} all day and came home empty-handed.","hunt.story_lost":"{frog} wandered off the path in {zone}, and didn't come back.","hunt.story_found":"{frog} wandered farther than usual beyond {from}, and found the way to {zone}.","hunt.story_idol":"Deep in {zone}, where nobody else had looked, {frog} found {idol}, waiting.","hunt.story_gone":"{frog} never came back.","hunt.story_called_back_1":"{frog} heard your call and turned back from {zone}, empty-handed.","hunt.story_called_back_2":"{frog} stopped on the trail to {zone}, listened, and came home with nothing.","hunt.story_called_back_3":"Your call carried as far as {zone}. {frog} turned round and walked home.","hunt.error_hunting":"{name} is out on a hunt. Take it home at the gate first.","hunt.error_one_hunter":"{name} is already out hunting. One hunter at a time!","hunt.error_coming_back":"{name} is on its way back. One hunter at a time!","hunt.error_call_back_locked":"Calling a hunter back comes with research.","hunt.error_call_back_too_far":"{name} is too far out to call back: it's past halfway.","hunt.error_call_back_home":"{name} is already back at the gate.","hunt.error_waiting":"{name} is waiting for you at the gate. Take it home first.","hunt.error_lost_waiting":"{name} didn't come back. Say farewell at the gate first.","hunt.error_late":"{name} isn't back yet. It may have gotten into trouble.","hunt.error_no_zone":"That zone isn't on your map.","hunt.error_no_open_zone":"There's nowhere to hunt right now: no trail leads out of the settlement.","hunt.error_no_zone_to_find":"No zone next to {zone} is left for you to find.","hunt.error_no_idol_to_find":"No Idol of {zone} is left for you to find.","hunt.error_gone":"That hunt is over.","hunt.error_still_out":"It isn't back yet.","hunt.error_none_out":"You have no hunter out.","hunt.error_bring_late":"{name}'s time is up already: it shows up once the winner of its meeting has chosen.","hunt.error_no_lost_frog":"No lost frog roams {zone} in your settlement, so your hunter can't meet one.","hunt.error_no_monster":"No monster can be met in {zone} right now, so your hunter can't fight one.","hunt.error_no_other_hunter":"Nobody else from your settlement is hunting in {zone} right now, so your hunter can't meet anyone.","hunt.error_choose_first":"Choose what happens to {name} first.","hunt.error_no_choice":"There's nothing to choose here.","hunt.error_decided":"That choice has already been made.","hunt.error_cant_take":"{name} didn't survive the fight, so it can't be taken.","hunt.error_nothing_to_rob":"There's nothing to rob from {name}: your hunter can't carry any more.","hunt.error_no_meeting":"Your hunter met nobody on the way home.","hunt.story_item_1":"{frog} spotted something shiny in the mud of {zone} and brought it home.","hunt.story_item_2":"Tucked under a root in {zone}, {frog} found something someone had lost.","hunt.story_item_3":"{frog} came home from {zone} with something odd in its pockets.","hunt.story_item_crit_1":"{frog} nosed through {zone} and came back with its pockets full.","hunt.story_item_crit_2":"Lucky {frog}: an old stash in {zone}, and it carried home all it could.","hunt.chip_item":"+ {item}","hunt.chip_item_crit":"Lucky find: {count} items!","hunt.loot_item_many":"{count} × {item}","hunt.fight_lost_cheated":"{monster} was too much for {frog}, but it cheated death and limped home.","hunt.lost_fight_lost_cheated":"{lost} was too much for {frog}, but it cheated death and got away.","hunt.lost_fight_won_escaped":"{frog} won, but {lost} cheated death and slipped away. It still roams here.","hunt.lost_fight_won_killed":"{frog} won, and {lost} didn't get up. {frog} brought back what it was worth.","hunt.chip_sick":"Sick for {minutes} min","hunt.chip_bleeding":"Bleeding for {minutes} min","hunt.chip_cheated":"Cheated death","hunt.meeting_spared_kind":"{frog} was spared: the winner is kind.","hunt.meeting_spared_cheat":"{frog} cheated death: nothing bad happened to it.","hunt.fight_fled":"{frog} ran from {monster} and made it home.","hunt.lost_fight_lost_kind":"{lost} beat {frog}, then let it go. It came home with nothing, but alive.","hunt.lost_fight_fled":"{frog} ran from {lost} and got away.","hunt.lost_fight_won_fled":"{frog} was winning, but {lost} fled deeper into the zone. It still roams here.","hunt.chip_spared":"Spared","hunt.chip_fled":"Fled","hunt.meeting_spared_fled":"{frog} fled: nothing bad happened to it."}